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Trial dummy adjustment?

Styxius
Styxius
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With the changes to crit I think a lot of people are potentially missing the power that stamina gained from this patch. I was curious if we could look to add the Sulxan soul spawn when the shard is thrown on the dummy? I have suspicions that Sul-xan may actually be stronger than Relequen but without methods of testing it being available and only in combat giving too many variables. Could we look towards adding this feature? Whether we do it by allowing the precursor or other 300k dummy to die and spawn the souls or have it spawn with the trial dummies? I think it'd be greatly appreciated for proper testings of this set. Thank you if you guys decide to, and if not thanks for reading this.
  • BattleAxe
    BattleAxe
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    Add a feature to pick and choose which buffs and debuts are applied with trial dummy as well as allowing dummy to throw out more synergies this way sets like alkosh can be dps tesed
  • Styxius
    Styxius
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    BattleAxe wrote: »
    Add a feature to pick and choose which buffs and debuts are applied with trial dummy as well as allowing dummy to throw out more synergies this way sets like alkosh can be dps tesed

    Agreed. I am honestly contemplating if Sul-xan is actually better than Relequen. It appears to be shifting to an AY meta but Sul-xan beats AY handily when it's able to be used. So I'm curious how Rele compares to it.
  • BattleAxe
    BattleAxe
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    Styxius wrote: »
    BattleAxe wrote: »
    Add a feature to pick and choose which buffs and debuts are applied with trial dummy as well as allowing dummy to throw out more synergies this way sets like alkosh can be dps tesed

    Agreed. I am honestly contemplating if Sul-xan is actually better than Relequen. It appears to be shifting to an AY meta but Sul-xan beats AY handily when it's able to be used. So I'm curious how Rele compares to it.

    Well I hate to say it but I doubt it will beat out relequen as that set is pretty much always active and sul-xan only 30 seconds duration and having to collect the soul in fights with zero adds phases this will be a dps.
    Edited by BattleAxe on July 16, 2021 2:42AM
  • Amottica
    Amottica
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    Please correct me if I am wrong but everything except for the shards are debuffs applied directly to the target dummy. Also, if I understand the set correctly, a target one recently damage needs to die so the buff would not be reliable as what is currently on the DPS dummy.

    I would also suggest the test dummy sets a standard for which someone looking at a parse does not have to look around to see what was selected. I think it should remain as it is.
  • BattleAxe
    BattleAxe
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    Amottica wrote: »
    Please correct me if I am wrong but everything except for the shards are debuffs applied directly to the target dummy. Also, if I understand the set correctly, a target one recently damage needs to die so the buff would not be reliable as what is currently on the DPS dummy.

    I would also suggest the test dummy sets a standard for which someone looking at a parse does not have to look around to see what was selected. I think it should remain as it is.

    The point of allowing us using trial dummy to be able to adjust what debuffs are on the trial dummy and what buffs we get so we can fine tune our parse to our specific raid composition accounting for the exact support sets we will have within our group
    Edited by BattleAxe on July 16, 2021 3:20AM
  • Amottica
    Amottica
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    BattleAxe wrote: »
    Amottica wrote: »
    Please correct me if I am wrong but everything except for the shards are debuffs applied directly to the target dummy. Also, if I understand the set correctly, a target one recently damage needs to die so the buff would not be reliable as what is currently on the DPS dummy.

    I would also suggest the test dummy sets a standard for which someone looking at a parse does not have to look around to see what was selected. I think it should remain as it is.

    The point of allowing us using trial dummy to be able to adjust what debuffs are on the trial dummy and what buffs we get so we can fine tune our parse to our specific raid composition accounting for the exact support sets we will have within our group

    The buffs provided permit fine-tuning a build so it performs admirably. The additional buff being discussed can be calculated manually without issue whereas sustain cannot and that is probably the most significant offering the trial dummy provides.
  • BattleAxe
    BattleAxe
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    Amottica wrote: »
    BattleAxe wrote: »
    Amottica wrote: »
    Please correct me if I am wrong but everything except for the shards are debuffs applied directly to the target dummy. Also, if I understand the set correctly, a target one recently damage needs to die so the buff would not be reliable as what is currently on the DPS dummy.

    I would also suggest the test dummy sets a standard for which someone looking at a parse does not have to look around to see what was selected. I think it should remain as it is.

    The point of allowing us using trial dummy to be able to adjust what debuffs are on the trial dummy and what buffs we get so we can fine tune our parse to our specific raid composition accounting for the exact support sets we will have within our group

    The buffs provided permit fine-tuning a build so it performs admirably. The additional buff being discussed can be calculated manually without issue whereas sustain cannot and that is probably the most significant offering the trial dummy provides.

    Under ideal situations where every single one of those buffs are provided with nearly 100% up time. What I’m talking is you know your trial comp will be running specific sets giving specific buffs and debuffs my idea would allow you to set your parse up so you can tell what your dps will be with your specific group for the trial. This will allow pin point precision in fine tuning your build. Sure by default the trial dummy gives your potential dps under the 100% most ideal situation but since it’s a vacuum test it doesn’t account for mechanics or when specific buffs aren’t kept up. My idea will still not be 100% but it will give you a better idea for your specific group and this would also allow raid leaders to do more fine tuning in creating raid comp for a trial as they can set up specific support sets that will be ran.
  • RaptorRodeoGod
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    I like the idea of being able to enable or disable debuffs on the dummy, but I think an entirely new dummy should be made for it, so the Iron Atro can still be used as a reference in dps testing videos & whatnot.
    Add a Scribing skill that works like Arcanist beam.
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    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
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    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
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