universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Isn't it a does x damage every y seconds and notYandereGirlfriend wrote: »universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Is Flames of Oblivion actually a DoT though?
Given its infrequent tick-rate it would not surprise me at all to learn that it's a pseudo-DoT that is actually implemented as several scripted ticks of Direct Damage.
universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.
gariondavey wrote: »Isn't it a does x damage every y seconds and notYandereGirlfriend wrote: »universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Is Flames of Oblivion actually a DoT though?
Given its infrequent tick-rate it would not surprise me at all to learn that it's a pseudo-DoT that is actually implemented as several scripted ticks of Direct Damage.
Does x damage over y seconds
universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.
It’s a sizeable nerf to PvE stamplar.
I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.
YandereGirlfriend wrote: »gariondavey wrote: »Isn't it a does x damage every y seconds and notYandereGirlfriend wrote: »universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Is Flames of Oblivion actually a DoT though?
Given its infrequent tick-rate it would not surprise me at all to learn that it's a pseudo-DoT that is actually implemented as several scripted ticks of Direct Damage.
Does x damage over y seconds
That could be right... though after getting burned by false tooltips one too many times I've come to never trust them until I can verify them for myself.
I do lean toward it being Direct Damage, though.universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.
It’s a sizeable nerf to PvE stamplar.
I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.
I would say to look on the bright side of things.
Usually, when ZOS touches a set it in a negative way it gets an omega-nerf that takes it off the table for any serious content. While 2% isn't nothing it is also only 2% and that isn't going to magically dumpster the set.
The aspect that ZOS messed up on was not providing hybrid 2-4 piece bonuses so Magicka classes still have to give this set side-eye and continue dreaming of what might have been.
@virtus753 Stamplars get a substantial increase due to POTL this pts, so you'll be fine despite the nerf. Rotation will change a little bit with one less jab and just one potl instead. But potl changes make it hit massive amounts of damage for a substantial dps boost.
universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.
It’s a sizeable nerf to PvE stamplar.
I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.
silver1surfer69 wrote: »You want to largen TTK and buff Dawnbreaker by 10% - i guess this will have the opposite effect!
Also i read patch notes as a buff for stealth and invisibilty. That are already the most powerfull stats in the game imo, this will be detrimental to balance even more imo.
universal_wrath wrote: »Can we please make crystal weapon a true spammable instead of LA/HA proc? Also, storm atronach needs a group buff of major berserk instead of single target.
Bl4ckR3alm93 wrote: »universal_wrath wrote: »WrathOfInnos wrote: »I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
If it was done because of PvE, then this will negatively impact PvP for no reason.
Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.
Doesn’t it buff Standard of Might now?
Flames of oblivion and soul trap too
Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.
It’s a sizeable nerf to PvE stamplar.
I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.
Yeah I agree. At first I did not like these new changes but when you really take the time to look through and calculate, StamDK especially hybrid is getting a huge buff. I now run Two-Handed Maul with a Destruction Staff and its alot if damage. Even outperforms Bow on the backbar as a StamDK and with the next patch adding 14% spell damage to medium armor with the Destruction Staff buffs, is actually insane lol. I love it now
@virtus753 There are 115-6k parses lying around in endgame discord servers. You don't have to believe me... think skinnycheeks posted one in his server, there are high one's in ESOU as well. Week 3 you'll probably see videos out as well.
The weapon damage scaling helps a lot more than you realize, the cap doesn't matter when you are getting 90k max hits on potl explosions. It scales with bloodthirsty now so it's no more static and all the buffs in the game that increase your weapon damage so in content you'll hit even harder due to all the things dummy doesn't provide. Stamina also translate to weapon damage with a ratio of 10.5. So yes, in PvE it's a pretty hardcore buff.
https://www.youtube.com/watch?v=9F_a5MlHB3Quniversal_wrath wrote: »Ball of Lightning (morph): The ball of lightning summoned from this ability now only intercepts projectiles from the caster of the ability, rather than any ally in the ball’s vicinity. The ball now only absorbs up to 1 projectile per second, down from 100.
lol, rip BoL
universal_wrath wrote: »
lol, rip BoL
vesselwiththepestle wrote: »The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.
Extinct_Solo_Player wrote: »The healing reduction is another slap in the face to DK. I suggest fragmented shield and other morphs have a unique 25/30% healing done instead of major mending as DK still lacks varied passive healing to stand its ground in pvp as compared to necro, warden etc...
vesselwiththepestle wrote: »The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.
WrathOfInnos wrote: »vesselwiththepestle wrote: »The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.
I’m confused about this one, isn’t it 7m range for all classes on live? When was it reduced to 5m?
I think you’re saying the range of 5m synergized with the DK passive for 2m additional range totaling 7m. Then the change to 6m broke this passive condition, and now every class has 6m range.
In that case the easy solution is to make it 6 + 2 = 8m range for DK. Or maybe 7 for everyone and 9 for DK.
WrathOfInnos wrote: »I think you’re saying the range of 5m synergized with the DK passive for 2m additional range totaling 7m. Then the change to 6m broke this passive condition, and now every class has 6m range.
universal_wrath wrote: »WrathOfInnos wrote: »vesselwiththepestle wrote: »The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.
I’m confused about this one, isn’t it 7m range for all classes on live? When was it reduced to 5m?
I think you’re saying the range of 5m synergized with the DK passive for 2m additional range totaling 7m. Then the change to 6m broke this passive condition, and now every class has 6m range.
In that case the easy solution is to make it 6 + 2 = 8m range for DK. Or maybe 7 for everyone and 9 for DK.
in patch note it was reduced to 5m in 300 degree instead of 7m 160 degree (live). thewn it was increased to 6m instead of 5m
vesselwiththepestle wrote: »The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.