[snip]
On a slightly more serious not, RNG is RNG, boohoo. I have done a total of about 20 runs through MA on a sorc and have 3 inferno staffs, 2 lightning staffs, 2 ice staffs, 3 resto staffs, a shield and axe from SB combo, and a couple bows, no dual wield and no 2 handers. Others have run dozens of times without getting a staff at all, that's how RNG works. Is it fair, yes, is it a good system, sure, would a token system be better, very likely yes. But claiming that it is a rigged system is faulty logic because inherent RNG means you can literally run the same thing a thousand times and not once get the desired outcome, while someone else can run it once and get the perfect outcome first time.
[Edited for Baiting]
I try, but I'm also honest.Never got a 2 hander or dual wield from MA but got lots of staff, honestly just find it so boring I can't be bothered. And if being sarcastic gets people to actually think, then I'm fine with that, especially cause I like being sarcastic sometimes.
I also feel that RNG is somehow character-related. My alts magically got stuff that I hadn't in the sticker book, while I've run those dungeons countless of times with my main, how so? There seems to be more to it than "luck", it's embarrassing how many times I've run Arx with my magblade (crit-build) and still no inferno/lightning staves. If I can bring myself to respec an alt to stamina, I'd be really curious to see if and how that affects drop rates for staves.
ZaroktheImmortal wrote: »Honestly I feel like it always seems like the thing you want takes forever to drop..
ZaroktheImmortal wrote: »Honestly I feel like it always seems like the thing you want takes forever to drop..
5 years now still hunting for that Netch's Touch Lightning staff.
+1 That would be really nice to have! Another idea, why not have the NPC at the end of each completed area, you could spend keys for a coffer -- the same way we already to at the undaunted enclave (this could even be an idea for all solo arenas, trials, etc). This way we can have a better chance at the gear set we're after. Rng is well...rng yes, but for me personally it's too volatile and after you spend the time and effort grinding hard content over and over many times, a better chance at what you're after doesn't seem too unfair. Keep the raw rng for easier content (overland, farming, delves, pub dungeons, etc).been proposing a new green tree passive along those lines for a while. green tree has by far the least points to put into. so no real need to overload treasure hunter one. Add it as a new one.
"Increase chances to get uncollected versus collected gear by x% per stage" with 5 stages.
Minnesinger wrote: »In defence of ZOS there is no reason why or for what gain they would want to manipulate the drops. Even if the drop chances of desired set pieces seems to cause a lot anxioty, I doubt that you can find manipulation there. Can someone else confirm they get the same result everytime? If only you could see the statistics of all drops.
Minnesinger wrote: »In defence of ZOS there is no reason why or for what gain they would want to manipulate the drops. Even if the drop chances of desired set pieces seems to cause a lot anxioty, I doubt that you can find manipulation there. Can someone else confirm they get the same result everytime? If only you could see the statistics of all drops.
Run it on a class that can't possible use what you are after and it will drop like rain. Need a staff, farm it on a StamBlade, Sword & Board, use a Sorc, etc... Works every time. The RNG is definitely *NOT* fully RNG.
I got the Mace like 3 times in a row, and then got it from the leader board rewards that week, lol.
Also, what is ASO?Hi ASO team
Hi ASO team,
I understand and knew that you modified your so call "rng" but it is to the point of ridiculous. But can you explain that i got the Vateshran hollows bow for 8th times straight?
That probability is 1/17 * 8 times. I could win lottery with that probability.
Please could you just let your "rng" be real rng instead? Or introduce a token system that allow players to trade in undesired drops to token that they can trade in later?
I dont want to quite ESO now because I had a great guild with great people. But is the game is manipulated in such a nasty way. Statistics show the truth.
spartaxoxo wrote: »ZaroktheImmortal wrote: »Honestly I feel like it always seems like the thing you want takes forever to drop..
5 years now still hunting for that Netch's Touch Lightning staff.
@Obsidian3
If you farm Darkshade 2 the named item that drops from Grobull is a netch's touch lightning staff. As it's a named item, it has a much higher drop rate than regular staffs. The name of that staff is Grobull's charge. It has a really low drop rate in DS1 but that named staff drops often in ds2
Minnesinger wrote: »In defence of ZOS there is no reason why or for what gain they would want to manipulate the drops. Even if the drop chances of desired set pieces seems to cause a lot anxioty, I doubt that you can find manipulation there. Can someone else confirm they get the same result everytime? If only you could see the statistics of all drops.
[snip]
On a slightly more serious not, RNG is RNG, boohoo. I have done a total of about 20 runs through MA on a sorc and have 3 inferno staffs, 2 lightning staffs, 2 ice staffs, 3 resto staffs, a shield and axe from SB combo, and a couple bows, no dual wield and no 2 handers. Others have run dozens of times without getting a staff at all, that's how RNG works. Is it fair, yes, is it a good system, sure, would a token system be better, very likely yes. But claiming that it is a rigged system is faulty logic because inherent RNG means you can literally run the same thing a thousand times and not once get the desired outcome, while someone else can run it once and get the perfect outcome first time.
[Edited for Baiting]
I also feel that RNG is somehow character-related. My alts magically got stuff that I hadn't in the sticker book, while I've run those dungeons countless of times with my main, how so? There seems to be more to it than "luck", it's embarrassing how many times I've run Arx with my magblade (crit-build) and still no inferno/lightning staves. If I can bring myself to respec an alt to stamina, I'd be really curious to see if and how that affects drop rates for staves.