For the last year Alkosh got about 4 reworks only for make it viable for stamdd instead of tanks.Roar of Alkosh: Increased this set’s Armor reduction cap to 6000, up from 3000. Perhaps damage dealers will finally wear it, but probably not.
Grandchamp1989 wrote: »Funny thing is, by increasing the pen instead of the dmg they made it more of a tank set.
I'm not sure why they don't just accept it and make it a full on heavy armor set with tank bonuses.
Grandchamp1989 wrote: »Funny thing is, by increasing the pen instead of the dmg they made it more of a tank set.
Good start with buffing those sets would be adding perfected versions of them. And moondancer would see influx in use if proc wouldn't be random but based for example on remaining magicka (above 50% spell dmg buff under 50% mag regen buff).
YandereGirlfriend wrote: »Everyone talking about Alkosh and doing the same thing that the OP is lamenting - completely forgetting about Moondancer!
hackdrag0n wrote: »50/50 is the main issue for sure. You don't need that sustain in 12 man content, maybe something like crit damage as the alternate idk. Perfected stuff would be nice but it's only 2% or so extra damage on a set that's already lackluster compared to any of the meta options.
There's nothing wrong with having tanks and healers wearing support sets. Actually there are more useful support sets than it's possible for the support players to wear, hence you still tend to have one or two 'buff ***' DDs, say a necro wearing EC or a DK in zen. I don't really see why people get so hung up about Alkosh being a medium armor set either, you can still wear jewels and a weapon, and tanks sometimes wear EC which is light and has even fewer tanking related bonuses than Alkosh. Some of the interest of the game is using sets in ways other than what they were originally envisaged, using the wrong weights (I mean some of it must be deliberate on the part of ZoS to limit set combinations, otherwise why on earth would AY have been made a heavy set? Or medusa for that matter, though that one at least originated as a heavy set that just had all its bonuses changed.)
The only problem with both Alkosh and the new set is that they are only needed by stamina groups (in pve at least), but nobody runs stamina groups, in part because they need these sets because their penetration sucks. It's a catch 22.