I know there was a thread that covered this 3 years ago, but does anyone know about any particular damage scaling coefficients of the Burning, Poisoned, Sundered, Overcharge and Hemorrhaging status effects?
What I need to know really is, how does the damage scale up, which stats affect specific status effects and vice versa. And yes I am aware of the status effect page on Alcast’s site but in my personal opinion it is currently outdated due to the fact it does not currently include Sundered, Hemorrhaging and Overcharge. (Someone may want to bring that up with 'em.)
And yes, I also know status effect damage can crit. (As I tested this on a training dummy in the hunters glade with unleashed terror as a werewolf.)
Edit: This question is purely from PVE perspective.
Edited by Skullstachio on July 25, 2021 2:01AM I know what you di-Iddly did... (you would be wise not to do that again during a time when Suspicion in the gaming space is at an all time high.)
by not actually revealing real drop tables in the game for all items, you only prove what has been proven with proof of concept that you can/will manipulate item drop chances based on certain elements performed by the player.