Dear Devs,
I hope you read this.
I really wish that you would stop with the nerfs to the CP. The CP system is still a new system and I believe that making nodes more interesting or making new nodes that make us question which one we should use would work better.
For example: rejuvenation you just gutted, questionable if it's even worth the CP investment before, and now even more questionable. Also considering it's the ONLY source in the CP to boost your regen, gutting it is horrible. At 90 across the board it would be better to make this a passive instead of a slottable. What would be more interesting would be nodes like 90 health recovery and X health recovery when your health drops below a 50%. Doing the same for magika and stamina regen as well. Or even leaving the 150 across the board node, but add the X health/magika/stamina and X when below X as new nodes. Give us better choices before deciding to nerf, and in some situations, the only options we have. Create more interesting nodes before deciding to gut previous one, cuz it seems to me, at times, some things are getting nerfed because "Oh everyone is using this node so it's too popular."
Some general interesting node ideas:
Increase Health w/ health recovery when under X% health.
Increase magika w/ magika recovery when under X% magika
Increase stamina w/ stamina recovery when under x% stamina
X% reduce stamina/magika cost when under X% or if a skill costs above X.
Increase resistances (spell/phy) as you lose health based on % lost. (like 1% increase to spell/phy per 20% missing health for example)
Increase spell resistance if you was hit by a magika attack
increase phy resistance if you was hit by a physical attack
These are just off the top of my head when writing this, but there is no nodes that effect our recovery rates other than Rejuvenation, please give us some passive ones and more interesting slotable ones. There also no cp nodes for helping with skill costs, that's a window into some interesting nodes. As a tank, all my gear is slotted with Study, as a healer it's divines, as dps it's still divine. I would love to see some interesting nodes that make me maybe want to change certain traits on my gear.
I am also in the same boat as most of the community when 4 slot options for each of the CP areas is really limiting, consider you are always making new slotables. 5 would be better. I hope the green tree is coming for some love soon as it's horrible. Some of those nodes could be made passive, because we had them before as passives and am looking for more interesting nodes in that area as well. Like increase swimming, nodes that lets us focus and improve a certain craft instead of a general blanket all crafts, maybe i'm not a crafter but i'm a gathering so interesting nodes towards that playstyle, and FOR the love of Rich gives us a node that helps us with trophy drops (SERIOUSLY)
I'll end it here as I feel like if I go on, it would be more of a rant then some sorta of constructive feedback but to wrap things up, the CP system is still new, and you already making some huge changes to certain nodes, gutting some nodes, and probably making some really good balance changes to others. I just feel like before making these kind of changes, it might be more interesting to make more interesting nodes so we the players have more choices and can make more interesting builds and changes.
Edited by Dayhjawk on July 19, 2021 8:41PM