NeillMcAttack wrote: »The fact that blastbones currently procs both ranged and melee supremacy means that the class also get the best use out of one of the stronger sets added to the game recently.
Blastbones is a ranged ability that deals direct damage in an AOE, yet it can’t be avoided because reasons. It is an abomination of a skill, that is nigh on impossible to defend against. Make it a projectile that can be dodged, or an AOE ground target ability, and maybe then it will be balanced.
Artemis_X_ wrote: »Thats not the impression esologs gives.
Artemis_X_ wrote: »Thats not the impression esologs gives.
It should have been clear that this is not a PvE related topic
Artemis_X_ wrote: »Artemis_X_ wrote: »Thats not the impression esologs gives.
It should have been clear that this is not a PvE related topic
It should yep.
Artemis_X_ wrote: »[snip]
Artemis_X_ wrote: »Artemis_X_ wrote: »Thats not the impression esologs gives.
It should have been clear that this is not a PvE related topic
It should yep.
I'm sorry if reading the sentence "fighting a stamina necromancer ment that either no one would die or the person not playing necro would die" isn't enough for you to understand that this is PvP related.
Artemis_X_ wrote: »Artemis_X_ wrote: »Thats not the impression esologs gives.
It should have been clear that this is not a PvE related topic
It should yep.
I'm sorry if reading the sentence "fighting a stamina necromancer ment that either no one would die or the person not playing necro would die" isn't enough for you to understand that this is PvP related.
There is no such thing as a PvP only thread. Unless the change is done by battle spirit (or whatever), what changes you propose effects PvE as well. Or do you think requesting “a complete rework of the class” somehow does not affect pve.
Artemis_X_ wrote: »Artemis_X_ wrote: »Thats not the impression esologs gives.
It should have been clear that this is not a PvE related topic
It should yep.
I'm sorry if reading the sentence "fighting a stamina necromancer ment that either no one would die or the person not playing necro would die" isn't enough for you to understand that this is PvP related.
There is no such thing as a PvP only thread. Unless the change is done by battle spirit (or whatever), what changes you propose effects PvE as well. Or do you think requesting “a complete rework of the class” somehow does not affect pve.
Every explanation in the initial post is focused on PvP, it's self explanatory that in a game with no separation between PvP and PvE changes will affect both sides although not in the same way.
Artemis_X_ wrote: »Artemis_X_ wrote: »Thats not the impression esologs gives.
It should have been clear that this is not a PvE related topic
It should yep.
I'm sorry if reading the sentence "fighting a stamina necromancer ment that either no one would die or the person not playing necro would die" isn't enough for you to understand that this is PvP related.
There is no such thing as a PvP only thread. Unless the change is done by battle spirit (or whatever), what changes you propose effects PvE as well. Or do you think requesting “a complete rework of the class” somehow does not affect pve.
Every explanation in the initial post is focused on PvP, it's self explanatory that in a game with no separation between PvP and PvE changes will affect both sides although not in the same way.
Yes, so if someone posts a concern related to how your changes effect pve, they cannot be dismissed by stating this thread is only about how necromancers perform in pvp.
Artemis_X_ wrote: »Artemis_X_ wrote: »Thats not the impression esologs gives.
It should have been clear that this is not a PvE related topic
It should yep.
I'm sorry if reading the sentence "fighting a stamina necromancer ment that either no one would die or the person not playing necro would die" isn't enough for you to understand that this is PvP related.
There is no such thing as a PvP only thread. Unless the change is done by battle spirit (or whatever), what changes you propose effects PvE as well. Or do you think requesting “a complete rework of the class” somehow does not affect pve.
Every explanation in the initial post is focused on PvP, it's self explanatory that in a game with no separation between PvP and PvE changes will affect both sides although not in the same way.
Yes, so if someone posts a concern related to how your changes effect pve, they cannot be dismissed by stating this thread is only about how necromancers perform in pvp.
No one has posted any concerns about those changes tho.
There was only an attempt to dismiss this post by referring to useage stats in PvE from Esologs.
Artemis_X_ wrote: »Artemis_X_ wrote: »Thats not the impression esologs gives.
It should have been clear that this is not a PvE related topic
It should yep.
I'm sorry if reading the sentence "fighting a stamina necromancer ment that either no one would die or the person not playing necro would die" isn't enough for you to understand that this is PvP related.
There is no such thing as a PvP only thread. Unless the change is done by battle spirit (or whatever), what changes you propose effects PvE as well. Or do you think requesting “a complete rework of the class” somehow does not affect pve.
Every explanation in the initial post is focused on PvP, it's self explanatory that in a game with no separation between PvP and PvE changes will affect both sides although not in the same way.
Yes, so if someone posts a concern related to how your changes effect pve, they cannot be dismissed by stating this thread is only about how necromancers perform in pvp.
No one has posted any concerns about those changes tho.
There was only an attempt to dismiss this post by referring to useage stats in PvE from Esologs.
Which is a way of measuring the effectiveness of attacks in PvE.
If an attack is OVER performing in PvP but UNDER (or at least evenly) performing in PvE, the solution is not to nerf PvE. This is your topic. Think of a way to modify Necro's attacks that does not further hurt PvE effectiveness.
This right here is why "pvpers" are disliked. Has anyone thought instead of nerf maybe just maybe bring the other classes up to par? Fir the longest time it was stamblade op with snipe. Then templar with jabs ' dk with ungodly tank and now its necro. Granted BB can be a bit OP in situations most of the time its a player issue.(lack of knowledge, tactics or even build) i have fought many necros with little issue unless im unprepared.
This right here is why "pvpers" are disliked. Has anyone thought instead of nerf maybe just maybe bring the other classes up to par? Fir the longest time it was stamblade op with snipe. Then templar with jabs ' dk with ungodly tank and now its necro. Granted BB can be a bit OP in situations most of the time its a player issue.(lack of knowledge, tactics or even build) i have fought many necros with little issue unless im unprepared.
Girl_Number8 wrote: »Is it that time again Bohn 😆
Ragnaroek93 wrote: »Necro and Warden are the main reasons (beside performance) why I don't want to play this game anymore tbh. While I agree that the magicka version of Necro is problematic and not healthy for the game I think it's safe to say that stamcro is the true offender in the current meta. It has the better spammable (Dizzy), one of the best executes in the game, 10% mitigation while having even more hot healing than magcro and perma major defile on top of that which is just lol (even tho defile got nerfed this is just wtf devs).
I don't get how stamcro is allowed to counter healing and dodge with a hard hitting semi spammable skill while lots of classes aren't even allowed to have any counters against dodge/healing/block at all. Also the class is so tanky that it's just a joke while still having a ton of peak burst which is enough to kill pretty much everything which isn't a tank (same goes for stamden but at least they nerfed Arctic a bit). There's literally not a single class or counter which is good against necro, the only "counter" is to zerg them down. Having specs which are that tanky in PvP is extremely unhealthy for the game since being (almost) immortal in any 1v1 scenario completely eliminates the purpose of PvP. Duels for example got completely annihilated by these two specs and sadly that not the only scenario in which Necro is overperforming (I honestly can't think of any scenario in which a Necro is doing bad...).
Just give Necros and Wardens their GO rank and ban them from PvP thx.