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ESO needs to roll back the speed creep, the game is too fast.

Wing
Wing
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mobility i think is a hugely overlooked problem.


when mobility creep first started the main counter became and has always come back to "lock them down with massive amounts of CC" and we have these zergs and ball groups that just fly around the map and keeps.

ZOS has admitted that the engine cannot keep up with this. and we all know mobility is even stronger in lag as the game tracks slower and abilities that have a massive range and should hit do not connect because the player is now a mile away from where the game thinks they were.

mobility also has a direct impact on time to kill, with kiting and LOS the classic examples of hugging rocks or doubling back and forth around walls, this is a common reason why groups are so hard to deal with, you simply cannot lock them down or slow them down to deal with them.

as a result of this we get massive AOE snares and stuns and now some of those simply ignore CC immunity because mobility is just out of control.


mobility needs to be brought in line.

things like steed and swift need to be changed to snare and CC time reduction, major and minor expedition numbers brought significantly down. if mobility creep is brought down, then itemization that reduces snares and CC can take its place, as it will no longer be so important to have massive lockdown on targets.

as a result, pvp combat will feel better, as people will be able to move and react and play accordingly, skills will better function, and players will be able to fight each other rather then playing run V x.


@ZOS_Gilliam
@ZOS_BrianWheeler
Edited by Wing on July 23, 2021 3:14AM
ESO player since beta.
previously full time subscriber, beta-2024, now off and on, game got too disappointing.
PC NA
( ^_^ )

You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick
  • Wuuffyy
    Wuuffyy
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    Wing wrote: »
    mobility i think is a hugely overlooked problem.


    when mobility creep first started the main counter became and has always come back to "lock them down with massive amounts of CC" and we have these zergs and ball groups that just fly around the map and keeps.

    ZOS has admitted that the engine cannot keep up with this. and we all know mobility is even stronger in lag as the game tracks slower and abilities that have a massive range and should hit do not connect because the player is now a mile away from where the game thinks they were.

    mobility also has a direct impact on time to kill, with kiting and LOS the classic examples of hugging rocks or doubling back and forth around walls, this is a common reason why groups are so hard to deal with, you simply cannot lock them down or slow them down to deal with them.

    as a result of this we get massive AOE snares and stuns and now some of those simply ignore CC immunity because mobility is just out of control.


    mobility needs to be brought in line.

    things like steed and swift need to be changed to snare and CC time reduction, major and minor expedition numbers brought significantly down. if mobility creep is brought down, then itemization that reduces snares and CC can take its place, as it will no longer be so important to have massive lockdown on targets.

    as a result, pvp combat will feel better, as people will be able to move and react and play accordingly, skills will better function, and players will be able to fight each other rather then playing run V x.


    @ZOS_Gilliam
    @ZOS_BrianWheeler

    I’m pretty sure the cap is 100%, if not, this just needs to be reintroduced and it’ll be fine.

    You’re losing a lot stacking speed like that, so I believe that is more than a fair trade off. Just my two cents on this.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Amottica
    Amottica
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    ^^^^

    I agree with @Wolf_Watching that there is a cap.
  • YandereGirlfriend
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    [snip]

    There are many legitimate problems with the game's balance - this is NOT one of them.

    [edited for baiting]
    Edited by ZOS_Icy on July 23, 2021 6:15PM
  • universal_wrath
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    Back in the days mobility was unique to sorcs, because of their lack of defensive tools and low healing power in comparison to other classes, now all the othher classes can as fast as sorcs with stronger dmg, defense and healing with little drawback
  • Hotdog_23
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    Back in the days mobility was unique to sorcs, because of their lack of defensive tools and low healing power in comparison to other classes, now all the othher classes can as fast as sorcs with stronger dmg, defense and healing with little drawback

    Except poor DK's unless that make sacrifice's somewhere in gear or skills to go faster.

    Stay safe everyone and ZOS please fix the green tree micromanaging :)
  • hands0medevil
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    just play in slowmotion
  • Herr_Flocke
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    Wing wrote: »
    mobility i think is a hugely overlooked problem.
    no, not really. There's always been a cap on speed increase and I don't think it has changed. So if you feel the game is too fast for you, maybe you are just too slow for the game SCNR ;)

    What's true though is speed inc is more widely and easily available (think of rapids, wild hunt etc.), so it is used more than it used to be. Though, if I think of it, we had that meta before in the past, thinking of swift jewels before the nerf. So not really anything new on the speed front.

  • Marcus_Aurelius
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    it's unbelievable the things that you guys want nerfed.
    Please no, no and again no.
  • Wise_Will
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    Belive it or not, the game extends far beyond PVP, maybe consider the whole game before you go asking for nerfs yet again.

    Speed is capped at 100% and you need to make sacrifices to get it, so no. it is fine as is.
    XBOX EU/PC EU
  • alberichtano
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    Wise_Will wrote: »
    Belive it or not, the game extends far beyond PVP, maybe consider the whole game before you go asking for nerfs yet again.

    Speed is capped at 100% and you need to make sacrifices to get it, so no. it is fine as is.

    Yes, and that is ANOTHER reason to skip all the speed bonuses.

    It is incredibly tiresome with all the runners in dungeons that run around like Bugs Bunny and leave everyone else behind in their mad dash for finishing first. It is at best annoying, at worst toxic.
  • Sirvaleen
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    Slow bug, combat bug... What speed are you talking about ? ;)
  • Arunei
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    Wise_Will wrote: »
    Belive it or not, the game extends far beyond PVP, maybe consider the whole game before you go asking for nerfs yet again.

    Speed is capped at 100% and you need to make sacrifices to get it, so no. it is fine as is.

    Yes, and that is ANOTHER reason to skip all the speed bonuses.

    It is incredibly tiresome with all the runners in dungeons that run around like Bugs Bunny and leave everyone else behind in their mad dash for finishing first. It is at best annoying, at worst toxic.
    There's also an entire game outside of dungeons, so again, maybe we can quit constantly calling for nerfs that punish everyone just because there are people who are butts wanting to rush through dungeons at the expense of their group. Fix the problem at the source rather than gutting x and y in the hopes it'll make people play how you want them to.

    And this is another example too of how ZOS needs to either make more use of Battle Spirit or balance PvP separately from PvE. People constantly call for nerfs for stuff they don't like in PvP without a thought for how it would affect PvE. If ZOS would quit trying to balance them together, which will never work, both playstyles would benefit.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • tsaescishoeshiner
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    Major Expedition lasts 3-4 seconds from almost all sources (Channeled Acceleration being the obvious outlier), and Minor Expedition has only like 3 sources total. Steed has been significantly nerfed due to its Health Recovery bonus being halved in PvP. Plus, it requires divines to get the max value.

    I run a 196% movement speed build (without sprint), and it takes a lot of sacrifices to get that fast. It's so so fun, and a unique playstyle to avoid damage, but not that competitive. Low damage, low survivability, low recovery, limited build options. But the speed cap means that people can sprint and catch up to me really easily, despite all the sets and stats I sacrificed to get there. Any character in Medium Armor with Major Expedition (or something similar) is already at 190% speed during sprint. So the status quo makes speed buffs feel very noticeable and impactful, but with a sorta low ceiling that's easy to reach in sprint.

    Cyrodiil 1vXers can get to 137% speed with just 3 Swift and Wild Hunt/Steed Stone (which is a moderate sacrifice of other stats). A duration reduction to Channeled Acceleration would significantly cut into people's ability to remain much faster than that for very long. Ditto Rapid Maneuver, but that skill has little other benefit atm lol.

    They also removed a LOT of snares from the game 1-2 years ago. Like a lot. PvP used to be a snarefest. Maybe one more PvP snare skill is called for. And if I recall right, snares are also subtractive, so they're less effective against fast targets. So changes to snare mechanics could also be a good spot to look to.

    Mobility and the fluidity of combat are why I play ESO, and my fast characters are the most fun I've ever had in ESO. I've avoided playing other games because they don't have as much speed and mobility as ESO. It would be discouraging for a lot of players if speed were nerfed too far. I'd prefer if nothing changed, except maybe a good snare skill.
    PC-NA
    in-game: @tsaescishoeshiner
  • jrgray93
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    Back in the days mobility was unique to sorcs, because of their lack of defensive tools and low healing power in comparison to other classes, now all the othher classes can as fast as sorcs with stronger dmg, defense and healing with little drawback

    Sorcs are one of the least impacted by the current abysmal state of light armor because of their shields and mobility that still exceed what others can do.
    EP: Slania Isara : Harambe Was an Inside Job
  • kojou
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    I disagree with OP's assessment of the situation entirely. There is already a speed cap.

    If you don't want the enemy running willy-nilly through your keep then do a better job holding the line.
    Playing since beta...
  • sabresandiego_ESO
    sabresandiego_ESO
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    Speed is a real problem in this game due to the game engine, lag, and server side checks. Abilities constantly fail to go off against speedy players
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • katorga
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    Speed is a real problem in this game due to the game engine, lag, and server side checks. Abilities constantly fail to go off against speedy players

    The game engine, lag and server side checks are the problem, not speed.

    The game engine cannot handle default speed or moving at speed cap. It probably cannot handle "snared" speed either.

    Edited, to add, differences in speed exacerbate the issues. It is not so much that my character moves at speed cap, its that my character and all the characters around me are moving with constantly changing movement speed modifiers, and modifiers that are shifting in very small percentage increments, need to be recalucated every second, and all of the impacted clients updated. Bingo...positional desync.
    Edited by katorga on July 23, 2021 2:37PM
  • L_Nici
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    I would support a speed reduction. Stamsorc THE class that was known for its speed is not the fastest anymore for example, it lost that title with the Wild Hunt ring introduced and thats just sad. It has no identity anymore. Speed is gone, Burstdamage is worthless and even the proper use of Crit outside of being a NB is now gone with medium armor losing the Critchance. Honestly Stamsorc has nothing left anymore that gives it any identity. Want Crit, take NB instead, want Burst, take Warden instead, want Speed take also Warden instead.

    It is truly stupid if you are on a Stamsorc and even a MagDK or MagNecro is faster or as fast as you if he wanted to.
    Edited by L_Nici on July 23, 2021 3:09PM
    PC|EU
  • relentless_turnip
    relentless_turnip
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    Speed is fine!
    Speed is capped!
    Sorc go vroom!
  • Vevvev
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    The speed is capped so it's impossible to really have speed creep when it literally can't creep higher. If anything that cap got lowered just a bit a few patches ago.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Wing
    Wing
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    for clarity, i am aware of how everything works.

    base speed is 100% (walking)

    speed cap is 200%

    it is possible to reach that cap while wearing snow treaders (that means no sprinting) that means unless you are stunned, you are moving at sonic speed and there is nothing anyone can do about it.

    its dumb.

    the game was not designed to function like that, skills just stop working, this compounds in lag.


    speed creep needs to go, and the mass amount of CC and snares with it.


    people complain about the new CC that does not trigger CC immunity, guess what, you brought it on yourself, the reason we have all these new super CC and snare abilities is to STOP people for a second so a fight can take place.

    less run v x, more fighting.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • DrSlaughtr
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    Building for speed is a choice. It's not even in the top 50 issues going on with the game.
    I drink and I stream things.
  • sabresandiego_ESO
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    Building for speed is a choice. It's not even in the top 50 issues going on with the game.

    Actually a lot of top players build for speed and when a fight isn’t going their way they hit race against time or something similar and book it. The problem is that when you chase them none of your abilities will fire because of all of the positional desyncs as they run from LOS to LOS. This effectively makes them nearly unkillable just because the game engine is bad. I am guilty of this myself and so is almost every high mmr bg player.

    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Pevey
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    There is always a trade off. People who want speed will build for speed, at the sacrifice of a lot of other things. This is fine. Speed is part of what keeps long-time players going. Otherwise, leveling another toon with mage’s guild, psijic, etc., would be too much of a snore fest.
  • DrSlaughtr
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    Building for speed is a choice. It's not even in the top 50 issues going on with the game.

    Actually a lot of top players build for speed and when a fight isn’t going their way they hit race against time or something similar and book it. The problem is that when you chase them none of your abilities will fire because of all of the positional desyncs as they run from LOS to LOS. This effectively makes them nearly unkillable just because the game engine is bad. I am guilty of this myself and so is almost every high mmr bg player.

    Like I said, it's a choice. If I'm wearing wild hunt I'm either not wearing a monster set or I don't have two 5 piece sets active at once. If I use swift jewelry, I'm losing damage.

    Likewise you can choose speed to chase down enemies. Or let them go and worry about the rest of the map.

    I'm not sure who's running at 2x speed with snowtreaders in combat. I'd have to see that build.
    I drink and I stream things.
  • ajkb78
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    Wise_Will wrote: »
    Belive it or not, the game extends far beyond PVP, maybe consider the whole game before you go asking for nerfs yet again.

    Speed is capped at 100% and you need to make sacrifices to get it, so no. it is fine as is.

    Yes, and that is ANOTHER reason to skip all the speed bonuses.

    It is incredibly tiresome with all the runners in dungeons that run around like Bugs Bunny and leave everyone else behind in their mad dash for finishing first. It is at best annoying, at worst toxic.

    Maybe join a RP guild if you want nice slow dungeons. Some people like running dungeons fast, getting speed achievements etc. Stop calling for others' play styles to be nerfed just because you personally don't like it.
  • Girl_Number8
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    No, just no....

    You build for different styles of play to counter other styles. Combat has already been watered down. ZOS needs to add more build variety in,
    not nerf it out because of a few players unfounded pet peeves.

    If anything they need to nerf the nerf creep.... These posts never have legit footage of the player asking for the nerfs, proper testing, or any other proof. It is always, “I want this gone because it isn’t good for me.”

    ZOS should implement a proper form for these requests that gathers a good amount of info....not emotions.
  • The_Lex
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    Just hang around Roe or Arrius during the inevitable faction stacking. You can always count on the slow bug being present.
  • neferpitou73
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    I'd personally rather they just fixed the lag and CC immunity bugs instead of trying to change (and inevitably screw up) something else
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