Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
MentalxHammer wrote: »Elemental weapon exists and has very similar function and damage
Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.
Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.
Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.
They added spell damage to the sword and board passive, not sure when.
Ouch. That wound still hurts lol.
Sure, I'll just slap on some pelinal's and.. oh.
ZOS_Gilliam wrote: »... Likely the biggest adjustment to an existing set is to Pelinal’s Aptitude, which will be changed to Pelinal’s Wrath, which now focuses on the blood lust this hero of lore succumbed to in their legacy left in Tamriel...
Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.
They added spell damage to the sword and board passive, not sure when.
I have mixed feelings about making everything hybrid. I think it could be a good thing for build diversity.. but on the other hand, homogenization makes games boring to me. Part of what makes this game fun is making builds to me, and finding things that synergize. If every set and every passive is hybrid, you can just slap on whatever without much thought.
StarOfElyon wrote: »
Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.
They added spell damage to the sword and board passive, not sure when.
I have mixed feelings about making everything hybrid. I think it could be a good thing for build diversity.. but on the other hand, homogenization makes games boring to me. Part of what makes this game fun is making builds to me, and finding things that synergize. If every set and every passive is hybrid, you can just slap on whatever without much thought.
I don't agree. Right now, options are very limited for us hybrid players. And the game forces you to choose mag or stam play. All this does is open up more options. For min/maxers, there will always have to be conscious decisions made to reach the peak. Even for non-meta players, builds will still require thought put into them.
StarOfElyon wrote: »
Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.
They added spell damage to the sword and board passive, not sure when.
I have mixed feelings about making everything hybrid. I think it could be a good thing for build diversity.. but on the other hand, homogenization makes games boring to me. Part of what makes this game fun is making builds to me, and finding things that synergize. If every set and every passive is hybrid, you can just slap on whatever without much thought.
I don't agree. Right now, options are very limited for us hybrid players. And the game forces you to choose mag or stam play. All this does is open up more options. For min/maxers, there will always have to be conscious decisions made to reach the peak. Even for non-meta players, builds will still require thought put into them.
Most of the mundus stones are hybrid, dps bonuses on armor are hybrid, most of the racial bonuses are now hybrid, even orc and high elf, light attacks and ultimates now scale off your highest stat, CP stars are all hybrid,, plenty of sets give hybrid bonuses from top to bottom like new moon, ancient dragonguard, clever alchemist, assassins, axiom, shacklebreaker, diamonds victory, stuhns...
Its hard to think of things that aren't hybridized anymore. Jewelry enchants and attribute points are pretty much it. You still have to build for both spell and weapon buffs which can be challenging if you're solo. But hybrid builds should be challenging... otherwise what would be the point of pure builds?
CaptainVenom wrote: »
I'll take it
ExistingRug61 wrote: »CaptainVenom wrote: »
I'll take it
Honest question: why does making a physical damage air atronach matter anymore?
I mean:
Ultimates already scale with the better of damage and stat types, as well as crit chance.
Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
We no longer have cp that boost physical only or magical only damage.
So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
Or is there something else I am forgetting?
Apart from thematically, which is probably a reasonable enough reason.
ExistingRug61 wrote: »CaptainVenom wrote: »
I'll take it
Honest question: why does making a physical damage air atronach matter anymore?
I mean:
Ultimates already scale with the better of damage and stat types, as well as crit chance.
Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
We no longer have cp that boost physical only or magical only damage.
So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
Or is there something else I am forgetting?
Apart from thematically, which is probably a reasonable enough reason.
WrathOfInnos wrote: »ExistingRug61 wrote: »CaptainVenom wrote: »
I'll take it
Honest question: why does making a physical damage air atronach matter anymore?
I mean:
Ultimates already scale with the better of damage and stat types, as well as crit chance.
Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
We no longer have cp that boost physical only or magical only damage.
So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
Or is there something else I am forgetting?
Apart from thematically, which is probably a reasonable enough reason.
@ExistingRug61 Its getting very close to not mattering, but at this point there are still a few asymmetrical bonuses. Tremorscale still removes 2.4k Physical Resistance only, and some sets like Tzogvin or Kragh give 1.5k Physical Penetration.
I’ve always pictured an Air Atro ult filling a much different function as well. The Storm Atro is long duration, sustained, single target damage. The Air Atro could be short duration, AoE burst. Picture Ra Kotu’s spin in HRC. This would be a great addition to the stam sorc toolkit, mirroring something like Fiery Rage, with more AoE damage than Dawnbreaker or Negate.
ExistingRug61 wrote: »WrathOfInnos wrote: »ExistingRug61 wrote: »CaptainVenom wrote: »
I'll take it
Honest question: why does making a physical damage air atronach matter anymore?
I mean:
Ultimates already scale with the better of damage and stat types, as well as crit chance.
Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
We no longer have cp that boost physical only or magical only damage.
So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
Or is there something else I am forgetting?
Apart from thematically, which is probably a reasonable enough reason.
@ExistingRug61 Its getting very close to not mattering, but at this point there are still a few asymmetrical bonuses. Tremorscale still removes 2.4k Physical Resistance only, and some sets like Tzogvin or Kragh give 1.5k Physical Penetration.
I’ve always pictured an Air Atro ult filling a much different function as well. The Storm Atro is long duration, sustained, single target damage. The Air Atro could be short duration, AoE burst. Picture Ra Kotu’s spin in HRC. This would be a great addition to the stam sorc toolkit, mirroring something like Fiery Rage, with more AoE damage than Dawnbreaker or Negate.
Ah yes forgot that a couple of meta sets include those single phys pen lines that exist, thanks. So it might still matter slightly depending on the build and group.
But yeah making it a different function with a thematic difference would certainly be cool.
And also because we are so close to the damage type not actually mattering, it would remain an option for mag sorc too even if it was physical.