Rasande_Robin wrote: »You could think a jack-of-all-trades skill would make use in a PvP environment. But "players" will see the stun rock come from a mile away and if you try to lure the opponent... There just isn't enough time on the duration.
If you ever wanted to try Diamond's Victory, Stone Giant also fits the bill as spamming it procs both buffs of that set.
Not exactly. You get +437 to ranged from the AOIE stomp. You get +437 to melee from flinging a rock. Those effects can stack, but you need 2 casts of Stone Giant to activate both.If you ever wanted to try Diamond's Victory, Stone Giant also fits the bill as spamming it procs both buffs of that set.
I actually did not know this. Thanks for the info !
So wait, I just have to clarify something. Does the effects stack? ie: you get both 437 weapon damage to ranged/DoTs AND 437 to melee just by flinging one poo rock?
Not exactly. You get +437 to ranged from the AOIE stomp. You get +437 to melee from flinging a rock. Those effects can stack, but you need 2 casts of Stone Giant to activate both.If you ever wanted to try Diamond's Victory, Stone Giant also fits the bill as spamming it procs both buffs of that set.
I actually did not know this. Thanks for the info !
So wait, I just have to clarify something. Does the effects stack? ie: you get both 437 weapon damage to ranged/DoTs AND 437 to melee just by flinging one poo rock?
Spurius_Lucilius wrote: »After reading a few forum posts talking about why Stam Dk needs poison whip or stone giant is bad, I decided to try out Stone Giant in PVP, and I find it a fun skill to use, if you build for it. I manage to find a playstyle that I like quite a lot with this skill...
The first thing comes to mind is what weapon should I use for my main hand. I want a weapon that could utilize the full potential of Stone Giant. DW or 2H won't allow me to light weave with the range part of the skill, so ideally I want a ranged weapon. Bow's passives are just disappointing because the crit chance is wasted if I use Malacath band, and other passives only benefits bow skills.
My final decision is to use Inferno Staff. I also thought about using Lightning staff, but Inferno Staff is just more fitting for a DK thematically. I can light weave the rock, and both the rock and the light attack benefits from Ancient Knowledge passive.
The details of the build is in this video: https://youtu.be/lrS5VaDQF00
I personally enjoy this playstyle. I have a bow on the back bar for more crit healing, major expedition and poison injection. I can generate both stamina and magicka using ranged HA. I have attack options from a distance while also be a strong melee fighter.
I highly recommend anyone to try out this setup if you think this could be fun.
MurderMostFoul wrote: »Spurius_Lucilius wrote: »After reading a few forum posts talking about why Stam Dk needs poison whip or stone giant is bad, I decided to try out Stone Giant in PVP, and I find it a fun skill to use, if you build for it. I manage to find a playstyle that I like quite a lot with this skill...
The first thing comes to mind is what weapon should I use for my main hand. I want a weapon that could utilize the full potential of Stone Giant. DW or 2H won't allow me to light weave with the range part of the skill, so ideally I want a ranged weapon. Bow's passives are just disappointing because the crit chance is wasted if I use Malacath band, and other passives only benefits bow skills.
My final decision is to use Inferno Staff. I also thought about using Lightning staff, but Inferno Staff is just more fitting for a DK thematically. I can light weave the rock, and both the rock and the light attack benefits from Ancient Knowledge passive.
The details of the build is in this video: https://youtu.be/lrS5VaDQF00
I personally enjoy this playstyle. I have a bow on the back bar for more crit healing, major expedition and poison injection. I can generate both stamina and magicka using ranged HA. I have attack options from a distance while also be a strong melee fighter.
I highly recommend anyone to try out this setup if you think this could be fun.
You can like weave with 2h and DW in melee range with the projectile portion of Stone Giant. This allows you to continue to run your melee dots as well. I see it being range not as it's primary function, but just the ability to sometimes add some additional pressure if someone is trying to get out of melee range from you.
Flame staff is going to give you significantly less weapon damage, and your light attacks won't benefit from your physical penetration. Seems like it could be like a fun thematic build, but it seems pretty far from optimized for PVP.
MerguezMan wrote: »Using Stonefist:
- when I need melee AoE, I get a ranged single-target attack, or have to wait.
- when I need a ranged attack, I have to spend ressources for melee AoE that does nothing first.
I don't have those issues with weapon skills, melee is always melee, etc. 2H and bow ftw.
I tried, it looks cool, but it's overly complex to use, compared to alternatives.