mobility i think is a hugely overlooked problem.
when mobility creep first started the main counter became and has always come back to "lock them down with massive amounts of CC" and we have these zergs and ball groups that just fly around the map and keeps.
ZOS has admitted that the engine cannot keep up with this. and we all know mobility is even stronger in lag as the game tracks slower and abilities that have a massive range and should hit do not connect because the player is now a mile away from where the game thinks they were.
mobility also has a direct impact on time to kill, with kiting and LOS the classic examples of hugging rocks or doubling back and forth around walls, this is a common reason why groups are so hard to deal with, you simply cannot lock them down or slow them down to deal with them.
as a result of this we get massive AOE snares and stuns and now some of those simply ignore CC immunity because mobility is just out of control.
mobility needs to be brought in line.
things like steed and swift need to be changed to snare and CC time reduction, major and minor expedition numbers brought significantly down. if mobility creep is brought down, then itemization that reduces snares and CC can take its place, as it will no longer be so important to have massive lockdown on targets.
as a result, pvp combat will feel better, as people will be able to move and react and play accordingly, skills will better function, and players will be able to fight each other rather then playing run V x.
@ZOS_Gilliam
@ZOS_BrianWheeler
universal_wrath wrote: »Back in the days mobility was unique to sorcs, because of their lack of defensive tools and low healing power in comparison to other classes, now all the othher classes can as fast as sorcs with stronger dmg, defense and healing with little drawback
no, not really. There's always been a cap on speed increase and I don't think it has changed. So if you feel the game is too fast for you, maybe you are just too slow for the game SCNRmobility i think is a hugely overlooked problem.
Belive it or not, the game extends far beyond PVP, maybe consider the whole game before you go asking for nerfs yet again.
Speed is capped at 100% and you need to make sacrifices to get it, so no. it is fine as is.
There's also an entire game outside of dungeons, so again, maybe we can quit constantly calling for nerfs that punish everyone just because there are people who are butts wanting to rush through dungeons at the expense of their group. Fix the problem at the source rather than gutting x and y in the hopes it'll make people play how you want them to.alberichtano wrote: »Belive it or not, the game extends far beyond PVP, maybe consider the whole game before you go asking for nerfs yet again.
Speed is capped at 100% and you need to make sacrifices to get it, so no. it is fine as is.
Yes, and that is ANOTHER reason to skip all the speed bonuses.
It is incredibly tiresome with all the runners in dungeons that run around like Bugs Bunny and leave everyone else behind in their mad dash for finishing first. It is at best annoying, at worst toxic.
universal_wrath wrote: »Back in the days mobility was unique to sorcs, because of their lack of defensive tools and low healing power in comparison to other classes, now all the othher classes can as fast as sorcs with stronger dmg, defense and healing with little drawback
sabresandiego_ESO wrote: »Speed is a real problem in this game due to the game engine, lag, and server side checks. Abilities constantly fail to go off against speedy players
TheEndBringer wrote: »Building for speed is a choice. It's not even in the top 50 issues going on with the game.
sabresandiego_ESO wrote: »TheEndBringer wrote: »Building for speed is a choice. It's not even in the top 50 issues going on with the game.
Actually a lot of top players build for speed and when a fight isn’t going their way they hit race against time or something similar and book it. The problem is that when you chase them none of your abilities will fire because of all of the positional desyncs as they run from LOS to LOS. This effectively makes them nearly unkillable just because the game engine is bad. I am guilty of this myself and so is almost every high mmr bg player.
alberichtano wrote: »Belive it or not, the game extends far beyond PVP, maybe consider the whole game before you go asking for nerfs yet again.
Speed is capped at 100% and you need to make sacrifices to get it, so no. it is fine as is.
Yes, and that is ANOTHER reason to skip all the speed bonuses.
It is incredibly tiresome with all the runners in dungeons that run around like Bugs Bunny and leave everyone else behind in their mad dash for finishing first. It is at best annoying, at worst toxic.