Grandchamp1989 wrote: »Best one I have found is 3 shattering (penetration) with the rest quickening (lower cooldown for using skills).
Companions being able to spam skills more seems, in my testing, superior to the 1-2% more dmg pr. piece with slow skill usuage.
It's not gonna be any mindblowingly amazing DPS.. But a little boost.
Worth the gold to squeeze in a couple more DPS Ks? You decide..
Don't use light armor on a Destruction staff equipped DPS companion, their gear and skills work different than a players. The only passive benefits of light armor are for healing done and break free cooldown, use medium armor for the damage done passive.
And yes, even overland mobs have built in resistance. In my testing using a couple pieces of Shattering helps boost the damage of each hit, more so than even filling those slots with Aggressive.
Overland mobs have 9.1k of resistance, dungeon and trial mobs 18.2k resistance.
https://alcasthq.com/eso-dps-damage-dealer-beginner-guide/#:~:text=Armor Penetration,-To start off&text=Enemies in ESO have armor,Public Dungeons) have 9100 armor.&text=Armor Penetration is the means,instead of the mitigated value.