VaranisArano wrote: »*snip*
WhyMustItBe wrote: »VaranisArano wrote: »*snip*
I think you are missing the most important point. No one is saying that new players can't make gold like old players did. What I am saying, if you really think about it a minute, is that if the cost of things you want to BUY with gold has gone up 300%, but the TIME it takes to make that gold is the same, then the new player obviously has it 300% WORSE than the old player when they do those same things.
I don't know how much more clear I can be.
Also, leaving a real money transaction up to the "honor system" in an interface you facilitate while only providing services to redress grievances of people scammed by said system ONCE is a recipe for disaster.
There NEEDS to be a secure mediated exchange controlled through the game interface to prevent scamming FIRST.
We can talk about addressing the greed of monopoly crown sellers ruining the economy as a secondary priority.
WhyMustItBe wrote: »What ZOS could do it create an interface for crown exchange that bases the exchange rate on the current demand, so that anyone trading crowns are only able to do so at the server set rate, through the game's interface.
If they formalize it, wouldn't the game become pay to win?
If everyone buys gold, but the supply of dropped items to be traded against remains the same, wouldn't it just cause inflation across all guild traders? In the end there would be no benefit.
WhyMustItBe wrote: »VaranisArano wrote: »*snip*
I think you are missing the most important point. No one is saying that new players can't make gold like old players did. What I am saying, if you really think about it a minute, is that if the cost of things you want to BUY with gold has gone up 300%, but the TIME it takes to make that gold is the same, then the new player obviously has it 300% WORSE than the old player when they do those same things.
I don't know how much more clear I can be.
WhyMustItBe wrote: »Chips_Ahoy wrote: »"You can learn everything you need to know about a person by the things they take too seriously."
take it easy it's just a game.
Honestly I don't want to get off topic here. [snip]
It is simply a better designed system than the "honor system" ZOS developed, which I can't help but feel was always meant to be little more than a stop-gap that simply never got fleshed out.
Hopefully Microsoft can finish the job here. Because in addition to the skyrocketing prices, scamming is off the charts as well. As soon as the community found out they would only restore your items ONCE, that was basically the opening of the flood gate for scamming.
There NEEDS to be a controlled system for exchange when it comes to real money.
Disturbed_One wrote: »WhyMustItBe wrote: »VaranisArano wrote: »*snip*
I think you are missing the most important point. No one is saying that new players can't make gold like old players did. What I am saying, if you really think about it a minute, is that if the cost of things you want to BUY with gold has gone up 300%, but the TIME it takes to make that gold is the same, then the new player obviously has it 300% WORSE than the old player when they do those same things.
I don't know how much more clear I can be.
Also, leaving a real money transaction up to the "honor system" in an interface you facilitate while only providing services to redress grievances of people scammed by said system ONCE is a recipe for disaster.
There NEEDS to be a secure mediated exchange controlled through the game interface to prevent scamming FIRST.
We can talk about addressing the greed of monopoly crown sellers ruining the economy as a secondary priority.
So, the price of potent nirncrux is up 3x over the last year. Does it now take 3x as long to get potent nirncrux? No, it takes the same, so you CAN earn 3x as much gold in the same amount of time.
And we all agree with you that there needs to be a SECURE game interface to trade, nobody is questioning that.
But as somebody else said, criticizing those who are spending their real money as greedy because you don't like their prices, seems pretty selfish to me as well.
trackdemon5512 wrote: »@WhyMustItBe
ZOS has no control over the crown exchange rate which is solely a secondary market operated and controlled by individual players and set by concurrent in-game economy trends.
The prices of crowns remains the same in all territories. The exchange of crowns to DLC material hasn’t changed. None of this has changed in YEARS so ZOS changing anything now won’t do anything.
Your issue really is with how Add-Ons and the nature of PC players has led to PC servers having way too much gold thus devaluing currency to the point that the exchange rate is as you alluded to “ridiculous”.
None of the consoles have exchange rates anything close to what PC has. PS4 NA notably is steady at 100:1 and has been since crown exchanges were introduced.
Except that 100:1 is actually about the same as the 600:1 (taking the middle) on PC/NA.
I can do writs on 36 characters on PC/NA, running two instances, in about 45 minutes. I make, at current PC/NA prices, about 1.5 million gold worth of "loot" if I sell it all
Talking with people in the crafting forum, the average was on you being able to do writs on about 8-12 characters in that same amount of time (depending on if you pre-craft or not). At PS4 prices, that's probably somewhere in the neighborhood of 200-300k worth of "loot" in that time.
So the Time Ratio to Crown ratio is almost the same... and that's what buying crowns with gold is... is saving you time, so the ratios are fair
Yes, add-ons help make more gold, and have made things more expensive, but they also save you time, and those effects counteract one-another to come out almost equal. No need to ban add-ons, they're just different economies. (Now, if this game was cross platform, that'd be a whole different story)
trackdemon5512 wrote: »trackdemon5512 wrote: »@WhyMustItBe
ZOS has no control over the crown exchange rate which is solely a secondary market operated and controlled by individual players and set by concurrent in-game economy trends.
The prices of crowns remains the same in all territories. The exchange of crowns to DLC material hasn’t changed. None of this has changed in YEARS so ZOS changing anything now won’t do anything.
Your issue really is with how Add-Ons and the nature of PC players has led to PC servers having way too much gold thus devaluing currency to the point that the exchange rate is as you alluded to “ridiculous”.
None of the consoles have exchange rates anything close to what PC has. PS4 NA notably is steady at 100:1 and has been since crown exchanges were introduced.
Except that 100:1 is actually about the same as the 600:1 (taking the middle) on PC/NA.
I can do writs on 36 characters on PC/NA, running two instances, in about 45 minutes. I make, at current PC/NA prices, about 1.5 million gold worth of "loot" if I sell it all
Talking with people in the crafting forum, the average was on you being able to do writs on about 8-12 characters in that same amount of time (depending on if you pre-craft or not). At PS4 prices, that's probably somewhere in the neighborhood of 200-300k worth of "loot" in that time.
So the Time Ratio to Crown ratio is almost the same... and that's what buying crowns with gold is... is saving you time, so the ratios are fair
Yes, add-ons help make more gold, and have made things more expensive, but they also save you time, and those effects counteract one-another to come out almost equal. No need to ban add-ons, they're just different economies. (Now, if this game was cross platform, that'd be a whole different story)
100:1 isn’t the same as 600:1 in that in ESO the methods of generating gold are standardized across the platforms. No one platform has an in-game mechanic designed by the developers that would account six times as much gold to be accrued casually by players on PC versus the consoles. Even now 1000:1 makes no sense.
Your (and admittedly my) activity of doing crafting dailies on multiple characters is an outlier thing. Extremely few do it on 18 toons and far far less do it on more that one account. That much gold alone shouldn’t account for the huge discrepancy in secondary crown market exchange rates.
PC prices have run themselves into a vicious cycle mainly due to add-ons. It’s easier to do more craft dailies, farm more nodes, complete content, etc. That injects more gold into the system that can’t be eliminated through normal play and so players increase the price of what they sell their goods for.
And while long term players are conditioned to be fine, just like the stock or housing market it’s the new/casual players that have extreme difficulty getting in. A million gold doesn’t come easy and setting up 18 crafting characters is not a casual thing.
With regards to add-ons it would be best to relegate them to PTS and not live. The negative effects they’re having are becoming clear. Foremost is that content designed for PC difficulty has historically rendered tackling some content and achievements on console impossible. But that affects only the top PVE/PVP players. The effects on the ESO economy are far reaching and changes to the PC would unduly affect consoles (who have no issue) when inevitably ported over.
Skyrim, Fallout, etc all deserve to have add-ons and mods as their single player experiences. But with ESO being a community one and add-ons going beyond cosmetic it presents different issues.
WhyMustItBe wrote: »Kiralyn2000 wrote: »Yeah, what is there to "address"?
It's entirely player-driven, outside of 1) having a crown sale (so there's more crowns in circulation), or 2) banning trading outright; there's nothing ZoS can really do about this.
There totally is though, and I alluded to it in the OP.
It even has a precedent. World of Warcraft did something similar to what I suggest with their server-side setting of the exchange rate on tokens.
What ZOS could do it create an interface for crown exchange that bases the exchange rate on the current demand, so that anyone trading crowns are only able to do so at the server set rate, through the game's interface.
The current system is a stop-gap that relies on the "honor system" of players not scamming each other, and since ZOS will only restore your scammed gold/crowns ONCE, it creates an incentive to create throw-away accounts to scam people.
It also allows the human tendency to obsess over monopoly and exclusivity as a self valuation and status mechanism to run roughshod over the entire gaming economy in pursuit of that addiction.
A simple in-game interface for exchanging crowns with a server-set exchange rate would eliminate all of the scamming going on and bring the runaway inflation under control so that new players aren't increasingly pushed out of the market.
Much as it is in real life.
Ken_Koerperich wrote: »Million gold, at the rate I make it, ON ONE char = MONTHS....
Kiralyn2000 wrote: »Why do you assume that a Crown Exchange Interface would necessarily have a set exchange rate?
Star Trek Online, for ex, has an exchange... and the exchange rate is set by the players. The exchange rate varies up and down depending on supply & demand. The only control the devs put on it, is they set a maximum & minimum for the rate. Which, if ZoS followed that example, would have a pretty high top end.
WhyMustItBe wrote: »ZOS, I feel it is in your interest to address this issue.
As someone who has played since launch this doesn't affect me so much. But for new players it could become a huge deterrent to investing in the game moving forward.
Basically for the past year, prices on crown exchanges have skyrocketed almost 300%. This is for no reason other than greed of crown sellers. There is no more gold in the game, and no shortage of things which cost gold, from furniture to gold vendor to buying houses with gold, etc.
Yet we have seen the average exchange rate go from 300:1 to well over 700:1 in just a matter of months.
The result of this, has been the radical overpricing of many other things in the game, as the calue of gold has been artificially depreciated. For a perfect example, look at single item prices for things like this: Powerful Assault Ice Staff 3 Million Gold
Just last year, weapons for popular sets like Mother's Sorrow in gold with good traits would go for MAYBE around a million gold.
As prices continue to inflate artificially out of control due to a handful of "official" crown trading guilds ratcheting up the prices due to greed, it is creating a huge barrier to entry for newer players enjoying all the things you would normally be able to afford with a reasonable time investment in earning gold.
The fact is, the ability to earn gold in-game has not increased, yet the amount of gold needed for most things has doubled or trippled. This means earning the gold for things like your first gold cp160 set is taking an inordinate amount of time grinding which is a reality that tends to put people off playing.
ZOS: Is it time we follow through on the "gifting" system and make the exchange rate for crowns official, instead of relying on 3rd party sites and countless scammers to set the price, which is increasingly out of control?
@ZOS_GinaBruno any plans to move in this direction?
WhyMustItBe wrote: »Kiralyn2000 wrote: »Why do you assume that a Crown Exchange Interface would necessarily have a set exchange rate?
Star Trek Online, for ex, has an exchange... and the exchange rate is set by the players. The exchange rate varies up and down depending on supply & demand. The only control the devs put on it, is they set a maximum & minimum for the rate. Which, if ZoS followed that example, would have a pretty high top end.
I would actually be fine with that. Currently the only reason prices are skyrocketing to 300+% in months is because those "official" crown exchange sites are greedy, and keep increasing the fee they charge for "safe" transactions.

Why lie? Right from TCE's announcements page. They REDUCED the taxes on sales and INCREASED the discount they give.
WhyMustItBe wrote: »Why lie? Right from TCE's announcements page. They REDUCED the taxes on sales and INCREASED the discount they give.
So if I raised the price on a cheeseburger from $5 to $15 but posted a sign that "we have lowered our service fees on cheeseburgers by 45%," you're telling me you would actually believe this was a good deal?
Fascinating.
WhyMustItBe wrote: »Why lie? Right from TCE's announcements page. They REDUCED the taxes on sales and INCREASED the discount they give.
So if I raised the price on a cheeseburger from $5 to $15 but posted a sign that "we have lowered our service fees on cheeseburgers by 45%," you're telling me you would actually believe this was a good deal?
Fascinating.
The reasons crowns have gone up have been given multiple times in this thread, but you casually don't respond to or acknowledge any of those posts... (curious)
WhyMustItBe wrote: »Why lie? Right from TCE's announcements page. They REDUCED the taxes on sales and INCREASED the discount they give.
So if I raised the price on a cheeseburger from $5 to $15 but posted a sign that "we have lowered our service fees on cheeseburgers by 45%," you're telling me you would actually believe this was a good deal?
Fascinating.
corrosivechains wrote: »All of these excuses would absolutely make sense if the inflation was actually gradual over months. But it wasn't. It was literally 300:1 exchange up until Quakecon was announced, then jumped to 700:1 in 2 days. That's very blatant.
You can literally go onto the TCE and WCE discords, check out the backlogs and verify this for yourselves. This has absolutely nothing to do with price increases in other countries or a glut of "new gold" in the game. It was a deliberate spike with the foreknowledge of Crown Sales coming up, so when the price drops back down to "normal" it looks like people are getting a good deal.
For Reference, Quakecon was announced July 15th.
corrosivechains wrote: »All of these excuses would absolutely make sense if the inflation was actually gradual over months. But it wasn't. It was literally 300:1 exchange up until Quakecon was announced, then jumped to 700:1 in 2 days. That's very blatant.
You can literally go onto the TCE and WCE discords, check out the backlogs and verify this for yourselves. This has absolutely nothing to do with price increases in other countries or a glut of "new gold" in the game. It was a deliberate spike with the foreknowledge of Crown Sales coming up, so when the price drops back down to "normal" it looks like people are getting a good deal.
For Reference, Quakecon was announced July 15th.
If the supply and demand dictated that the price go up to $15, like they have with crowns, yes. The reasons crowns have gone up have been given multiple times in this thread, but you casually don't respond to or acknowledge any of those posts... (curious)
Sounds like you have a personal vendetta against this... and I stand by my first statement.
WhyMustItBe wrote: »If the supply and demand dictated that the price go up to $15, like they have with crowns, yes. The reasons crowns have gone up have been given multiple times in this thread, but you casually don't respond to or acknowledge any of those posts... (curious)
Sounds like you have a personal vendetta against this... and I stand by my first statement.
We have only your word that demand for crowns has increased, or supply of gold increased.
Yet these "facts" you site are not supported by the evidence. Some said the price of crowns in Australia had increased 300%. But they are the same as PC NA so that doesn't pan out. So where is this evidence then?
Your opinion, while duly noted, is NOT evidence.
The supply of gold has not changed. Even people arguing against the 300% exchange rate gouge being totally manufactured by monopoly control have accepted and argued this. So, if the supply of gold hasn't changed, then we are left with the supply of crowns.
What statistically significant event do you propose has occurred since mid June to jack the exchange rate from 300:1 to over 700:1? There hasn't been a crown sale so you can't pin it on that.
In the absence of evidence of such an event, I stand by my original assessment of price gouging by monopoly exchange websites in the absence of a responsible secure exchange system in-game offered by the company.
ZOS are currently enabling this by not implementing a proper secure in-game exchange.
...
More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.