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Magicka Sorcerer Suggestions as a 4 year main
I have played Magicka Sorcerer for 4 years on Xbox EU and played in all the different patches so my knowledge of the class is very high. However I'm always open to understanding others opinions as knowledge is power. Now this isn't a nerf thread or a buff thread but I know people like to talk about how its too strong so here are some of my suggestions for the class.
Nerf Dark deal. The reasoning behind this is because its FAR to easy for people to streak away from fighting without any sustain repercussions because of dark deal. The increased cost is nullified with Dark Deal.
I wouldn't change streak itself as its what makes us survive as we cannot just stand and fight like other classes. We need the mobility. But Dark deal 100% makes getting away to easy. I prefer promoting standing and fighting when you can.
Streak costs more the higher the maximum magicka you have. This will also prevent people from being able to abuse streak. Someone with 40k maximum magicka cannot spam streak as much as someone who has 50k. Like I say streak it's self doesn't need a nerf but it shouldn't be able to be spammed 6 times in a row. I do think it should be used 3 to 4 times but after that it becomes obviously broken especially with dark deal giving recourses back.
Now to compensate for those nerfs id suggest giving us some defensive buffs. The only reason Sorcs spam streak is because we cannot just stand and fight toe to toe like other classes especially outnumbered. We have 0 defensive passives and shields have been gutted over the years. I see 21k incaps. Thats more than 2 of the biggest shield skill in the game with hardened ward nevermind being forced to run 5 light pieces just to use harness thats an extra 5% damage taken for no reason from stamina. Why ? We already have the lowest resistance. Light armour should provide increased shield size to harness/dampen magicka. And not just increase its CAP. I mean a litteral increase to size like bastion does.
Give us a decent self bust heal other than a pet. Pets provide a good self heal but is extremely unreliable as they can die. Surge isn't reliable as you need to do damage in order to be healed. Or at least give us old healing ward back that was 300%. That would also help out the horrendous state magblade is in a little bit.
Nerf Overload. Yup nerf if. Its far to strong especially with with elemental weapon. I don't even see Sorcerers do good combinations anymore they just spam overload and elemental weapon together. Overload shouldn't be a light attack. It should be its own source of damage. Next patch its actually getting buffed due to stealth changes lol
To compensate for the Overload changes. Give it a slight damage buff. Maybe 5% 10% MAYBE. Thats it. Also I think a good unique change would be for haunting curse to provide minor breach instead of 2 explosions. Sorcerers have 0 debuffs in the game. And many people don't even use the 2nd explosion very well as it takes a while to happen. A curse by definition should DEBUFF an enemy or somewhat hinder.
The only reason I am suggesting some changes is because theres a lot of people complaining about Magicka Sorcerers being very strong. And they are but only due to certain things in my opinion. Zenimax wants ideas as previously stated instead of people just complaining. So hopefully we can all provide some ideas. Everyone has different opinions and I'd like to hear them.