With the severe lack of passives in proportion to slottables, Rejuvenation, being as low as it is now, should be made into a passive.
We all understand the anti power creep moves and intended progression of the new system. We want people to have to make decisions on what they slot, etc. etc. It all goes into character builds and development. Totally understood and its great and all.
But....
At this point, it's not likely to be a preferred slotted star anymore, if at all. Reduce it a touch more and make it a passive so people have something to spend points on. Replace the slottable with something like 3-5% move speed or something akin to a miniature version of the decisive trait. Afterall, it IS the fitness tree.
TheEndBringer wrote: »With the severe lack of passives in proportion to slottables, Rejuvenation, being as low as it is now, should be made into a passive.
We all understand the anti power creep moves and intended progression of the new system. We want people to have to make decisions on what they slot, etc. etc. It all goes into character builds and development. Totally understood and its great and all.
But....
At this point, it's not likely to be a preferred slotted star anymore, if at all. Reduce it a touch more and make it a passive so people have something to spend points on. Replace the slottable with something like 3-5% move speed or something akin to a miniature version of the decisive trait. Afterall, it IS the fitness tree.
I certainly won't slot it anymore. I've never understood the constant nerfs to resource restore. It would be one thing if sustain was just out of control but it's not.
TheEndBringer wrote: »With the severe lack of passives in proportion to slottables, Rejuvenation, being as low as it is now, should be made into a passive.
We all understand the anti power creep moves and intended progression of the new system. We want people to have to make decisions on what they slot, etc. etc. It all goes into character builds and development. Totally understood and its great and all.
But....
At this point, it's not likely to be a preferred slotted star anymore, if at all. Reduce it a touch more and make it a passive so people have something to spend points on. Replace the slottable with something like 3-5% move speed or something akin to a miniature version of the decisive trait. Afterall, it IS the fitness tree.
I certainly won't slot it anymore. I've never understood the constant nerfs to resource restore. It would be one thing if sustain was just out of control but it's not.
TheEndBringer wrote: »With the severe lack of passives in proportion to slottables, Rejuvenation, being as low as it is now, should be made into a passive.
We all understand the anti power creep moves and intended progression of the new system. We want people to have to make decisions on what they slot, etc. etc. It all goes into character builds and development. Totally understood and its great and all.
But....
At this point, it's not likely to be a preferred slotted star anymore, if at all. Reduce it a touch more and make it a passive so people have something to spend points on. Replace the slottable with something like 3-5% move speed or something akin to a miniature version of the decisive trait. Afterall, it IS the fitness tree.
I certainly won't slot it anymore. I've never understood the constant nerfs to resource restore. It would be one thing if sustain was just out of control but it's not.
Twohothardware wrote: »TheEndBringer wrote: »With the severe lack of passives in proportion to slottables, Rejuvenation, being as low as it is now, should be made into a passive.
We all understand the anti power creep moves and intended progression of the new system. We want people to have to make decisions on what they slot, etc. etc. It all goes into character builds and development. Totally understood and its great and all.
But....
At this point, it's not likely to be a preferred slotted star anymore, if at all. Reduce it a touch more and make it a passive so people have something to spend points on. Replace the slottable with something like 3-5% move speed or something akin to a miniature version of the decisive trait. Afterall, it IS the fitness tree.
I certainly won't slot it anymore. I've never understood the constant nerfs to resource restore. It would be one thing if sustain was just out of control but it's not.
Not only is sustain not out of control and requiring of dumb nerfs like this but now classes like MagDK which has real sustain issues right now get hit with one more nerf.
Nah, this is just the Iceheart vs Mother Ciannait case all over again, now with Rejuvenation vs Sustained by Suffering (the new slotable recovery while under negative effect). They introduce a new lackluster thing and nerf the already existing similar one to make the new one more appealing.
Very bad development behaviour, apparently they didn't learn anything from the previous Iceheart blowback...
TheEndBringer wrote: »
That's exactly what happened. But other than tanks that are under constant negative effects, who will run sustained by suffering? Negative effects last 3 to 5 seconds. What a waste.
If anything Sustained should be more than 150 because it's pretty useless on its own.
Just revert the damned change and make the new 150 one grant 300. I still wouldn't slot that one at 300 because I am a magplar and cleanse lol
UnkindnessOfRavens wrote: »This is definitely one of the silliest changes I've seen. Just pure garbage. It's now basically a Glyph of Prismatic Recovery, so why would I waste a CP slot on it?
Bl4ckR3alm93 wrote: »Twohothardware wrote: »TheEndBringer wrote: »With the severe lack of passives in proportion to slottables, Rejuvenation, being as low as it is now, should be made into a passive.
We all understand the anti power creep moves and intended progression of the new system. We want people to have to make decisions on what they slot, etc. etc. It all goes into character builds and development. Totally understood and its great and all.
But....
At this point, it's not likely to be a preferred slotted star anymore, if at all. Reduce it a touch more and make it a passive so people have something to spend points on. Replace the slottable with something like 3-5% move speed or something akin to a miniature version of the decisive trait. Afterall, it IS the fitness tree.
I certainly won't slot it anymore. I've never understood the constant nerfs to resource restore. It would be one thing if sustain was just out of control but it's not.
Not only is sustain not out of control and requiring of dumb nerfs like this but now classes like MagDK which has real sustain issues right now get hit with one more nerf.
Plus MagDK is the only Magic Class that fights in close combat. The game is kinda turning into a mess and I think ZoS should start separately balance PVE from PVP.