Dark deal spam is even worse on a stam sorc lol. Because stamina classes naturally have increased movement speed on top of it. And increased stamina pool and sustain. Plus stamina classes have less need for Magicka than Magicka does stamina.
Dark deal spam is even worse on a stam sorc lol. Because stamina classes naturally have increased movement speed on top of it. And increased stamina pool and sustain. Plus stamina classes have less need for Magicka than Magicka does stamina.
Dark Deal was basically cut in half. Instead of getting a big chunk of resources you get them over 20 seconds, which is a loooong time to be waiting for resources you desperately need. If you're spamming dark deal you're not moving very fast and easy to catch/interrupt and throw off balance. And you want to nerf it more? Why don't we just remove it. Because we may's well if it gets nerfed any further.
WrathOfInnos wrote: »Dark deal spam is even worse on a stam sorc lol. Because stamina classes naturally have increased movement speed on top of it. And increased stamina pool and sustain. Plus stamina classes have less need for Magicka than Magicka does stamina.
Dark Deal was basically cut in half. Instead of getting a big chunk of resources you get them over 20 seconds, which is a loooong time to be waiting for resources you desperately need. If you're spamming dark deal you're not moving very fast and easy to catch/interrupt and throw off balance. And you want to nerf it more? Why don't we just remove it. Because we may's well if it gets nerfed any further.
^ this. It previously returned 5000 stamina instantly, and could easily be spammed. The last change was a nerf, but a good one. It reduced that to 3600 instantly and 2400 more over 20s. Clearly this was intended to encourage preemptive use, and discourage spamming, and IMO it succeeded.
I guess I wouldn’t care too much if it shifted a little more into gradual sustain and less in burst. Maybe 3000 instant and 3400 over 20s (increase from 6k to 6.4k total over a long fight with some patience, but not as spammable). However we have to be careful not to make any large changes that could kill the skill entirely, it is actually pretty well balanced in the current form.
Because when you spam streak like 6 times in a row you are massively out of range and cannot be interrupted. The whole point of darkdeal of having a cast time is for it to be interrupted yet with streak spam thats nullified. And the whole point of streak having a cost increase is for you to be out of resources when u spam it, yet with darkdeal its nullified. You see the problem
WrathOfInnos wrote: »Dark deal spam is even worse on a stam sorc lol. Because stamina classes naturally have increased movement speed on top of it. And increased stamina pool and sustain. Plus stamina classes have less need for Magicka than Magicka does stamina.
Dark Deal was basically cut in half. Instead of getting a big chunk of resources you get them over 20 seconds, which is a loooong time to be waiting for resources you desperately need. If you're spamming dark deal you're not moving very fast and easy to catch/interrupt and throw off balance. And you want to nerf it more? Why don't we just remove it. Because we may's well if it gets nerfed any further.
^ this. It previously returned 5000 stamina instantly, and could easily be spammed. The last change was a nerf, but a good one. It reduced that to 3600 instantly and 2400 more over 20s. Clearly this was intended to encourage preemptive use, and discourage spamming, and IMO it succeeded.
I guess I wouldn’t care too much if it shifted a little more into gradual sustain and less in burst. Maybe 3000 instant and 3400 over 20s (increase from 6k to 6.4k total over a long fight with some patience, but not as spammable). However we have to be careful not to make any large changes that could kill the skill entirely, it is actually pretty well balanced in the current form.
Balanced by letting magsorcs infinitely streak away? Work out what it works to as equivalent regen and it would come up as anything but balanced. The issue is that everything in the game breaks down in to a triangle of damage, survivability and sustain, most builds are running around with regen food, regen mundas and and however many regen glyphs. Magsorc can forgo this purely thanks to 1 skill, this is doubled down with the fact that magsorc stacks max mag for both damage and survivability with shields, letting good players in the right meta stack next to nothing but max mag. A similar but even more problematic version of this issue is stamblade with cloak, whilst most builds have to run pariah and sometimes bloodspawn for a decent chance of surviving, stacking in to defences can be skipped purely thanks to cloak, turning whats essentially a gank build in to 1vXing builds. Necro mitigation stacking can also be seen as a similar issue and will be far more noticeable and problematic next patch.
Now this isn’t me saying any potato can go and run one of these builds off the bat and turn them from run of the mill zergling pug in to 1vXing super star but good players who know how to play and don’t spam abilities uselessly (like someone who dodge rolls 4 times in a row) and use it to their advantage stacking far more damage than any regular build can, which is why magsorc was by far the strongest class in no proc cyro.
Its not all doom and gloom you will still have streak.
"You will never convince me dark deal needs yet another nerf"
I am literally willing to nerf my own class for the betterment of balance. Im extremely open minded. Im not saying nerf it so it absolutely useless and im not saying nerf us and not give us some buffs in other departments to compensate. But it does need some additional work. I'm tired of watching people just spam the ability with hardly any repercussions for to long have people been carried. Spoken to most top players on my server and they all agree. Needs adjustment and we need buffs in other areas such as defence. We all have different opinions. But theres a reason why Sorcs are top for open world PvP. And thats the reason.
I think necro and stamden needs to get nerfed way more than mag sorcs.
When shields were reduced to 6 seconds and frag still stunned (Dark brotherhood/ shadows of the hist era) Sorc was in a perfect spot. Shield changes, overload changes, CP changes, they’ve all been detrimental.
Shields, especially healing ward, should’ve been left alone they were perfectly balanced. The fact that sorcs can roll more than stam builds however, that’s broken. Stam management used to be a skill gap on magic builds, this was healthy for the class and it’s also why dark conversion wasn’t OP in the past. You would risk not being able to break free if you over used the skill (you only had a Max of like 14k stam).
Frag stun could be blocked or rolled, so the frag stun made the class easier to counter, but very punishing if you did not counter it. This has been replaced with unblockable, unrollable stuns which has no place on sorc in my opinion.
Overload is a joke. The skill desyncs, and it was far more balanced in the past.
Honestly they just need to revert the class to its 2016 form. It was well balanced then.