Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
[Question for Z] Furniture Weapons and Armors
My question is simple and I do hope for some kind of answer. How hard would it be, on a programmatic level, to implement weapon and armor crafting but as furniture’s? We can craft weapons and armors already by learning the motifs, but instead have the option to craft it as a furniture instead of a usable item.
Or is there another reason this haven’t been implemented already? It really make no sense that this isn’t a thing that is already implemented considering the enormous housing perspective of the game.