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Wish Crystal Weapon could be a hybrid ability

CaptainVenom
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It costs stamina and deals physical damage, but damn... I wish it could deal magic damage as well. I've been thinking and it would be awesome if we could have it work like Soul Trap, which adapts to your highest damage, but with resources as well (if magicka is higher than stamina, then it will costs magicka, for instance).

What do you guys think?
🌈 Ride with Pride 🌈Magicka/Damage Necromancer - PC - NA - DC
  • Syrpynt
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    There are lots of abilities that should have a 3rd morph that is both magicka and stamina, cost and damage.
  • Alucardo
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    Absolutely, just give us a stam curse and you can share crystal weapon.
  • Stx
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    It can be a hybrid ability.. just make a hybrid build.
  • Alucardo
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    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.
  • Stx
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    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.
  • MentalxHammer
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    Elemental weapon exists and has very similar function and damage
    Edited by MentalxHammer on July 20, 2021 2:08AM
  • Syrpynt
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    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    The root as to why they aren't keeping up: Percentage bonuses.

    Specified bonuses specific only to one type of power/resource puts a "valley" between stamina and magicka strengths (graphically speaking).
    Edited by Syrpynt on July 20, 2021 3:51AM
  • Alucardo
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    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
    I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.

    Edited by Alucardo on July 20, 2021 5:27AM
  • StarOfElyon
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    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    I never liked Pelinal's because it felt like it was missing a real 5-piece bonus. I have to agree that there are better sets out there but mainly because of the reason I mentioned.
  • CaptainVenom
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    Elemental weapon exists and has very similar function and damage

    So does Crushing Weapon, yet there's Crystal Weapon.

    You know, Id' prefer class skills over generic ones anytime.
    🌈 Ride with Pride 🌈Magicka/Damage Necromancer - PC - NA - DC
  • gariondavey
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    Alucardo wrote: »
    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
    I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.

    Medium gives spell damage on pts.
    Snb passive gives spell damage too.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Stx
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    Alucardo wrote: »
    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
    I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.

    They added spell damage to the sword and board passive, not sure when.

    I have mixed feelings about making everything hybrid. I think it could be a good thing for build diversity.. but on the other hand, homogenization makes games boring to me. Part of what makes this game fun is making builds to me, and finding things that synergize. If every set and every passive is hybrid, you can just slap on whatever without much thought.
  • Alucardo
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    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
    I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.

    They added spell damage to the sword and board passive, not sure when.

    Oh awesome. I only read the initial PTS patch notes and it wasn't listed there. Glad to hear they added it.
  • Sluggy
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    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.
    Ouch. That wound still hurts lol.

    But seriously, I do run this on a non-pelinals hybrid with an inferno staff and it does a nice little chunk of damage. Will be even better next patch when I drop elemental ring for the major breaching crushing weapon :p
  • CaptainVenom
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    Alucardo wrote: »
    Absolutely, just give us a stam curse and you can share crystal weapon.

    We can give a Physical Damage Air Atronach morph.
    🌈 Ride with Pride 🌈Magicka/Damage Necromancer - PC - NA - DC
  • Alucardo
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    Alucardo wrote: »
    Absolutely, just give us a stam curse and you can share crystal weapon.

    We can give a Physical Damage Air Atronach morph.

    I'll take it
  • Bobby_V_Rockit
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    I use it on my unarmed guy, yes, your fists do get covered in crystals for maximum punching :D
  • Syrpynt
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    Alucardo wrote: »
    Sure, I'll just slap on some pelinal's and.. oh.

    Actually, looks like they're trying some stuff in PTS for U31 right now:

    https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1
    ... Likely the biggest adjustment to an existing set is to Pelinal’s Aptitude, which will be changed to Pelinal’s Wrath, which now focuses on the blood lust this hero of lore succumbed to in their legacy left in Tamriel...

    I have yet to check it out. Maybe it'll be useful again. I've kept most of my pieces for the set in case it becomes useful again someday.
  • StarOfElyon
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    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
    I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.

    They added spell damage to the sword and board passive, not sure when.

    I have mixed feelings about making everything hybrid. I think it could be a good thing for build diversity.. but on the other hand, homogenization makes games boring to me. Part of what makes this game fun is making builds to me, and finding things that synergize. If every set and every passive is hybrid, you can just slap on whatever without much thought.

    I don't agree. Right now, options are very limited for us hybrid players. And the game forces you to choose mag or stam play. All this does is open up more options. For min/maxers, there will always have to be conscious decisions made to reach the peak. Even for non-meta players, builds will still require thought put into them.
  • StarOfElyon
    StarOfElyon
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    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    This.
  • Stx
    Stx
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    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
    I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.

    They added spell damage to the sword and board passive, not sure when.

    I have mixed feelings about making everything hybrid. I think it could be a good thing for build diversity.. but on the other hand, homogenization makes games boring to me. Part of what makes this game fun is making builds to me, and finding things that synergize. If every set and every passive is hybrid, you can just slap on whatever without much thought.

    I don't agree. Right now, options are very limited for us hybrid players. And the game forces you to choose mag or stam play. All this does is open up more options. For min/maxers, there will always have to be conscious decisions made to reach the peak. Even for non-meta players, builds will still require thought put into them.

    Most of the mundus stones are hybrid, dps bonuses on armor are hybrid, most of the racial bonuses are now hybrid, even orc and high elf, light attacks and ultimates now scale off your highest stat, CP stars are all hybrid,, plenty of sets give hybrid bonuses from top to bottom like new moon, ancient dragonguard, clever alchemist, assassins, axiom, shacklebreaker, diamonds victory, stuhns...

    Its hard to think of things that aren't hybridized anymore. Jewelry enchants and attribute points are pretty much it. You still have to build for both spell and weapon buffs which can be challenging if you're solo. But hybrid builds should be challenging... otherwise what would be the point of pure builds?
  • StarOfElyon
    StarOfElyon
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    Stx wrote: »
    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    Alucardo wrote: »
    Stx wrote: »
    It can be a hybrid ability.. just make a hybrid build.

    Sure, I'll just slap on some pelinal's and.. oh.

    Pelinal's is old news. Many better hybrid sets that give double bonuses from top to bottom, as well as mundus, armor bonuses, weapon's damage, basically everything is hybrid now except stamina / magicka. Easy to make a hybrid build without pelinals.

    If everything was hybrid I wouldn't complain. What if you want to play as some kind of battle mage with S+B? The sword and board passive still only applies a weapon damage buff, not spell damage. It's just easier to focus on increasing your weapon damage and then slap on Pelinal's. I will admit, sets like Stuhn's are certainly helping.
    I'm just annoyed they are turning a nice hybrid set into one that's only useful for Skyreach boosting.

    They added spell damage to the sword and board passive, not sure when.

    I have mixed feelings about making everything hybrid. I think it could be a good thing for build diversity.. but on the other hand, homogenization makes games boring to me. Part of what makes this game fun is making builds to me, and finding things that synergize. If every set and every passive is hybrid, you can just slap on whatever without much thought.

    I don't agree. Right now, options are very limited for us hybrid players. And the game forces you to choose mag or stam play. All this does is open up more options. For min/maxers, there will always have to be conscious decisions made to reach the peak. Even for non-meta players, builds will still require thought put into them.

    Most of the mundus stones are hybrid, dps bonuses on armor are hybrid, most of the racial bonuses are now hybrid, even orc and high elf, light attacks and ultimates now scale off your highest stat, CP stars are all hybrid,, plenty of sets give hybrid bonuses from top to bottom like new moon, ancient dragonguard, clever alchemist, assassins, axiom, shacklebreaker, diamonds victory, stuhns...

    Its hard to think of things that aren't hybridized anymore. Jewelry enchants and attribute points are pretty much it. You still have to build for both spell and weapon buffs which can be challenging if you're solo. But hybrid builds should be challenging... otherwise what would be the point of pure builds?

    Until we can put weapon/spell damage glyphs on jewelry that have the same potency as a single type, a pure build will always outperform.
  • ExistingRug61
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    Alucardo wrote: »
    Alucardo wrote: »
    Absolutely, just give us a stam curse and you can share crystal weapon.

    We can give a Physical Damage Air Atronach morph.

    I'll take it

    Honest question: why does making a physical damage air atronach matter anymore?

    I mean:
    Ultimates already scale with the better of damage and stat types, as well as crit chance.
    Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
    We no longer have cp that boost physical only or magical only damage.

    So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
    Or is there something else I am forgetting?

    Apart from thematically, which is probably a reasonable enough reason.
    Edited by ExistingRug61 on July 28, 2021 12:57PM
  • Alucardo
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    Alucardo wrote: »
    Alucardo wrote: »
    Absolutely, just give us a stam curse and you can share crystal weapon.

    We can give a Physical Damage Air Atronach morph.

    I'll take it

    Honest question: why does making a physical damage air atronach matter anymore?

    I mean:
    Ultimates already scale with the better of damage and stat types, as well as crit chance.
    Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
    We no longer have cp that boost physical only or magical only damage.

    So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
    Or is there something else I am forgetting?

    Apart from thematically, which is probably a reasonable enough reason.

    While it does scale off your highest damage stat, I noticed your resource pools actually matter for certain ultimates too (atro I'm not 100% sure). So having a higher stam pool makes certain physical damage ults hit harder.
    And yeah, thematically it'd just be really sweet.

    Edited by Alucardo on July 28, 2021 1:37PM
  • WrathOfInnos
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    Alucardo wrote: »
    Alucardo wrote: »
    Absolutely, just give us a stam curse and you can share crystal weapon.

    We can give a Physical Damage Air Atronach morph.

    I'll take it

    Honest question: why does making a physical damage air atronach matter anymore?

    I mean:
    Ultimates already scale with the better of damage and stat types, as well as crit chance.
    Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
    We no longer have cp that boost physical only or magical only damage.

    So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
    Or is there something else I am forgetting?

    Apart from thematically, which is probably a reasonable enough reason.

    @ExistingRug61 Its getting very close to not mattering, but at this point there are still a few asymmetrical bonuses. Tremorscale still removes 2.4k Physical Resistance only, and some sets like Tzogvin or Kragh give 1.5k Physical Penetration.

    I’ve always pictured an Air Atro ult filling a much different function as well. The Storm Atro is long duration, sustained, single target damage. The Air Atro could be short duration, AoE burst. Picture Ra Kotu’s spin in HRC. This would be a great addition to the stam sorc toolkit, mirroring something like Fiery Rage, with more AoE damage than Dawnbreaker or Negate.
  • CaptainVenom
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    Just a reminder that hybrid builds are not the purpose of this topic :neutral: just an adaptive, hybrid Crystal Weapon that costs stamina and deals physical damage if your stamina is higher than magicka or costs magicka and deals magical damage if your magicka is higher instead.
    🌈 Ride with Pride 🌈Magicka/Damage Necromancer - PC - NA - DC
  • ExistingRug61
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    Alucardo wrote: »
    Alucardo wrote: »
    Absolutely, just give us a stam curse and you can share crystal weapon.

    We can give a Physical Damage Air Atronach morph.

    I'll take it

    Honest question: why does making a physical damage air atronach matter anymore?

    I mean:
    Ultimates already scale with the better of damage and stat types, as well as crit chance.
    Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
    We no longer have cp that boost physical only or magical only damage.

    So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
    Or is there something else I am forgetting?

    Apart from thematically, which is probably a reasonable enough reason.

    @ExistingRug61 Its getting very close to not mattering, but at this point there are still a few asymmetrical bonuses. Tremorscale still removes 2.4k Physical Resistance only, and some sets like Tzogvin or Kragh give 1.5k Physical Penetration.

    I’ve always pictured an Air Atro ult filling a much different function as well. The Storm Atro is long duration, sustained, single target damage. The Air Atro could be short duration, AoE burst. Picture Ra Kotu’s spin in HRC. This would be a great addition to the stam sorc toolkit, mirroring something like Fiery Rage, with more AoE damage than Dawnbreaker or Negate.

    Ah yes forgot that a couple of meta sets include those single phys pen lines that exist, thanks. So it might still matter slightly depending on the build and group.

    But yeah making it a different function with a thematic difference would certainly be cool.

    And also because we are so close to the damage type not actually mattering, it would remain an option for mag sorc too even if it was physical.
  • WrathOfInnos
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    Alucardo wrote: »
    Alucardo wrote: »
    Absolutely, just give us a stam curse and you can share crystal weapon.

    We can give a Physical Damage Air Atronach morph.

    I'll take it

    Honest question: why does making a physical damage air atronach matter anymore?

    I mean:
    Ultimates already scale with the better of damage and stat types, as well as crit chance.
    Basically all the pen sources are now hybrid (outside of a few sets like spriggans) so spell pen is likely the same as physical pen.
    We no longer have cp that boost physical only or magical only damage.

    So given all that, how does making a physical version of atronach actually make it any more effective for a stam build? (Outside of some specific sets like spriggans, automaton etc)
    Or is there something else I am forgetting?

    Apart from thematically, which is probably a reasonable enough reason.

    @ExistingRug61 Its getting very close to not mattering, but at this point there are still a few asymmetrical bonuses. Tremorscale still removes 2.4k Physical Resistance only, and some sets like Tzogvin or Kragh give 1.5k Physical Penetration.

    I’ve always pictured an Air Atro ult filling a much different function as well. The Storm Atro is long duration, sustained, single target damage. The Air Atro could be short duration, AoE burst. Picture Ra Kotu’s spin in HRC. This would be a great addition to the stam sorc toolkit, mirroring something like Fiery Rage, with more AoE damage than Dawnbreaker or Negate.

    Ah yes forgot that a couple of meta sets include those single phys pen lines that exist, thanks. So it might still matter slightly depending on the build and group.

    But yeah making it a different function with a thematic difference would certainly be cool.

    And also because we are so close to the damage type not actually mattering, it would remain an option for mag sorc too even if it was physical.

    Good point. And it’s easier for Mag to reach the Physical Pen cap than the Spell Pen cap. Could be good, but it would be competing with the destro ult and shooting star, and leave the user without a good single target ult.
  • Faint_One
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    I'd rather decrease fragment damage and make it to cast instant
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