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boss targeting others while taunting is active!

moo_2021
moo_2021
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Is this normal? I have never seen it before (not taunt immunity), but then I only grouped twice in that dungeon.

It happened several times today in Arx Corinium and killed our dps guys more than once. Taunting was fired and still on the bosses, but they just went after other players - not AoE, they turned direction and walked toward others for a few seconds before facing me again.

I didn't ask if anyone else was taunting but I saw my taunting buff was always on the bosses and it's the only one; no immunity ever occurred. Is this a rare bug or some mechanic I don't know? What else can I do as a tank, aside from using my magic pool to heal others? (as it turned out most healers in RND are fake)
  • jaws343
    jaws343
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    If it was the last boss, she breaks taunt to target someone randomly. A number of bosses have mechanics that ignore taunt for a brief period of time.
  • EF321
    EF321
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    This is normal. Direforst keep last boss is like that as well.

    I've heard that Arx boss can be properly taunted by casting ranged taunt five times in a row. I never tested it, as it does not sound very plausible. But then again, it might be a piece of rare knowledge, like frying daedroth in BCII with very precise positioning on the grill...
  • AlnilamE
    AlnilamE
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    Yeah, some bosses have mechanics where they'll attack a random player even when taunted.

    Like the first spider boss in Spindleclutch I will jump to the player furthest from her at certain points, so that archer in the back always gets hit.
    The Moot Councillor
  • Fennwitty
    Fennwitty
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    As long as your taunt is up, the boss will come back to you.

    Many will randomly target a player, or target players furthest/closest/something else. To keep it 'interesting' I suppose.
    PC NA
  • moo_2021
    moo_2021
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    Is there a reliable way to regain their attention on me? Like going close and hitting with heavy? My magic pool isn't large enough to keep firing inner fire and I noticed some of dps players don't have self heal and literally can't take any hit.
  • ssewallb14_ESO
    ssewallb14_ESO
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    It's a mechanic. The boss will attack a random person until you break her damage shield. If the group works together she can be positioned in the water which will bring the shield down faster.
  • AcadianPaladin
    AcadianPaladin
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    There are too many tanks lining up to pug dungeons, so some bosses randomly ignore taunt for a few moments just to discourage tanks from being willing to tank. Very effective if that is the goal. . . .
    PC NA(no Steam), PvE, mostly solo
  • AlnilamE
    AlnilamE
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    moo_2021 wrote: »
    Is there a reliable way to regain their attention on me? Like going close and hitting with heavy? My magic pool isn't large enough to keep firing inner fire and I noticed some of dps players don't have self heal and literally can't take any hit.

    They can block.
    The Moot Councillor
  • El_Borracho
    El_Borracho
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    Yes this is normal. There is also the issue if a person is on the quest. One of the Nereid Sisters has the option of taunting the boss, too. But that boss will turn and attack anyone at random with that conal attack
  • jle30303
    jle30303
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    I can think of several other boss mechanics that will target a random player regardless of taunt, and some who are even untauntable.

    The Engine Guardian in Darkshade II, for starters, is pretty much impervious to taunt, the tank's business there is to handle the powerful dwarven sphere adds.

    Both The Whisperer (Spindle 1) and Allene Pellingare (Wayrest 1) have a big hitting attack that targets a random player. The Whisperer, I believe has a ranged attack "Web Blast" that can be dodge-rolled: Allene has a leap and backstab attack which can be blocked (even if she is standing behind you, hold Block.) In either case, it should half-kill a genuine tank and is on the borderline of one-shotting anyone else if not avoided. Tanks should turn The Whisperer away from the party simply so they get an extra bit of warning to dodge-roll if she turns around to face them: there's not much you can do about Allene except keep an eye on her and hold Block as soon as she jumps and disappears.

    And Stormreeve Neidir on Tempest Island has the nasty combination of two attacks: a big, channeled, expanding circular AOE which you have to get out of before it explodes (in addition to major damage, it also knocks players back and stuns them), and a heavy damaging leap-attack which may target the furthest player but only OUTSIDE the range of the AOE, forcing players to stay inside the critical radius most of the time and only dodge out of it when the explosion is about to happen.
  • Kusto
    Kusto
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    These bosses that ignore taunt are not too dangerous and the player targeted can easily avoid their attacks buy rolling, stepping aside or blocking and shielding. But what I don't like about these bosses as a tank is that some people get toxic and think I'm not doing my job. This is not just in easy base game dungeons. I've been called out in vet dlcs when some pug didn't know the mechs. Last week in vFV, some pug totally lost it and started insulting after he got punched in the air by the 1st troll boss. I interrupted the boss and the guy didn't die but he thought I lost taunt lol. Same as happened in vMHK 3rd WW boss jumping on someone, vSCP Zaan fire etc. No wonder not many tanks wanna pug.
  • Calm_Fury
    Calm_Fury
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    Several bosses have mechanics that target other players, but that one on Arx is bugged.

    Code explained it really well in another post that she gets taunt immunity if the tank re-taunts before 10 or 12 seconds, I think.

    I'll see if I can find the post and update this here.
  • AcadianPaladin
    AcadianPaladin
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    Kusto wrote: »
    These bosses that ignore taunt are not too dangerous and the player targeted can easily avoid their attacks buy rolling, stepping aside or blocking and shielding. But what I don't like about these bosses as a tank is that some people get toxic and think I'm not doing my job. This is not just in easy base game dungeons. I've been called out in vet dlcs when some pug didn't know the mechs. Last week in vFV, some pug totally lost it and started insulting after he got punched in the air by the 1st troll boss. I interrupted the boss and the guy didn't die but he thought I lost taunt lol. Same as happened in vMHK 3rd WW boss jumping on someone, vSCP Zaan fire etc. No wonder not many tanks wanna pug.

    ^Very much this ^, especially 'No wonder not many tanks wanna pug.'
    PC NA(no Steam), PvE, mostly solo
  • Fennwitty
    Fennwitty
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    moo_2021 wrote: »
    Is there a reliable way to regain their attention on me? Like going close and hitting with heavy? My magic pool isn't large enough to keep firing inner fire and I noticed some of dps players don't have self heal and literally can't take any hit.

    If your taunt is up, they literally never stopped being focused on you.

    They're scripted to every now and again roll a die and throw a big attack at a random party member.

    Once that attack's done ... they're back to being on you.

    Don't even bother chasing them. If you have taunt, even if the boss runs across the room to do their random attack, they'll very nicely run back to you wherever you are.

    EDIT: And if a player has no self-heal, they're asking to be killed. DPS does not mean you're immune to taking damage and the healer is not your babysitter. The tank can not taunt all monsters.

    DPS have to keep themselves alive to some extent, keep themselves out of 'red' aoe marks on the ground, roll dodge and break free as applicable, and block.
    Edited by Fennwitty on July 30, 2021 12:31AM
    PC NA
  • spartaxoxo
    spartaxoxo
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    The last boss in Arx apparently has a long-standing bug where it only fully respects ranged taunts. She does have an attack for random players but you can hold her way more still with ranged taunt.

    https://elderscrollsonline.wiki.fextralife.com/Arx+Corinium
    Edited by spartaxoxo on July 30, 2021 12:32AM
  • jaws343
    jaws343
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    jle30303 wrote: »
    I can think of several other boss mechanics that will target a random player regardless of taunt, and some who are even untauntable.

    The Engine Guardian in Darkshade II, for starters, is pretty much impervious to taunt, the tank's business there is to handle the powerful dwarven sphere adds.

    Both The Whisperer (Spindle 1) and Allene Pellingare (Wayrest 1) have a big hitting attack that targets a random player. The Whisperer, I believe has a ranged attack "Web Blast" that can be dodge-rolled: Allene has a leap and backstab attack which can be blocked (even if she is standing behind you, hold Block.) In either case, it should half-kill a genuine tank and is on the borderline of one-shotting anyone else if not avoided. Tanks should turn The Whisperer away from the party simply so they get an extra bit of warning to dodge-roll if she turns around to face them: there's not much you can do about Allene except keep an eye on her and hold Block as soon as she jumps and disappears.

    And Stormreeve Neidir on Tempest Island has the nasty combination of two attacks: a big, channeled, expanding circular AOE which you have to get out of before it explodes (in addition to major damage, it also knocks players back and stuns them), and a heavy damaging leap-attack which may target the furthest player but only OUTSIDE the range of the AOE, forcing players to stay inside the critical radius most of the time and only dodge out of it when the explosion is about to happen.

    For the Tempest fight, you can stand directly outside of her AOE range and she will not jump to you. You can sit in that one location the entire fight and not have to move. It's when you move further away from the AOE range that she attacks.
  • ssewallb14_ESO
    ssewallb14_ESO
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    Calm_Fury wrote: »
    Several bosses have mechanics that target other players, but that one on Arx is bugged.

    Code explained it really well in another post that she gets taunt immunity if the tank re-taunts before 10 or 12 seconds, I think.

    I'll see if I can find the post and update this here.

    Here:

    https://forums.elderscrollsonline.com/en/discussion/comment/4382645/#Comment_4382645

    Basically the mechanic triggers overtaunt if you try to taunt her too many times while she's taunt immune, making the immunity phase way longer than it should be.
  • trackdemon5512
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    Direfrost Keep boss cannot be taunted. Period. She will focus on a single player then switch. The fight for a less experienced group is more about just keeping yourself healed than having a tank.
  • Iceman_mat
    Iceman_mat
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    Arx drops taunt, continuously.

    The rotation is usually taunt on every third hit (light, light, taunt) and even then she will sometimes still go immune or drop if not exactly executed precisely.

    It's an old teamwork check where you are suppose to scatter out of her aoe and collapse on the tank, from beta days but is now kinda forgotten and out dps'ed or healed.

    Don't stress about it :smile:

    -cheers
  • Calm_Fury
    Calm_Fury
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    Calm_Fury wrote: »
    Several bosses have mechanics that target other players, but that one on Arx is bugged.

    Code explained it really well in another post that she gets taunt immunity if the tank re-taunts before 10 or 12 seconds, I think.

    I'll see if I can find the post and update this here.

    Here:

    https://forums.elderscrollsonline.com/en/discussion/comment/4382645/#Comment_4382645

    Basically the mechanic triggers overtaunt if you try to taunt her too many times while she's taunt immune, making the immunity phase way longer than it should be.

    Thank you!! Every few months this question gets posted here, I always try to find that post and always fail. I'll bookmark it.
    Edited by Calm_Fury on July 30, 2021 1:50PM
  • El_Borracho
    El_Borracho
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    Kusto wrote: »
    These bosses that ignore taunt are not too dangerous and the player targeted can easily avoid their attacks buy rolling, stepping aside or blocking and shielding. But what I don't like about these bosses as a tank is that some people get toxic and think I'm not doing my job. This is not just in easy base game dungeons. I've been called out in vet dlcs when some pug didn't know the mechs. Last week in vFV, some pug totally lost it and started insulting after he got punched in the air by the 1st troll boss. I interrupted the boss and the guy didn't die but he thought I lost taunt lol. Same as happened in vMHK 3rd WW boss jumping on someone, vSCP Zaan fire etc. No wonder not many tanks wanna pug.

    Run into the same issues. Arx is always one that upsets the uninitiated. In the last 6 months, it feels like that conal attack has been tweaked so you have to immediately roll out of it. Any delay will result in getting hit.
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