I know there was a thread that covered this 3 years ago, but does anyone know about any particular damage scaling coefficients of the Burning, Poisoned, Sundered, Overcharge and Hemorrhaging status effects?
What I need to know really is, how does the damage scale up, which stats affect specific status effects and vice versa. And yes I am aware of the status effect page on Alcast’s site but in my personal opinion it is currently outdated due to the fact it does not currently include Sundered, Hemorrhaging and Overcharge. (Someone may want to bring that up with 'em.)
And yes, I also know status effect damage can crit. (As I tested this on a training dummy in the hunters glade with unleashed terror as a werewolf.)
Edit: This question is purely from PVE perspective.
Edited by Skullstachio on July 25, 2021 2:01AM If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...
If a game does not respect your time, best thing to do is move on from it and find something else.