I don't know what others think about this - have heard some are in the same boat - but I'm wondering if spamming one spell over and over again until you get to the boss is "acceptable" game design.
Edited by thwl on April 25, 2014 1:00PM
Actually, let me go ahead and call it BAD game design. Lazy game design.
The only AOE-IT-ALL-DOWN approach i would personally accept is when you're a vr10 doing a vr1 dungeon.
I'm talking about the constant AOE spam of course. Get rid of it. There is place for it of course such as: boss/mini-boss fight mechanics, trash skill checks that have to die really fast (ex. flying health globes, "ticking time bombs"), etc (constant AOE is not a skill check nor is it a sign of an ability to play the game well).