I don't know what others think about this - have heard some are in the same boat - but I'm wondering if spamming one spell over and over again until you get to the boss is "acceptable" game design.
Actually, let me go ahead and call it BAD game design. Lazy game design.
The only AOE-IT-ALL-DOWN approach i would personally accept is when you're a vr10 doing a vr1 dungeon.
I'm talking about the constant AOE spam of course. Get rid of it. There is place for it of course such as: boss/mini-boss fight mechanics, trash skill checks that have to die really fast (ex. flying health globes, "ticking time bombs"), etc (constant AOE is not a skill check nor is it a sign of an ability to play the game well).
Edited by thwl on April 25, 2014 1:00PM