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Ultimate abilities tied to XP - not good

pborerb16_ESO
pborerb16_ESO
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Recently, I went back to Glenumbra with my level 30 char to do some quests etc. I had missed. The low-level mobs there don't give any XP, no problem and to be expected. But I found it strange that my Ultimate ability never charged... then I realized that it only charges when gaining fighting XP.

This isn't good, I think. It should charge through using your abilities and general fighting, not tied to XP gained. Part of the fun of visiting lower-level areas is that you can try to solo things you needed a group for when you were on the appropriate level, e.g. in this case Spindleclutch. As a sorcerer in light armor, I managed the first boss of Spindleclutch solo at level 30, but the second one was too hard. Doesn't bother me particularly, it's just for fun in any case, but I think with my Ultimate ability, I could have managed the second one, too ;)
  • Altissimus
    Altissimus
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    Agree. I don't see why you can't have the fun of your ultimate, just because you're bullying helpless peons.

  • Osi
    Osi
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    You just stop getting ultimate (and experience) on enemies that are... was it 10 levels below you? This was in the patch notes of the beta 3-4 months ago.

    I think they did that so you don't port to an area with weak enemies, stack your ultimate (like werewolf, 500 ultimate required), and then port back. Otherwise I don't see why they made that change.
  • Anastasia
    Anastasia
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    ****Or to keep low level dungeons from being taken over by high level players as does happen in some other games. Some players like to 'go back' and whomp the ass of some mob that gave them trouble on the way up; some do it to 'help' their friends or to earn the ole 'I'll p-l you for x00000 gold and lets head to blah blah blah dungeon to do the bulk of it.'

    I know there could be other work arounds to prevent that, but this is how its done here.
  • pborerb16_ESO
    pborerb16_ESO
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    Don't think that's the reason, Anastasia. After a few more levels, I will have no problem whatsoever solo-ing Spindleclutch anyway (and I will not get in the way of other players, by the way, as this is an instanced dungeon). If the rationale were "to keep low level dungeons from being taken over by high level players", disabling the Ultimate ability wouldn't be an effective approach.
  • Niliu
    Niliu
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    If you need your ultimate ability on stuff you're not getting experience from, that's a you probelm
    Gimme back my sweetroll or so help me
  • Malediktus
    Malediktus
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    Niliu wrote: »
    If you need your ultimate ability on stuff you're not getting experience from, that's a you probelm
    depends, group dungeon bosses can be tough even if you are 10 levels higher

    I died to a lvl 6 boss before at lvl 20 :p

    Edited by Malediktus on April 27, 2014 1:59AM
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Gisgo
    Gisgo
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    Its one of the many little things to discourage high level players to roam the low level areas and kill anything in sight just to be cool.
  • Arato
    Arato
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    Encountered the same thing trying the same dungeon actually why was I trying to solo spindleclutch instead of finding a group? because the dungeon's quest kept breaking when I went with dumb as bricks PuGs who couldn't follow simple directions of abandon the quest, only one person takes quest, and you all accept the event, and just make sure the NPC's follow before you engage each trash pull.

    NAW We're just going to rush in, kill all the trash, and break the NPC script so we waste everyone's time...
  • Tetrasoli
    Tetrasoli
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    Gisgo wrote: »
    Its one of the many little things to discourage high level players to roam the low level areas and kill anything in sight just to be cool.

    Its one of the many little things to discourage choice.

  • Lonn87b16_ESO
    Lonn87b16_ESO
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    Don't think that's the reason, Anastasia. After a few more levels, I will have no problem whatsoever solo-ing Spindleclutch anyway (and I will not get in the way of other players, by the way, as this is an instanced dungeon). If the rationale were "to keep low level dungeons from being taken over by high level players", disabling the Ultimate ability wouldn't be an effective approach.

    I don't think she's talking about those dungeons, rather the dungeon delves that are open to everyone at anytime, you know, the ones who are swarmed up with bots.
  • Chanz
    Chanz
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    I just found this out in Blackheart Haven yesterday. Veteran rank 1, light armor sorcerer without ultimate... I felt really weak against not just bosses, but even thrash mobs.
  • Sinoby
    Sinoby
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    Don't think that's the reason, Anastasia. After a few more levels, I will have no problem whatsoever solo-ing Spindleclutch anyway (and I will not get in the way of other players, by the way, as this is an instanced dungeon). If the rationale were "to keep low level dungeons from being taken over by high level players", disabling the Ultimate ability wouldn't be an effective approach.

    I don't think she's talking about those dungeons, rather the dungeon delves that are open to everyone at anytime, you know, the ones who are swarmed up with bots.
    I don't thinks anyone needs ultimate to kill those bosses, esp. if you are 6+ lvls above. And again - I guess the main reason why this dungeons are not farmed by high-lvl people is because you get no xp/loot fo lower level mobs.

  • idk
    idk
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    Don't think that's the reason, Anastasia. After a few more levels, I will have no problem whatsoever solo-ing Spindleclutch anyway (and I will not get in the way of other players, by the way, as this is an instanced dungeon). If the rationale were "to keep low level dungeons from being taken over by high level players", disabling the Ultimate ability wouldn't be an effective approach.

    Spindleclutch is part of the smaller subset of the two types of dungeons. I am positive that the poster that I am guessing the above comment was in response to was speaking of the more common public dungeons what are not private instances.
  • BenjaminKacher_ESO
    BenjaminKacher_ESO
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    I don't see a problem with this...
  • AlexDougherty
    AlexDougherty
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    I don't see a problem with this...
    Well if you die after using it in a boss fight, which I have done, it takes a while to recharge it, while your gear degrades, making it awkward when you try the boss again.

    But otherwise it's a minor issue.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • reagen_lionel
    reagen_lionel
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    I actually dont mind if higher level players dont get xp or loot. But I would like the ultimates still be able to be charged from lower leveled monsters.
  • LjMjollnir
    LjMjollnir
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    Yeah ive noticed this a few times myself.. and i find it really bad... tho with my setup using 2h Cleave with the ultimate gain passive still works .. that being said it is ALOT slower then what it normally would be against mobs of the same level..
    Legend Of the Red Dragon
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