Freeflyer212 wrote: »A test for queuing for vet?
spartaxoxo wrote: »Freeflyer212 wrote: »A test for queuing for vet?
Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.
Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.
Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.
DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.
Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
Freeflyer212 wrote: »spartaxoxo wrote: »Freeflyer212 wrote: »A test for queuing for vet?
Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.
Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.
Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.
DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.
Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.
It's different pressures when it's you and AI vs working as a single unit with actual people.
spartaxoxo wrote: »Freeflyer212 wrote: »spartaxoxo wrote: »Freeflyer212 wrote: »A test for queuing for vet?
Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.
Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.
Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.
DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.
Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.
It's different pressures when it's you and AI vs working as a single unit with actual people.
Other games have implemented such a thing. And practice runs don't solve the problem, as those are avaiable right now. Human beings are notoriously awful at evaluating their own performance.
A private instance of only npc teammates means that the person receives an private, non-judgmental and objective evaluation of their performance and what they can do to improve. Allowing other people to influence results don't allow for that because some group can bypass the dps check while carrying a friend who will not be able to pass it without them. That person then queues without even knowing they aren't yet good enough to contribute to vet.
I was inspired by similar systems in other mmos.
amm7sb14_ESO wrote: »My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.
amm7sb14_ESO wrote: »My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.
spartaxoxo wrote: »
Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.
Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.
Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.
DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.
Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
Freeflyer212 wrote: »spartaxoxo wrote: »Freeflyer212 wrote: »spartaxoxo wrote: »Freeflyer212 wrote: »A test for queuing for vet?
Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.
Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.
Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.
DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.
Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.
It's different pressures when it's you and AI vs working as a single unit with actual people.
Other games have implemented such a thing. And practice runs don't solve the problem, as those are avaiable right now. Human beings are notoriously awful at evaluating their own performance.
A private instance of only npc teammates means that the person receives an private, non-judgmental and objective evaluation of their performance and what they can do to improve. Allowing other people to influence results don't allow for that because some group can bypass the dps check while carrying a friend who will not be able to pass it without them. That person then queues without even knowing they aren't yet good enough to contribute to vet.
I was inspired by similar systems in other mmos.
Well to be fair, i've not played much MMO's so I wouldn't really know about such a system. But I wouldn't want a hard barrier to put up that prevents one from trying vet unless they pass a certain skill level.
spartaxoxo wrote: »Freeflyer212 wrote: »spartaxoxo wrote: »Freeflyer212 wrote: »spartaxoxo wrote: »Freeflyer212 wrote: »A test for queuing for vet?
Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.
Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.
Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.
DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.
Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.
It's different pressures when it's you and AI vs working as a single unit with actual people.
Other games have implemented such a thing. And practice runs don't solve the problem, as those are avaiable right now. Human beings are notoriously awful at evaluating their own performance.
A private instance of only npc teammates means that the person receives an private, non-judgmental and objective evaluation of their performance and what they can do to improve. Allowing other people to influence results don't allow for that because some group can bypass the dps check while carrying a friend who will not be able to pass it without them. That person then queues without even knowing they aren't yet good enough to contribute to vet.
I was inspired by similar systems in other mmos.
Well to be fair, i've not played much MMO's so I wouldn't really know about such a system. But I wouldn't want a hard barrier to put up that prevents one from trying vet unless they pass a certain skill level.
It would only effect queue, can still enter with friends or guildmates without queuing. It's not really fair to the other people in queue if the person isn't able to do the bare minimum of their job. It means they are forced to carry the person or kick them.
And kicking people leads to a lot of hurt feelings. Better an npc tells you ahead of time and gives you the information you need to improve. Not that different than single player games where you have to beat a boss to get to the next level. And the bars I set were all pretty low.
I wish there were only daily or weekly endevors.
"Are you playing a game?" "Nope! Working my second shift!"Tenthirty2 wrote: »I wish there were only daily or weekly endevors.
This.
I'd be happier with only weeklies tbh, Take whatever the daily totals for the week would be and wrap them up inside a weekly challenge.
So same amount of seals in 7 days, but if there was a night where you'd rather do something else you wouldn't feel like you were missing out on chances to earn seals.
Doing the daily endevs on top of the other dailies I already do is feeling more and more like a side-job rather than gaming.
And before someone says it, just don't.
YES, I know no one is forcing me to do all the dailies, etc.
But when a mount or something costs a RIDICULOUSLY high number of seals then if you want it, you need every seal you can get.
I'm not going to play the Crown Crate gamble game and I don't have tons of monies to throw at crowns either.
So earning seals is the way for me and of course like everything else it's a mini-grind. I just wish it was more spread out.
Not sure this would get the results you want. Plenty of players can hit a high DPS on a practice dummy but fall apart the first time something hits them back. I'm guessing would be same with tanks and healers. When things get a little chaotic that test isn't going to be much good.spartaxoxo wrote: »Freeflyer212 wrote: »A test for queuing for vet?
Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.
Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.
Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.
DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.
Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
Not sure this would get the results you want. Plenty of players can hit a high DPS on a practice dummy but fall apart the first time something hits them back. I'm guessing would be same with tanks and healers. When things get a little chaotic that test isn't going to be much good.spartaxoxo wrote: »Freeflyer212 wrote: »A test for queuing for vet?
Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.
Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.
Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.
DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.
Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
Also will not stop fake tanks and fake healers. They will pass the test then go back to their DPS build and queue for their fake role.
Would be nice to have a few advanced tutorials for players that want to do them but not sure we want something forced on players.
amm7sb14_ESO wrote: »Hot takes:
-I don't want any sort of barrier preventing people from being able to queue for dungeons. People can't learn to play unless they actually get into the content and do it. The community needs to be better and stop rushing through content, and if they want other players to be up to a certain standard, then they need to step up and start teaching that content and working together as a team, instead of gatekeeping.
-I hate the short hand terminology for this game. I.E.: "magcro", "stamplar", "magden", etc. I can't stand this terminology and I will never use it.
amm7sb14_ESO wrote: »Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.
amm7sb14_ESO wrote: »Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.
amm7sb14_ESO wrote: »Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.
Ganking and stealth pvp in general attracts the nastiest of players. Can't tell you how many hate messages I've gotten after someone failed to gank me or died after roll dodging and cloaking around a tower for three years straight.
amm7sb14_ESO wrote: »Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.
Ganking and stealth pvp in general attracts the nastiest of players. Can't tell you how many hate messages I've gotten after someone failed to gank me or died after roll dodging and cloaking around a tower for three years straight.
Really? I've been mostly stealth ganking this MYM and if I don't kill someone in that initial burst I know I'm probably dead. It is high risk, high reward. NB gankers should know that...
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.
Ganking and stealth pvp in general attracts the nastiest of players. Can't tell you how many hate messages I've gotten after someone failed to gank me or died after roll dodging and cloaking around a tower for three years straight.
Really? I've been mostly stealth ganking this MYM and if I don't kill someone in that initial burst I know I'm probably dead. It is high risk, high reward. NB gankers should know that...
But it's not high risk tho. It's actually pretty low risk. You're picking off people who can't defend themselves. It tells me that the person doing it isn't capable of fighting someone face to face and has to sucker punch them from behind and then run away.
It's not high risk. It's cowardly tactics.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
amm7sb14_ESO wrote: »My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.