As a mainly solo PVE player, I worked hard (like everyone) to reach my level and go grinding without pain and hassle. Difficult content abound when (if...) I need it: dragons, Summerset WB's and dolmens, Craglorn, even some not DLC bosses, and the list is far from complete. And I reject the statement that these are frustratingly easy too. This is not true, plain and simply (with my main I do solo #I dungeons at vet, only to make clear that I'm no newby).
Now, pls consider, your OP suggestion, and any simple optional difficulty added, would only raise the longevity and resistance of mobs and bosses (less damage = more longevity, you cannot avoid this). I find this would be boring in the extreme, and it's evident (and I wonder why it's so seldom spoken of) that to make overland content ACTUALLY more entertaining what is needed are new mechs added, so we had to learn them, be engaged and go into delves like now soloing dungeons.
Don't you realise that this would be a major programming overhaul?
Don't you realise that it cannot be given for free?
Don't you realise that ZOS, once given this option, if it did not meet a satisfactory purchase level, would very likely nerf the normal content somehow, as has been done even lately with popular sets?
I'm already bored by the long, monotonous vitality of many WB's, thinking to meet them as even more long lasting ones makes me cringe in horror. Same for most of delves: they are full of mobs that is good to do swift work of. Giving them more health is only to add boredom.
As a mainly solo PVE player, I worked hard (like everyone) to reach my level and go grinding without pain and hassle. Difficult content abound when (if...) I need it: dragons, Summerset WB's and dolmens, Craglorn, even some not DLC bosses, and the list is far from complete. And I reject the statement that these are frustratingly easy too. This is not true, plain and simply (with my main I do solo #I dungeons at vet, only to make clear that I'm no newby).
Now, pls consider, your OP suggestion, and any simple optional difficulty added, would only raise the longevity and resistance of mobs and bosses (less damage = more longevity, you cannot avoid this). I find this would be boring in the extreme, and it's evident (and I wonder why it's so seldom spoken of) that to make overland content ACTUALLY more entertaining what is needed are new mechs added, so we had to learn them, be engaged and go into delves like now soloing dungeons.
Don't you realise that this would be a major programming overhaul?
Don't you realise that it cannot be given for free?
Don't you realise that ZOS, once given this option, if it did not meet a satisfactory purchase level, would very likely nerf the normal content somehow, as has been done even lately with popular sets?
I'm already bored by the long, monotonous vitality of many WB's, thinking to meet them as even more long lasting ones makes me cringe in horror. Same for most of delves: they are full of mobs that is good to do swift work of. Giving them more health is only to add boredom.
I think you guys need to accept the game as it is and find the challenge in the trials, dungeons and Craglorn but not in the quests that is offered in other zones. Because they will probably not going to change the equations like they changed things in One Tamriel years ago.
Go to church select respec remove all morphs/skills so you only have couple base skills. Then go into inventory & drop everything so you are not wearing anything & replace weapons with generic white garbage. Finally remove all your cp. Done & it only takes a minute plus bunch of gold
Grandchamp1989 wrote: »Go to church select respec remove all morphs/skills so you only have couple base skills. Then go into inventory & drop everything so you are not wearing anything & replace weapons with generic white garbage. Finally remove all your cp. Done & it only takes a minute plus bunch of gold
Perfect example of making a reply without Reading the opening post.
It was literally explained why it doesnt work…
starlizard70ub17_ESO wrote: »"I would suggest the self nerf food nerf: dmg, crit dmg and resistances.
No nerf food (very easy mode as we have now)
Food 1 (normal mode - nerf the above by 20%)
Food 2 (hard mode - nerf the above by 50%)
Food 3 (very hard mode - nerf the above with 70%)
Food 4 (legendary mode - nerf the above ny 90%)"
All the OP is doing here is creating mind numbing bullet sponges. They're also hurting any players that might be grouped with them, because the OP is gimping themselves to the point of being useless.
Grandchamp1989 wrote: »starlizard70ub17_ESO wrote: »"I would suggest the self nerf food nerf: dmg, crit dmg and resistances.
No nerf food (very easy mode as we have now)
Food 1 (normal mode - nerf the above by 20%)
Food 2 (hard mode - nerf the above by 50%)
Food 3 (very hard mode - nerf the above with 70%)
Food 4 (legendary mode - nerf the above ny 90%)"
All the OP is doing here is creating mind numbing bullet sponges. They're also hurting any players that might be grouped with them, because the OP is gimping themselves to the point of being useless.
Why would anyone take self nerf food in group content?
That argument makes no sense.
Grandchamp1989 wrote: »starlizard70ub17_ESO wrote: »"I would suggest the self nerf food nerf: dmg, crit dmg and resistances.
No nerf food (very easy mode as we have now)
Food 1 (normal mode - nerf the above by 20%)
Food 2 (hard mode - nerf the above by 50%)
Food 3 (very hard mode - nerf the above with 70%)
Food 4 (legendary mode - nerf the above ny 90%)"
All the OP is doing here is creating mind numbing bullet sponges. They're also hurting any players that might be grouped with them, because the OP is gimping themselves to the point of being useless.
Why would anyone take self nerf food in group content?
That argument makes no sense.
Naturally those food (or momentos! Make it momentos!!!) Wouldn't affect group content.
Grandchamp1989 wrote: »starlizard70ub17_ESO wrote: »"I would suggest the self nerf food nerf: dmg, crit dmg and resistances.
No nerf food (very easy mode as we have now)
Food 1 (normal mode - nerf the above by 20%)
Food 2 (hard mode - nerf the above by 50%)
Food 3 (very hard mode - nerf the above with 70%)
Food 4 (legendary mode - nerf the above ny 90%)"
All the OP is doing here is creating mind numbing bullet sponges. They're also hurting any players that might be grouped with them, because the OP is gimping themselves to the point of being useless.
Why would anyone take self nerf food in group content?
That argument makes no sense.
Naturally those food (or momentos! Make it momentos!!!) Wouldn't affect group content.
@Grandchamp1989 and @Saieden,
Yep, I respect your opinions, but I largely prefer to have some new content (DLC or Chapter) once or twice in a year than going to revisit enemies with mechs that I already know and that have become only more long to dispose of. I simply cannot see any fun in this.
True, when I go to dungeons the feeling is the same: learnt mechs, long fights. That's why I only go there if I need farming something.
I roam Overland with two kinds of toons: very strong dd's that do not bother after fights and only enjoy the story (so many quests, and often pleasurable ones. I'm around since 2015 and still have to uncover them all!), the scenery and (not often) the surprising encounters. Otherwise, grind builds meant to mow up trash and earn gold and XP: training traits all over, AoE skills. Quite useless against almost any WB, but wonder makers in Vile Manse and the like and against Ra Netu and zombies.
This is my personal solution, OFC not the best for everyone, but which one can be?
As an aside, Grand, the bear, Mirri (and twilight) can help, but for sure they do not save anything in e.g. Kardala ruins, especially if you bother to resurrect those 3 kings. One is self healing, the others 2 have different mechs. Have you ever tried it?
the1andonlyskwex wrote: »Grandchamp1989 wrote: »starlizard70ub17_ESO wrote: »"I would suggest the self nerf food nerf: dmg, crit dmg and resistances.
No nerf food (very easy mode as we have now)
Food 1 (normal mode - nerf the above by 20%)
Food 2 (hard mode - nerf the above by 50%)
Food 3 (very hard mode - nerf the above with 70%)
Food 4 (legendary mode - nerf the above ny 90%)"
All the OP is doing here is creating mind numbing bullet sponges. They're also hurting any players that might be grouped with them, because the OP is gimping themselves to the point of being useless.
Why would anyone take self nerf food in group content?
That argument makes no sense.
Naturally those food (or momentos! Make it momentos!!!) Wouldn't affect group content.
Where do you draw the line though? Almost all content can be played in a group. I think solo arenas might be the only enforced solo content. Even story instances are usually shared with others (which is super annoying when some random other person advances the story before you hear an NPC's dialogue).
@Grandchamp1989 and @Saieden,
...
I don't think you read my suggestion correctly. It's not for people going back to content, though that is an option, it's about doing the stories and actually feeling like the hero of said story and not a one-shot-god.
Then I fear I'm missing something. Do you really think that any vanilla new player may feel it necessary to be self-nerfed?
Please be so kind to elaborate the sentence cited above, for this is how I understood it, and I may be wrong.
But If I'm wright, then I utterly disagree. Create a new toon, give it nothing and go to Stonefalls and see how long it survives (the killing bugs of the islands may be enough, LOL). This is what may happen to any new player, especially now that the initial tutorial has become so ineffective.
As I said, I often roam Overland one way or another, and I see countless low levels struggling with the delve content. OFC many do not struggle at all, and they often populate the spots where one can lot a scry bonus. These are clearly backed by an inheritance of CPs, that they do not give up, figure self nerfing.
PS: The story of yourself and your SO is touching and endearing, but, allow me, it proves nothing. If you have cleared vMA not to say all the rest, no wonder you find a stroll any overland content, and whoever is backed by you is super helped, even if u throw only some hit once in a while. Still, I fail to see how lengthening any boss' life can make the story more interesting, and not only more boring. Maybe it's me, but once I've learned the mechs (2 runs are usually enough), any vet dungeon becomes devoid of fun for me, and useful only for farming.