Honestly both light armor and heavy armour shouldn't have damage taken increase. Taking increased damage is unnecessary for the light armour, because it is already the squishiest armour and heavy don't need it because it defeats its purpose which is maximising survivability at the cost of damage; plus the roll dodge and sprint penalties are already enough.
I, however, am excited about the armour passive changes with light armour being the crit/pen armour and med being the tankier more mobile wpn/spl damage stacking armour, the build variety will soar, specially for crafted sets. I am still worried about the potential broken builds some people may find though.
(bolded for effect)ZOS_Gilliam wrote: »Greetings!
Today, the combat team would like to share what we’ve been working on since Update 30! While this update won’t have too many large-scale changes, there are a number of little things. We’d like to highlight a few of the more noteworthy changes in this post as well as talk about some behind the scenes work we’ve been doing.
[...]
The list of changes coming for Update 31 is quite long, but it’s built up from many little changes rather than huge ones, so our hope is it will be less disruptive than some of our more recent updates. We still look forward to hearing your feedback and discussion that comes from the upcoming PTS cycle based on the changes! Thanks for reading and see you in Tamriel.
TheEndBringer wrote: »#4 is 100% true. Nerfing rejuvenation is uncalled for and seems to only be happening because of Sustained by Sucking.
Wolf_Watching wrote: »TheEndBringer wrote: »#4 is 100% true. Nerfing rejuvenation is uncalled for and seems to only be happening because of Sustained by Sucking.
They did the same with jug. Released the same item and sold it to us in the form of a gimmick
neferpitou73 wrote: »and Iceheart and Dead-waters and...wait I'm sensing a pattern here
neferpitou73 wrote: »and Iceheart and Dead-waters and...wait I'm sensing a pattern here
Dead-Waters had the nerf coming. I honestly don't know how that made it out of PTS as it was. And I REALLY don't understand why every endgame trial group and Cyrodiil ballgroup in the game took over two years to discover how insanely powerful it was!
More than 75% of the sets in the game were not designed with armor hybridization in mind. Variety and viability will increase for crafted and hybrid stat sets, while harming the vast majority of the sets. You can't pull the rug out from the foundations of class and set design of 7+ years.
Honestly both light armor and heavy armour shouldn't have damage taken increase. Taking increased damage is unnecessary for the light armour, because it is already the squishiest armour and heavy don't need it because it defeats its purpose which is maximising survivability at the cost of damage; plus the roll dodge and sprint penalties are already enough.
I, however, am excited about the armour passive changes with light armour being the crit/pen armour and med being the tankier more mobile wpn/spl damage stacking armour, the build variety will soar, specially for crafted sets. I am still worried about the potential broken builds some people may find though.
More than 75% of the sets in the game were not designed with armor hybridization in mind. Variety and viability will increase for crafted and hybrid stat sets, while harming the vast majority of the sets. You can't pull the rug out from the foundations of class and set design of 7+ years.
neferpitou73 wrote: »neferpitou73 wrote: »and Iceheart and Dead-waters and...wait I'm sensing a pattern here
Dead-Waters had the nerf coming. I honestly don't know how that made it out of PTS as it was. And I REALLY don't understand why every endgame trial group and Cyrodiil ballgroup in the game took over two years to discover how insanely powerful it was!
I'm still sore about what they did to it. My PvP guild was using that set since at least early 2019 on one of our most unique builds. It was in such a nice spot for a set. Extremely powerful in situations where you needed it but completely useless outside of them (or at least outside of how we used the set). Although by the end it likely needed a good nerf because everyone and their mother was running it. But now it's pretty much completely useless except on a hammer build. Which makes me sad.
In the above comment tho I was more alluding to the fact that they then added a suspiciously similar set the patch after they nerfed it...
neferpitou73 wrote: »neferpitou73 wrote: »and Iceheart and Dead-waters and...wait I'm sensing a pattern here
Dead-Waters had the nerf coming. I honestly don't know how that made it out of PTS as it was. And I REALLY don't understand why every endgame trial group and Cyrodiil ballgroup in the game took over two years to discover how insanely powerful it was!
I'm still sore about what they did to it. My PvP guild was using that set since at least early 2019 on one of our most unique builds. It was in such a nice spot for a set. Extremely powerful in situations where you needed it but completely useless outside of them (or at least outside of how we used the set). Although by the end it likely needed a good nerf because everyone and their mother was running it. But now it's pretty much completely useless except on a hammer build. Which makes me sad.
In the above comment tho I was more alluding to the fact that they then added a suspiciously similar set the patch after they nerfed it...
Yeah you have a fair point about the new set being added in with similar effects. Though at least that one had a proper cooldown on it. And I can agree that the new version of DW does feel extremely limited to only a handful of situations now.
To comment more on the fact that they basically just added another copy-cat set, I have to say that sometimes new sets coming out in later patches feel really uninspired. All this gear with stacking mechanics just gets really old after a while. At least they've shown that some new sets can be interesting and not have an annoying minigame attached to them. Note to ZoS: Please make more sets like Heartlands!!