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What's the point of Weapon and Spell Damage to be two different things?

Goren
Goren
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Now that we see so many adjustments to weapon and spell damage bonuses offering the same value, it begs the question why we have two stats that basically do the same? Many class skills, buffs and sets such as Molten Weapons, Drain Power, Surge, Betty Netch, Minor and Major Courage, New Moon Acolyte and Ancient Dragonguard offer great benefits to both stats at the same time. I feel like it all started with things like Major Resolve and Major Breach, conflating both physical and magical. We already see general boni like offensive penetration and critical chance.

The question is, where does all this lead to? If you follow down this path, you might as well generalise stamina and magicka into one resource. Where do you draw the line, do we even need to draw a line? Also, what would happen if stamina and magicka no longer increase your damage and are just what they originally where: resource pools?
  • Nybling
    Nybling
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    Magicka and Stamina always increased damage, even back during the Psijic Order beta server. The problem isn't offering weapon and spell damage or crit on the same passives, the problem is putting stuff like +crit rate on light and +crit damage on medium.

    Ideally Stamina and Magicka would have parity, but I don't think they've ever been able to do that, and it looks like they are just straight up favoring Magicka at this point.
    Member, Entropy Rising
    - Beta Tester since March 2013.
    - Psijic Tester since October 2013
    - Veteran Rank 16 once upon a time
  • Red_Feather
    Red_Feather
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    I don't know anymore to be honest.

    It was really fun long ago to think up ways to create a hybrid build that worked, but now it feels like chasing a tin can that someone else is just running in on and kicking all over the place.

    It is making me extremely weary to theory craft anymore.
  • Grandchamp1989
    Grandchamp1989
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    At this point they should just merge them. Same with Critical and resistances..

    They want to streamline the whole thing anyway.
  • sollo_0
    sollo_0
    they probably want to keep them separate for set bonuses, even at the expense of writing the whole thing out on skill descriptions.
  • Wolf_Eye
    Wolf_Eye
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    At this point they should just merge them. Same with Critical and resistances..

    They want to streamline the whole thing anyway.

    I agree. They already seem to want to make moves to streamline it anyways. Why not just make it official?
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