The issues related to logging in to the North American Xbox One and European Xbox One megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Maintenance for the week of May 20:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – May 20, 4:00AM EDT (8:00 UTC) – 10:00AM EDT (14:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – May 22, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – May 22, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
VR Dungeons trash / AOE spam
I don't know what others think about this - have heard some are in the same boat - but I'm wondering if spamming one spell over and over again until you get to the boss is "acceptable" game design.
Edited by thwl on April 25, 2014 1:00PM
Actually, let me go ahead and call it BAD game design. Lazy game design.
The only AOE-IT-ALL-DOWN approach i would personally accept is when you're a vr10 doing a vr1 dungeon.
I'm talking about the constant AOE spam of course. Get rid of it. There is place for it of course such as: boss/mini-boss fight mechanics, trash skill checks that have to die really fast (ex. flying health globes, "ticking time bombs"), etc (constant AOE is not a skill check nor is it a sign of an ability to play the game well).