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PTS Update 31 - Feedback Thread for Combat & Classes

  • YandereGirlfriend
    YandereGirlfriend
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    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Is Flames of Oblivion actually a DoT though?

    Given its infrequent tick-rate it would not surprise me at all to learn that it's a pseudo-DoT that is actually implemented as several scripted ticks of Direct Damage.
  • gariondavey
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    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Is Flames of Oblivion actually a DoT though?

    Given its infrequent tick-rate it would not surprise me at all to learn that it's a pseudo-DoT that is actually implemented as several scripted ticks of Direct Damage.
    Isn't it a does x damage every y seconds and not
    Does x damage over y seconds
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • virtus753
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    ealdwin wrote: »
    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.

    It’s a sizeable nerf to PvE stamplar.

    I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.
  • YandereGirlfriend
    YandereGirlfriend
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    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Is Flames of Oblivion actually a DoT though?

    Given its infrequent tick-rate it would not surprise me at all to learn that it's a pseudo-DoT that is actually implemented as several scripted ticks of Direct Damage.
    Isn't it a does x damage every y seconds and not
    Does x damage over y seconds

    That could be right... though after getting burned by false tooltips one too many times I've come to never trust them until I can verify them for myself.

    I do lean toward it being Direct Damage, though.
    virtus753 wrote: »
    ealdwin wrote: »
    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.

    It’s a sizeable nerf to PvE stamplar.

    I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.

    I would say to look on the bright side of things.

    Usually, when ZOS touches a set it in a negative way it gets an omega-nerf that takes it off the table for any serious content. While 2% isn't nothing it is also only 2% and that isn't going to magically dumpster the set.

    The aspect that ZOS messed up on was not providing hybrid 2-4 piece bonuses so Magicka classes still have to give this set side-eye and continue dreaming of what might have been.
  • universal_wrath
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    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Is Flames of Oblivion actually a DoT though?

    Given its infrequent tick-rate it would not surprise me at all to learn that it's a pseudo-DoT that is actually implemented as several scripted ticks of Direct Damage.
    Isn't it a does x damage every y seconds and not
    Does x damage over y seconds

    That could be right... though after getting burned by false tooltips one too many times I've come to never trust them until I can verify them for myself.

    I do lean toward it being Direct Damage, though.
    virtus753 wrote: »
    ealdwin wrote: »
    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.

    It’s a sizeable nerf to PvE stamplar.

    I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.

    I would say to look on the bright side of things.

    Usually, when ZOS touches a set it in a negative way it gets an omega-nerf that takes it off the table for any serious content. While 2% isn't nothing it is also only 2% and that isn't going to magically dumpster the set.

    The aspect that ZOS messed up on was not providing hybrid 2-4 piece bonuses so Magicka classes still have to give this set side-eye and continue dreaming of what might have been.

    What about spiked armor, eruption and burning talons. Shooting star too if you ever want to use it instead of standard. Might be able to fit in one of these skills next patch, who know.
    Edited by universal_wrath on July 23, 2021 8:31AM
  • cro25519
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    @virtus753 Stamplars get a substantial increase due to POTL this pts, so you'll be fine despite the nerf. Rotation will change a little bit with one less jab and just one potl instead. But potl changes make it hit massive amounts of damage for a substantial dps boost.
    Edited by cro25519 on July 23, 2021 9:29PM
  • virtus753
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    cro25519 wrote: »
    @virtus753 Stamplars get a substantial increase due to POTL this pts, so you'll be fine despite the nerf. Rotation will change a little bit with one less jab and just one potl instead. But potl changes make it hit massive amounts of damage for a substantial dps boost.

    Not in PvE they don’t.

    The cap is only being raised by as much as your scaling dictates. My PotL cap went up by 1600 and change. It was already basically a guarantee to fill the cap in PvE unless you were interrupted by a long mechanic. With a cap of around 20k (mine is now 21912), raising the copied damage from 20% to 50% does literally nothing in PvE if your dps is above 16.67k. Only raising the cap does.
    Edited by virtus753 on July 24, 2021 1:07AM
  • Bl4ckR3alm93
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    virtus753 wrote: »
    ealdwin wrote: »
    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.

    It’s a sizeable nerf to PvE stamplar.

    I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.

    Yeah I agree. At first I did not like these new changes but when you really take the time to look through and calculate, StamDK especially hybrid is getting a huge buff. I now run Two-Handed Maul with a Destruction Staff and its alot if damage. Even outperforms Bow on the backbar as a StamDK and with the next patch adding 14% spell damage to medium armor with the Destruction Staff buffs, is actually insane lol. I love it now
  • ajkb78
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    You want to largen TTK and buff Dawnbreaker by 10% - i guess this will have the opposite effect!

    Also i read patch notes as a buff for stealth and invisibilty. That are already the most powerfull stats in the game imo, this will be detrimental to balance even more imo.

    They really aren't, it's easy to pull someone out of stealth, prevent them re-entering stealth for long enough to kill them. It's very weak in a fight of any length at all.
  • universal_wrath
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    Can we please make crystal weapon a true spammable instead of LA/HA proc? Also, storm atronach needs a group buff of major berserk instead of single target.
  • cro25519
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    @virtus753 There are 115-6k parses lying around in endgame discord servers. You don't have to believe me... think skinnycheeks posted one in his server, there are high one's in ESOU as well. Week 3 you'll probably see videos out as well.

    The weapon damage scaling helps a lot more than you realize, the cap doesn't matter when you are getting 90k max hits on potl explosions. It scales with bloodthirsty now so it's no more static and all the buffs in the game that increase your weapon damage so in content you'll hit even harder due to all the things dummy doesn't provide. Stamina also translate to weapon damage with a ratio of 10.5. So yes, in PvE it's a pretty hardcore buff.
    Edited by cro25519 on July 24, 2021 9:59PM
  • Callosum
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    Can we please make crystal weapon a true spammable instead of LA/HA proc? Also, storm atronach needs a group buff of major berserk instead of single target.

    And you have to weave it while you are transparent... A really weird choice they made there. The same with Bound Armaments - seriously why daggers? This class could have become a thunder warrior. Such a shame.

    I really think they should reconsider the choices they made with StamSorcs three stamina abilities. Both when it comes to class theme and utility they just dont play nice together. A spammable thats so annoying to LA weave, Bound Armaments that needs you to LA weave and the transparency from hurricane on top of that just isnt a good combi.
  • spacefracking
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    The change to weakness to elements will be a disaster in cyrodiil, not only due to the permanent combat bug allowing the debuff to last for potentially a half an hour or longer, but also because it will mean a single player can stand on a wall, and put major breach on dozens of players for the duration of the battle (and again, potentially longer).

    In addition to the interaction with this long standing bug, and the asymmetrical power a single player gains, it also means that solo players in cyrodiil that don't have a class purge, will be completely helpless, or will have to save a bar slot just to equip the extremely expensive alliance war skill purge, when most truly well done builds need every bar slot to function competently.

    Finally, there is no precedent for a permanent effect that can be placed on a player. This is entirely untested, and a dangerous idea to casually throw about as a potential change.

    Major breach is the most powerful debuff a player can apply, and this change will have absolutely disasterous effects on the state of pvp.

    It should be shelved immediately. And this is coming from the guy who started the "pretty legit patch notes thread. Please revert. There are plenty of other debuffs to add to the ability, if it is slated for a buff.
  • Callosum
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    virtus753 wrote: »
    ealdwin wrote: »
    Callosum wrote: »
    Ratzkifal wrote: »
    I dislike the nerf to Deadly Strikes. I do not understand why it was done either. If it was because of Stamplar in PvP, then all the other changes to damage mitigation should already be plenty, but it hurts stamplar in PvE as well.
    If it was done because of PvE, then this will negatively impact PvP for no reason.

    Agree, there was no reason for that 2 % nerf and this will hurt the DPS for stamDK's aswell who uses the deadly strike and maelstroem DW combination. With this combination the DW ultimate "Rend" actually becomes viable and the best option in a lot of PVE content. Therefore, the 2% nerf is going to hurt all aspects of this DoT build with no compensation which is really sad considering the state of stamDK's.

    Doesn’t it buff Standard of Might now?

    Flames of oblivion and soul trap too

    Since it's now boosting all DoTs and channels, there theoretically should be an overall boost to net damage this set provides, and the -2% nerf makes sense. Now, if the WD lines also provided SD and the W.Crit was changed to Crit Chance, it would be a really decent set and would add considerable power to Magicka-cost/damage dots when used by Stamina-focused characters.

    It’s a sizeable nerf to PvE stamplar.

    I’m glad if stamDK will have regularly used skills that will help balance this out, but in PvE stamplar generally doesn’t use much off-spec except Ritual of Retribution. 2% loss to Jabs, Trap’s DoT, Dawnbreaker’s DoT, Volley, Poison Injection’s DoT, Deadly Cloak, and Relequen (if used) isn’t going to begin to be made up for with 2% gain to RoR, which is among the weakest skills damage-wise (since it also purges and provides a synergy) even though it already scales with highest stats, unlike most of the rest of the mag class skills.

    Yeah I agree. At first I did not like these new changes but when you really take the time to look through and calculate, StamDK especially hybrid is getting a huge buff. I now run Two-Handed Maul with a Destruction Staff and its alot if damage. Even outperforms Bow on the backbar as a StamDK and with the next patch adding 14% spell damage to medium armor with the Destruction Staff buffs, is actually insane lol. I love it now

    Well, I just tested it on the PTS and it is a nerf for me. My dps went down with 3-4k even though I was wearing gold gear on the PTS compared with purple on live. And Maelstoem destruction staff doesnt outperform Maelstroem 2h for me at all. Normally this build is parsing 72k on live (purple gear) with trash pots and I was able to get 68k on PTS (gold gear). Even though a 3k dps loss isnt the end off the world its still significant when you take into account that StamDks dps are already low. Im running relequen, deadly, maelstroem DW front bar and maelstroem 2h backbar.

    Seems like the buff to Standard of Might does not compensate.

    And to clear up the earlier discussion deadly does not buff Flames of Oblivion on PTS.

    Edited by Callosum on July 25, 2021 6:09PM
  • virtus753
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    cro25519 wrote: »
    @virtus753 There are 115-6k parses lying around in endgame discord servers. You don't have to believe me... think skinnycheeks posted one in his server, there are high one's in ESOU as well. Week 3 you'll probably see videos out as well.

    The weapon damage scaling helps a lot more than you realize, the cap doesn't matter when you are getting 90k max hits on potl explosions. It scales with bloodthirsty now so it's no more static and all the buffs in the game that increase your weapon damage so in content you'll hit even harder due to all the things dummy doesn't provide. Stamina also translate to weapon damage with a ratio of 10.5. So yes, in PvE it's a pretty hardcore buff.

    To clarify, I don't believe that stamplar in general is a concern this upcoming patch. It should be fine enough, as the parses you quoted show.

    My points were very specific:

    1) The change to Deadly is a negative one for the set for stamplar, as in it is *technically* no longer as powerful when worn by one, as long as one is using something resembling a meta skill bar setup. I pointed that out only because it was claimed that Deadly's change was a buff (or at least a wash), which it is definitely not on a typical PvE stamplar. To be fair, 2% is not a big nerf overall, as was said above, although as 10% of the set's unique bonus it's not inconsiderable relatively speaking when used on a class that specializes in main stat skills. Ultimately, the change will technically hurt most stamplars using it compared to this current patch, though not by enough to make the class or the set a cause for concern. (In that sense I agree with the point above that the devs showed atypical restraint in tweaking rather than sledgehammering here. I wish they showed similar restraint in other cases, such as that of Rejuvenation.) I was merely correcting a demonstrably false statement regarding one set as used on one class, not complaining about how or whether stamplars in general are getting nerfed.

    2) I am not yet convinced that PotL, while it is now (on PTS) benefitting from fixed scaling and whatever "positive effects" ZOS either can't or doesn't care to name, is benefitting "hardcore" in PvE, though this may be a difference in your definition of the word as opposed to mine. The skill is indisputably benefitting to some extent due to the changes, as the new scaling raises the cap for meta builds, and the fact that it now benefits from more positive effects, whatever they may be, can only be a good thing for its damage output. To what extent the unspecified "positive effects" benefit the skill's damage is the biggest question mark to me at the moment, and that can't be answered with overall stamplar parses or max explosion values without context. That's a big part of why I wish ZOS had specified what now applies that didn't before. PotL does currently crit on live, and its crit damage is correctly calculated, so that kind of positive effect was already working as intended. As for what's new, are we talking buffs like Minor/Major Slayer, Minor/Major Berserk, etc.?

    The cap is far from irrelevant, though, as it's the primary limiting factor in how hard the skill can hit. It's not like the cap went from 20% to 50% of damage done, which would have been (imo) a hardcore buff. (And an overpowered one, at that point.) It's also not the case that the explosion damage is limited to the stated cap, because of course it can crit (as it has for a while now) and now gets buffed by other unspecified effects. Even so, the damage calculations are performed on the damage copied, which is confined to the cap specified on the tooltip. So raising the cap, as this patch will do for many, is something of a boost, but it was less than 9% in my case. And while the cap per se doesn't tell the whole story, for reasons just laid out, neither does an explosion value without context. We would want to compare how much dps PotL contributes *overall* in Blackwood compared to how much it will contribute this upcoming patch, relative to the rest of a rotation. That's what I'd really like to know.

    I'm also curious (and this is a general wondering, since several content creators recommend it) as to why stamplar would prefer bloodthirsty when infused is mathematically superior on classes that have no execute but stack weapon damage very well (i.e. stamplar and potentially stamsorc). Infused benefits from weapon damage modifiers while bloodthirsty does not, a difference explicitly intended by the devs. Now depending on how long a group spends in execute and how close the timing is on a boss mechanic, if that's a concern, bloodthirsty may be more valuable practically speaking to forestall an unavoidable wipe if the group dps is insufficient to see them through safely otherwise. But with so many other classes running bloodthirsty and executes, there will generally be significantly less time spent on the back half of the fight and especially in the execute phase, so if infused beats (or at worst is a tossup with) bloodthirsty on average on a stamplar when equal time is spent throughout the fight, then it will surely beat bloodthirsty when less time is spent on stages when bloodthirsty is more effective.

    The math on bloodthirsty vs. infused: https://www.youtube.com/watch?v=9F_a5MlHB3Q

    N.B.: Agility now gives 14% max, or 12% with 1 light armor piece, but even with 1 light piece you can still easily reach 50-53% with Major Brutality and 60-63% with Minor Brutality on top of that on stamplar, higher than the roughly 45% total weapon damage modifier required for infused to beat out bloodthirsty, depending on how much additional execute damage your group brings.

    ZOS' comment on bloodthirsty not being affected by weapon damage percentage modifiers: https://forums.elderscrollsonline.com/en/discussion/comment/6871622/#Comment_6871622

    To the best of my knowledge, that math is still applicable (mutatis mutandis) as bloodthirsty was never changed to take weapon damage modifiers, but please correct me if the devs silently amended the trait at a later point.
  • QuinnTheWolf
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    sigh.... sad to see stamina receive such a stupidly bad nerf.... sigh.... revert the crit chance back.... we dont need more crit damage on medium armor, crit isand will sadly always be the way to go, this isnt dd2, where you can easily drop crit chance for defence damage. :facepalm:

    or if you realy want to go trough with this madness, BUFF THE THIEF STONE AND THIS PASSIVE TO MACH THE OVERALL POWER OF THE SHADOW STONE, because the way it looks now, ill have to either convert my stam chars to mag chars or remove them all and recreate them as a different race, not everyone has 3k crowns a char to spare, im lucky that all my stam and most of my mag chars are khajiit, w a bunch of mag bretons, so i am happy that i wont have to suffer another seemingly never ending grind spree, i could just pop some transmute crystals and gold to undo the damage caused by the weird descisions comming to the third quarter update

    but in the end, i will not start converting stam chars to mag chars untill we know what the last pts update holds, the last ones are almost completely set in stone.... so by then ill know if i should waste a few milion gold recreating everything or if i can rest eazy knowing that the strange ideas one of zos' employeers came up with wont become a realizy

    no offence intended with the above and this but seriously -_- THINK THINGS MORE THROUGH!... because stuff like pts update 7.0.0 (or the update that overpowered dots and nerfed aoes to death, the pts update that im VERY HAPPY ABOUT THAT IT GOT CANCLED made light attacks the recovery and heavy attacks the main damage source, or the announcment where perfected vdsa and vma weapons would be introduced but those who ground it before the updates didnt receive their deserved perfected weapons, i know there is more, but those ones were the most damaging to me and others) will sadly only end up damaging the game and its playerbase....
  • Twohothardware
    Twohothardware
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    Can we do something about the DK heal Green Dragon Blood? It is trash compared to Wardens Arctic Blast. Even in PvE it’s bad unless you have serious amounts of health where’s Arctic Blast is a solid heal with 35K or so health. Arctic Blast even has a CC on it.

    DK needs help Zenimax. Among lowest PvE DPS, worst class sustain, and bad healing.
  • universal_wrath
    universal_wrath
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    Ball of Lightning (morph): The ball of lightning summoned from this ability now only intercepts projectiles from the caster of the ability, rather than any ally in the ball’s vicinity. The ball now only absorbs up to 1 projectile per second, down from 100.

    lol, rip BoL
  • Sanguinor2
    Sanguinor2
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    Ball of Lightning (morph): The ball of lightning summoned from this ability now only intercepts projectiles from the caster of the ability, rather than any ally in the ball’s vicinity. The ball now only absorbs up to 1 projectile per second, down from 100.

    lol, rip BoL

    Only took over a year for Zos to realise that if reflecting 4 projectiles is too much letting one ability absorb an infinite amount might be unbalanced.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Jameson18
    Jameson18
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    lol, rip BoL

    Yup.

    The recent fix to it was enough. Barely made it competitive still to the streak morph. Now it's been trashed out entirely.
  • vesselwiththepestle
    vesselwiththepestle
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    The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Jameson18
    Jameson18
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    The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.

    This. Plus, it's 2 handed. What sense does a "cleave" with a "great" sword etc. make with a small area?
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    The healing reduction is another slap in the face to DK. I suggest fragmented shield and other morphs have a unique 25/30% healing done instead of major mending as DK still lacks varied passive healing to stand its ground in pvp as compared to necro, warden etc...
  • StarOfElyon
    StarOfElyon
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    The healing reduction is another slap in the face to DK. I suggest fragmented shield and other morphs have a unique 25/30% healing done instead of major mending as DK still lacks varied passive healing to stand its ground in pvp as compared to necro, warden etc...

    My DK will be wearing medium and coag gets a boost.
  • WrathOfInnos
    WrathOfInnos
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    The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.

    I’m confused about this one, isn’t it 7m range for all classes on live? When was it reduced to 5m?

    I think you’re saying the range of 5m synergized with the DK passive for 2m additional range totaling 7m. Then the change to 6m broke this passive condition, and now every class has 6m range.

    In that case the easy solution is to make it 6 + 2 = 8m range for DK. Or maybe 7 for everyone and 9 for DK.
  • universal_wrath
    universal_wrath
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    The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.

    I’m confused about this one, isn’t it 7m range for all classes on live? When was it reduced to 5m?

    I think you’re saying the range of 5m synergized with the DK passive for 2m additional range totaling 7m. Then the change to 6m broke this passive condition, and now every class has 6m range.

    In that case the easy solution is to make it 6 + 2 = 8m range for DK. Or maybe 7 for everyone and 9 for DK.

    in patch note it was reduced to 5m in 300 degree instead of 7m 160 degree (live). thewn it was increased to 6m instead of 5m
  • Jameson18
    Jameson18
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    I think you’re saying the range of 5m synergized with the DK passive for 2m additional range totaling 7m. Then the change to 6m broke this passive condition, and now every class has 6m range.

    Correct, I think.
  • WrathOfInnos
    WrathOfInnos
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    The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.

    I’m confused about this one, isn’t it 7m range for all classes on live? When was it reduced to 5m?

    I think you’re saying the range of 5m synergized with the DK passive for 2m additional range totaling 7m. Then the change to 6m broke this passive condition, and now every class has 6m range.

    In that case the easy solution is to make it 6 + 2 = 8m range for DK. Or maybe 7 for everyone and 9 for DK.

    in patch note it was reduced to 5m in 300 degree instead of 7m 160 degree (live). thewn it was increased to 6m instead of 5m

    Ah, I see it now, thanks. That’s a little different then. Sounds like DK passive was never intended to work with Cleave, and DK accidentally dodged a range nerf because it happened to land on 5m radius when being reduced to allow a wider angle. I think most would agree that 5m is too short for 5/6 classes, so the change to 6m is a good one.

    Still, I’m not opposed to it becoming 8m for DK, that’s still shorter than Noxious Breath at 10m, and only brings the Cleave range up to match Biting Jabs.
  • Faulgor
    Faulgor
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    The buff to the Cleave range is a very unwelcome DK nerf (Elder Dragon passive). Please keep 7 m range for Dragonknights for 2h abilities like Cleave.

    Why would we expect Elder Dragon to affect Cleave? Cleave doesn't have a range, only a radius.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • master_vanargand
    master_vanargand
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    Need change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
    And Drain Power, Sap Essence, Power Extraction needs to be redesigned.

    [My idea]
    Change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
    Change Minor Cowardice of Power Extraction to Drain Power.
    Adds an effect to Power Extraction that "the more enemies hit, the more damage Power Extraction do".
    (It's like the Titanic Cleave of the Master Weapon set for two-handed skill)

    The summary is as follows.

    Drain Power
    AoE damage + Minor Cowardice

    Power Extraction (Stamina Morph)
    AoE damage + Minor Cowardice + "the more enemies hit, the more damage Power Extraction do"

    Sap Essence (Magicka Morph)
    AoE damage + Minor Cowardice + "Same heal effect as before"

    Siphoning Strikes
    Major Brutality and Major Sorcery + "Same effect as before"
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