My hot take? I dislike how this game is turning into a watered down solo questing experience with a lack of attention to the MMO aspects. This is coming from somebody who immensely enjoyed the original TES games. The quality just isn’t there in ESO, the quest lines are mind numbingly repetitive and boring, and you lose the immersion a single player RPG offers. I’m sure a lot of the solo players will disagree because they’re starved for TES content due to the fact that a new game hasn’t been released since 2011 and we are several years out until the next one sees the light of day.
My hot take? I dislike how this game is turning into a watered down solo questing experience with a lack of attention to the MMO aspects. This is coming from somebody who immensely enjoyed the original TES games. The quality just isn’t there in ESO, the quest lines are mind numbingly repetitive and boring, and you lose the immersion a single player RPG offers. I’m sure a lot of the solo players will disagree because they’re starved for TES content due to the fact that a new game hasn’t been released since 2011 and we are several years out until the next one sees the light of day.
Definitely a hot take, at least in my opinion, but not unheard of. I almost completely disagree. Haven't played Blackwood yet, but my only issue with the quests is that they seem to have fallen into the trap of "The world has to be at stake in order for the story to be exciting," and I kinda wish they'd do more smaller-scale stuff. Imo, the quality is definitely there, though you can argue about "illusion of choice" and all that. I personally find myself way more invested in the stories in this game than I've ever been when playing Skyrim, despite choices mattering a little more in Skyrim. Just never cared about many of the characters there because the ones in this game have much more personality.
I just hope we get more original questlines in the future where it isn't just "bad guys want to kill people and we have to stop them." I like stories where it isn't really clear who's in the right, and I like stories that focus on characters' personal desires rather than them just trying to save the world because that's obviously the moral thing to do.
Freeflyer212 wrote: »"Are you playing a game?" "Nope! Working my second shift!"Tenthirty2 wrote: »I wish there were only daily or weekly endevors.
This.
I'd be happier with only weeklies tbh, Take whatever the daily totals for the week would be and wrap them up inside a weekly challenge.
So same amount of seals in 7 days, but if there was a night where you'd rather do something else you wouldn't feel like you were missing out on chances to earn seals.
Doing the daily endevs on top of the other dailies I already do is feeling more and more like a side-job rather than gaming.
And before someone says it, just don't.
YES, I know no one is forcing me to do all the dailies, etc.
But when a mount or something costs a RIDICULOUSLY high number of seals then if you want it, you need every seal you can get.
I'm not going to play the Crown Crate gamble game and I don't have tons of monies to throw at crowns either.
So earning seals is the way for me and of course like everything else it's a mini-grind. I just wish it was more spread out.
my other hot take- designing combat around animation cancelling is beyond bad and being the best at animation cancel aka "weaving" on a dummy is nothing to be proud about
my other hot take- designing combat around animation cancelling is beyond bad and being the best at animation cancel aka "weaving" on a dummy is nothing to be proud about
They didn't design it around AC, actually. It wasn't suppose to be part of the combat system. Players came up with it, early on in ESO, and for a while it was debated among players over whether it was an exploit because ZOS hadn't taken an official stance on it. Eventually ZOS did, they said more or less that they embraced it, but they didn't really redesign the combat system around it to make it accessible for everyone--they just continued to enable the minority of players who could do it, while ignoring the problems it was creating for the majority players who cannot. It's IMO an accessibility issue stemming from a game design issue.
Iceman_mat wrote: »My hot take that will get downvoted is:
Not only are fake tanks needed but they are deserved by the very community that complains about them.
Between people running ahead of said tank, running away from said tank (and heals), not doing mechanics, ignoring res or just plainly not doing enough dps...."fake tanks" are the forgone conclusion to all of that.
If anyone who actually plays a tank hasn't been picked up by a guild or just que's with friends, then like myself are probably working towards solo dungeon runs.
Only thing you have to deal with in those are cc mechanics, which you can avoid by just running low cc dungeons.
-cheers
Iceman_mat wrote: »My hot take that will get downvoted is:
Not only are fake tanks needed but they are deserved by the very community that complains about them.
Between people running ahead of said tank, running away from said tank (and heals), not doing mechanics, ignoring res or just plainly not doing enough dps...."fake tanks" are the forgone conclusion to all of that.
If anyone who actually plays a tank hasn't been picked up by a guild or just que's with friends, then like myself are probably working towards solo dungeon runs.
Only thing you have to deal with in those are cc mechanics, which you can avoid by just running low cc dungeons.
-cheers
Any race, any alliance was a terrible idea that took away people actually having to make a choice and have pride in their faction
SidraWillowsky wrote: »Iceman_mat wrote: »My hot take that will get downvoted is:
Not only are fake tanks needed but they are deserved by the very community that complains about them.
Between people running ahead of said tank, running away from said tank (and heals), not doing mechanics, ignoring res or just plainly not doing enough dps...."fake tanks" are the forgone conclusion to all of that.
If anyone who actually plays a tank hasn't been picked up by a guild or just que's with friends, then like myself are probably working towards solo dungeon runs.
Only thing you have to deal with in those are cc mechanics, which you can avoid by just running low cc dungeons.
-cheers
Fake tanks are what go us into this mess in the first place. Nowadays I get more fake tanks than I do legit tanks, and people just sprint ahead of them because... why wait for another DPS, I guess? They get so used to this that it seems to have just become the norm for people to run ahead with no consideration for the rest of the group, even when people are actually specced for the role they queued for. I now see people doing this neat thing where they run through and try to pull all mobs to a boss to fight them all at once. It both 1. doesn't work in some of the more difficult vet dungeons, and everyone wipes, and/or 2. keeps me in a perpetual in-combat state for the entire damn dungeon.
Pug dungeons used to be a lot of fun most of the time, even with groups that may have struggled. Everyone was correctly specced and people actually talked to each other in group chat (hell, even just saying "hi" at the start), so it was possible to create a sense of camaraderie.
These days, I won't even pug normal dungeons. Other players' behavior is atrocious. God help the newer player who gets into these awful groups...
Agenericname wrote: »SidraWillowsky wrote: »Iceman_mat wrote: »My hot take that will get downvoted is:
Not only are fake tanks needed but they are deserved by the very community that complains about them.
Between people running ahead of said tank, running away from said tank (and heals), not doing mechanics, ignoring res or just plainly not doing enough dps...."fake tanks" are the forgone conclusion to all of that.
If anyone who actually plays a tank hasn't been picked up by a guild or just que's with friends, then like myself are probably working towards solo dungeon runs.
Only thing you have to deal with in those are cc mechanics, which you can avoid by just running low cc dungeons.
-cheers
Fake tanks are what go us into this mess in the first place. Nowadays I get more fake tanks than I do legit tanks, and people just sprint ahead of them because... why wait for another DPS, I guess? They get so used to this that it seems to have just become the norm for people to run ahead with no consideration for the rest of the group, even when people are actually specced for the role they queued for. I now see people doing this neat thing where they run through and try to pull all mobs to a boss to fight them all at once. It both 1. doesn't work in some of the more difficult vet dungeons, and everyone wipes, and/or 2. keeps me in a perpetual in-combat state for the entire damn dungeon.
Pug dungeons used to be a lot of fun most of the time, even with groups that may have struggled. Everyone was correctly specced and people actually talked to each other in group chat (hell, even just saying "hi" at the start), so it was possible to create a sense of camaraderie.
These days, I won't even pug normal dungeons. Other players' behavior is atrocious. God help the newer player who gets into these awful groups...
Thats debatable.
I believe what they're saying is that tanks are adversely effected by the antics of DDs and healers. Some tanks enjoy their role. When you zone in and they're at the boss already, or they rush ahead and make a big mess of the pull, what was the point of you being there in the first place?
The inevitable outcome to a scenario where tanks either arent needed, or in some cases, arent wanted, is that they will find somewhere that they are, or play a different role.
I think an argument could made that fake tanks are the result of several factors not necessarily the cause of them.
Dragonredux wrote: »If Engulfing Flames and Stagger didn't exist, DK tanks would get dropped off the face of Tamriel. Besides Iron Skin, I really don't get where their so called "tankiness" comes from.
Agenericname wrote: »SidraWillowsky wrote: »Iceman_mat wrote: »My hot take that will get downvoted is:
Not only are fake tanks needed but they are deserved by the very community that complains about them.
Between people running ahead of said tank, running away from said tank (and heals), not doing mechanics, ignoring res or just plainly not doing enough dps...."fake tanks" are the forgone conclusion to all of that.
If anyone who actually plays a tank hasn't been picked up by a guild or just que's with friends, then like myself are probably working towards solo dungeon runs.
Only thing you have to deal with in those are cc mechanics, which you can avoid by just running low cc dungeons.
-cheers
Fake tanks are what go us into this mess in the first place. Nowadays I get more fake tanks than I do legit tanks, and people just sprint ahead of them because... why wait for another DPS, I guess? They get so used to this that it seems to have just become the norm for people to run ahead with no consideration for the rest of the group, even when people are actually specced for the role they queued for. I now see people doing this neat thing where they run through and try to pull all mobs to a boss to fight them all at once. It both 1. doesn't work in some of the more difficult vet dungeons, and everyone wipes, and/or 2. keeps me in a perpetual in-combat state for the entire damn dungeon.
Pug dungeons used to be a lot of fun most of the time, even with groups that may have struggled. Everyone was correctly specced and people actually talked to each other in group chat (hell, even just saying "hi" at the start), so it was possible to create a sense of camaraderie.
These days, I won't even pug normal dungeons. Other players' behavior is atrocious. God help the newer player who gets into these awful groups...
Thats debatable.
I believe what they're saying is that tanks are adversely effected by the antics of DDs and healers. Some tanks enjoy their role. When you zone in and they're at the boss already, or they rush ahead and make a big mess of the pull, what was the point of you being there in the first place?
The inevitable outcome to a scenario where tanks either arent needed, or in some cases, arent wanted, is that they will find somewhere that they are, or play a different role.
I think an argument could made that fake tanks are the result of several factors not necessarily the cause of them.
Dragonredux wrote: »If Engulfing Flames and Stagger didn't exist, DK tanks would get dropped off the face of Tamriel. Besides Iron Skin, I really don't get where their so called "tankiness" comes from.
Dragonredux wrote: »If Engulfing Flames and Stagger didn't exist, DK tanks would get dropped off the face of Tamriel. Besides Iron Skin, I really don't get where their so called "tankiness" comes from.
lol the tanky ultimate, skills and passives makes DK 1 of the best standalone tanks that don't need support. I can slot inner beast on my dps DK and switch 2 skills to be a solid tank without sword and shield
1) Endeavor rewards are too low to focus on it. I have 1000 coins already just by playing the game. Kind of a waste of time to focus on them IMO.
2) Litterally gueued for vet FG2, had a fake tank and fake healer, second boss killed fake healer so he left, and the other two kept dying so I left... Something needs to be done, litterally that should never happen. If healer slotted one or two heals and tank slotted a taunt and just blocked, we would be fine. For some reason that's too much to ask for...
Freeflyer212 wrote: »Dragonredux wrote: »If Engulfing Flames and Stagger didn't exist, DK tanks would get dropped off the face of Tamriel. Besides Iron Skin, I really don't get where their so called "tankiness" comes from.
lol the tanky ultimate, skills and passives makes DK 1 of the best standalone tanks that don't need support. I can slot inner beast on my dps DK and switch 2 skills to be a solid tank without sword and shield
I didn't know that was possible! I have to try with mines.
OutLaw_Nynx wrote: »Target dummies give people a false sense of being good.
I’ve met people with 100k DPS that just don’t know or care about mechanics in trials or dungeons. Like… you ain’t doing us good by being dead.
OutLaw_Nynx wrote: »Target dummies give people a false sense of being good.
I’ve met people with 100k DPS that just don’t know or care about mechanics in trials or dungeons. Like… you ain’t doing us good by being dead.