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How has this been broken for so long?

  • Gorilla
    Gorilla
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    SillyGT wrote: »
    itscompton wrote: »
    Says the guy that has spent years running around in a ball group abusing broken game mechanics.

    What broken game mechanics? My group didn’t use cheese because we didn’t need to. Groups nowadays just rely on this kind of stuff to do anything, and as a veteran group leader it’s kinda sad.

    There is a bit of irony here given ball group practices but your complaint is valid -- the game has calculations it can't handle en masse, and is failing to provide a quality product for many.

    Frankly I don't think they know how to fix things. It feels like they keep slapping on their version of duct tape and pushing *** out the door with the new "features".
  • Elusiin
    Elusiin
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    SillyGT wrote: »
    Have you ever tried to land a harmony bomb as a Magcro? Half the time people walk right out of your AoE.

    What happens when you have 10+ spamming immobilizations and snares on you with 6-10 synergies?

    You mist form, race against time, undo, rally, shadow image, protective plates, snowtreaders, or roll out of it? I think there's a lot of ways to escape, and honestly 1 person should be at a disadvantage when it's 1 versus like 10 other players.... Why would you expect to be able to easily negate the abilities of 10 players and stomp them?
  • SillyGT
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    Since May 21, 2018 this date has completely changed PVP for the worse. Until this day I'm am just getting chased by 5 people spamming synergies on me with harmony. There is nothing a lot of people including myself about trying survive 50k worth of synergy damage spam. Over the years it has been so good that you must have it, despite the "nerf" it had in a patch a few months after its release. It is still not enough, because I still see 15k plus each synergy spammed on death recaps. There is nothing in the game that can compare to this damage output in PVP, a flat 60% increased damage to synergies is so overpowered. 20% per each jewelry piece is actually insane itself because again a flat 20% damage increase. These values need to be reduced down to 6-8% per piece to make it a fair chances against people that do not have the trait on. This will still make it viable in some scenarios but not disgustingly overpowered.
    SillyGT on ps4 and Sleepin on PC.
    I have way to many hours on this game 27k to be exact. 99% of it has been in Cyrodiil (Dec. 2024)
    Currently have 15 Grand Overlords and like to role play as a stealthy assassin.
  • SillyGT
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    Still wondering when this is going to get looked at again this jewelry trait is still by far better than any other. All it takes is one person to drop one synergy and deal an unexplainable amount of damage. Pairing this with the new set that is coming out in Waking Flame it is going to be unfair in literally every case scenario. This needs to be looked at, because people build around this jewelry trait and it makes pvp stale. Till this day I still see myself just getting chased to death and get one shotted by someone activating a synergy. The Harmony Jewelry trait should only do 5% per piece to make it fair in pvp. Hopefully we can get an update soon. @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_JessicaFolsom
    SillyGT on ps4 and Sleepin on PC.
    I have way to many hours on this game 27k to be exact. 99% of it has been in Cyrodiil (Dec. 2024)
    Currently have 15 Grand Overlords and like to role play as a stealthy assassin.
  • Veinblood1965
    Veinblood1965
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    What is Harmony?

    "The combination of simultaneously sounded musical notes to produce chords and chord progressions having a pleasing effect."
  • geonsocal
    geonsocal
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    SillyGT wrote: »
    Love dying to 16.3k grave robber 16.5k grave robber and a 6.2k conduit this was just all on my death recap.... you really can’t do anything against 39k instant damage. Harmony was totally “nerfed”

    okay, now you raise the question: Worse Way to Die in PVP???

    1). any skill spam: snipe, surprise attack, executioner - whatever, it's just like come on man, press another button at least please

    2). lag

    3). getting in to a 1 v 1 and losing against the same class

    4). even worse, getting killed in a 1 v 1 against another toon that looks like yours

    5). getting killed somewhere while going through your inventory or looking at the map

    6). running out of your food or drink buff in the middle of a fight
    Edited by geonsocal on July 20, 2021 6:34PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • WrathOfInnos
    WrathOfInnos
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    SillyGT wrote: »
    Love dying to 16.3k grave robber 16.5k grave robber and a 6.2k conduit this was just all on my death recap.... you really can’t do anything against 39k instant damage. Harmony was totally “nerfed”

    Can we take a moment to appreciate just how terrible Conduit is compared to Boneyard?

    Also that combo implies you were fighting within the AoE’s of at least 3 different enemies, all classes with good delayed burst skills. That’s going to be a tough one to win regardless of their jewelry traits. Running harmony means giving up around 400 weapon or spell damage, I doubt it would’ve gone any other way if they’d been in 3 Infused.
  • Treeshka
    Treeshka
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    Instead of nerfing the Harmony Trait maybe they can reduce the synergy damage through Battle Spirit, this way it would not cause a problem on other aspects of the game. I mean if they decide to change some synergy damage in the future.
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