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What's your hot take?

spartaxoxo
spartaxoxo
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My current hot take (controversial opinion) is that endeavors are mostly really easy and quick, and more or less exactly what I expected. Even the ones I don't like have an alternative. And I'm glad that ZOS has included dlc content because just base game overland stuff all the time would make it more boring.

I also think there should be a test before queueing for Vet.

Your move.
  • Freeflyer212
    Freeflyer212
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    A test for queuing for vet?
  • spartaxoxo
    spartaxoxo
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    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
    Edited by spartaxoxo on July 3, 2021 5:50PM
  • GetAgrippa
    GetAgrippa
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    Vat 2H wasn't nerfed enough. Nearly every stam player in bgs is using it and it needs another nerf
    or give mag melee toons a weapon that has equivalent free, instant burst.
  • Freeflyer212
    Freeflyer212
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    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.

    That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.

    It's different pressures when it's you and AI vs working as a single unit with actual people.
    Edited by Freeflyer212 on July 3, 2021 6:02PM
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.

    That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.

    It's different pressures when it's you and AI vs working as a single unit with actual people.

    Other games have implemented such a thing. And practice runs don't solve the problem, as those are avaiable right now. Human beings are notoriously awful at evaluating their own performance.

    A private instance of only npc teammates means that the person receives an private, non-judgmental and objective evaluation of their performance and what they can do to improve. Allowing other people to influence results don't allow for that because some group can bypass the dps check while carrying a friend who will not be able to pass it without them. That person then queues without even knowing they aren't yet good enough to contribute to vet.

    I was inspired by similar systems in other mmos.
    Edited by spartaxoxo on July 3, 2021 6:07PM
  • amm7sb14_ESO
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    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.
  • Freeflyer212
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.

    That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.

    It's different pressures when it's you and AI vs working as a single unit with actual people.

    Other games have implemented such a thing. And practice runs don't solve the problem, as those are avaiable right now. Human beings are notoriously awful at evaluating their own performance.

    A private instance of only npc teammates means that the person receives an private, non-judgmental and objective evaluation of their performance and what they can do to improve. Allowing other people to influence results don't allow for that because some group can bypass the dps check while carrying a friend who will not be able to pass it without them. That person then queues without even knowing they aren't yet good enough to contribute to vet.

    I was inspired by similar systems in other mmos.

    Well to be fair, i've not played much MMO's so I wouldn't really know about such a system. But I wouldn't want a hard barrier to put up that prevents one from trying vet unless they pass a certain skill level.
  • Freeflyer212
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    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    I agree wholeheartedly! I stopped going for meta because the one time I actually did get what I wanted, it dawned on me the endless hours I wasted of grinding for the correct gear, dealing with groups who devolved into shouting matches, people treating newcomers poorly, and the rng, or people who only trade you if you give them a *** ton of gold in return. It's just not worth it.

    I didn't feel any joy at the end. Just relief and then boredom because once you get the meta gear, there's little reason to do anything else unless you are in it for completion sake.
  • whitecrow
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    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    Agreed! Just let us have fun with the sets we like.
  • TwinLamps
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    I wish there were only daily or weekly endevors.
    Awake, but at what cost
  • Ingenon
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    spartaxoxo wrote: »

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.

    Thanks for posting this! Hopefully ZOS will implement this in ESO someday.
  • ssewallb14_ESO
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    Arctic wind was fine actually, and mostly a byproduct of the proc meta rather than an issue with the skill itself.
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.

    That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.

    It's different pressures when it's you and AI vs working as a single unit with actual people.

    Other games have implemented such a thing. And practice runs don't solve the problem, as those are avaiable right now. Human beings are notoriously awful at evaluating their own performance.

    A private instance of only npc teammates means that the person receives an private, non-judgmental and objective evaluation of their performance and what they can do to improve. Allowing other people to influence results don't allow for that because some group can bypass the dps check while carrying a friend who will not be able to pass it without them. That person then queues without even knowing they aren't yet good enough to contribute to vet.

    I was inspired by similar systems in other mmos.

    Well to be fair, i've not played much MMO's so I wouldn't really know about such a system. But I wouldn't want a hard barrier to put up that prevents one from trying vet unless they pass a certain skill level.

    It would only effect queue, can still enter with friends or guildmates without queuing. It's not really fair to the other people in queue if the person isn't able to do the bare minimum of their job. It means they are forced to carry the person or kick them.

    And kicking people leads to a lot of hurt feelings. Better an npc tells you ahead of time and gives you the information you need to improve. Not that different than single player games where you have to beat a boss to get to the next level. And the bars I set were all pretty low.
    Edited by spartaxoxo on July 3, 2021 6:57PM
  • Freeflyer212
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.

    That sounds a bit difficult to implement. Maybe instead just create vet practice dungeons that people 4 people can join and do test runs. That way they can keep working at whatever their roles are till they feel confidant enough to do vet runs.

    It's different pressures when it's you and AI vs working as a single unit with actual people.

    Other games have implemented such a thing. And practice runs don't solve the problem, as those are avaiable right now. Human beings are notoriously awful at evaluating their own performance.

    A private instance of only npc teammates means that the person receives an private, non-judgmental and objective evaluation of their performance and what they can do to improve. Allowing other people to influence results don't allow for that because some group can bypass the dps check while carrying a friend who will not be able to pass it without them. That person then queues without even knowing they aren't yet good enough to contribute to vet.

    I was inspired by similar systems in other mmos.

    Well to be fair, i've not played much MMO's so I wouldn't really know about such a system. But I wouldn't want a hard barrier to put up that prevents one from trying vet unless they pass a certain skill level.

    It would only effect queue, can still enter with friends or guildmates without queuing. It's not really fair to the other people in queue if the person isn't able to do the bare minimum of their job. It means they are forced to carry the person or kick them.

    And kicking people leads to a lot of hurt feelings. Better an npc tells you ahead of time and gives you the information you need to improve. Not that different than single player games where you have to beat a boss to get to the next level. And the bars I set were all pretty low.

    Ok fair enough. Consider my takes withdrawn. No I'm not being sarcastic. I really mean fair enough.
  • Tenthirty2
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    TwinLamps wrote: »
    I wish there were only daily or weekly endevors.

    This.
    I'd be happier with only weeklies tbh, Take whatever the daily totals for the week would be and wrap them up inside a weekly challenge.
    So same amount of seals in 7 days, but if there was a night where you'd rather do something else you wouldn't feel like you were missing out on chances to earn seals.
    Doing the daily endevs on top of the other dailies I already do is feeling more and more like a side-job rather than gaming.

    And before someone says it, just don't.
    YES, I know no one is forcing me to do all the dailies, etc.
    But when a mount or something costs a RIDICULOUSLY high number of seals then if you want it, you need every seal you can get.
    I'm not going to play the Crown Crate gamble game and I don't have tons of monies to throw at crowns either.

    So earning seals is the way for me and of course like everything else it's a mini-grind. I just wish it was more spread out.
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • Freeflyer212
    Freeflyer212
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    Tenthirty2 wrote: »
    TwinLamps wrote: »
    I wish there were only daily or weekly endevors.

    This.
    I'd be happier with only weeklies tbh, Take whatever the daily totals for the week would be and wrap them up inside a weekly challenge.
    So same amount of seals in 7 days, but if there was a night where you'd rather do something else you wouldn't feel like you were missing out on chances to earn seals.
    Doing the daily endevs on top of the other dailies I already do is feeling more and more like a side-job rather than gaming.

    And before someone says it, just don't.
    YES, I know no one is forcing me to do all the dailies, etc.
    But when a mount or something costs a RIDICULOUSLY high number of seals then if you want it, you need every seal you can get.
    I'm not going to play the Crown Crate gamble game and I don't have tons of monies to throw at crowns either.

    So earning seals is the way for me and of course like everything else it's a mini-grind. I just wish it was more spread out.
    "Are you playing a game?" "Nope! Working my second shift!"
  • kargen27
    kargen27
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    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
    Not sure this would get the results you want. Plenty of players can hit a high DPS on a practice dummy but fall apart the first time something hits them back. I'm guessing would be same with tanks and healers. When things get a little chaotic that test isn't going to be much good.
    Also will not stop fake tanks and fake healers. They will pass the test then go back to their DPS build and queue for their fake role.
    Would be nice to have a few advanced tutorials for players that want to do them but not sure we want something forced on players.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    kargen27 wrote: »
    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
    Not sure this would get the results you want. Plenty of players can hit a high DPS on a practice dummy but fall apart the first time something hits them back. I'm guessing would be same with tanks and healers. When things get a little chaotic that test isn't going to be much good.
    Also will not stop fake tanks and fake healers. They will pass the test then go back to their DPS build and queue for their fake role.
    Would be nice to have a few advanced tutorials for players that want to do them but not sure we want something forced on players.

    The test isn't to determine whether someone is a good or bad player. It's to determine if on paper they can do the dungeon. This way there's at least the potential to try and teach them in dungeon rather than disband. A 5k dps that can't pass the dps test no matter bow closely they follow the mechanics can't be taught while doing the dungeon. They have deeper problems with their build that can't be fixed in a single dungeon run. A 15k dps that can pass the dps checks but just doesn't understand the mechanic, can be taught how to do the fight if they are willing to learn.

    The test is to ensure everyone has the potential to fulfil their task, not guarantee an outcome. Same as it is in other games with a similar system. The vast majority of players will keep a taunt or heal or bar or won't swap to a bad dps build. Because then it becomes the path of least resistance. And most people are doing those things to avoid waiting, not to intentionally ruin runs.

    It works well in other games and no reason to think it wouldn't here.
    Edited by spartaxoxo on July 3, 2021 7:42PM
  • RogueShark
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    Hot take:

    It's okay to only like PvP or only like PvE. It's okay to only like casual content or only like hardcore end-game content.
    It's not okay to insult and belittle people who enjoy aspects of the game that you do not. We all play the same game and we're all here to have fun. You're not better than anyone else because of your video gaming preferences. Making snide remarks about your fellow players doesn't actually result in positive changes.

    I'm so sick of the "PvP vs PvE" or "casual vs 'elitist'" mentality crap on these forums lol.

    (Note this isn't directed at OP or a particular individual at all; just a common theme I've seen a lot over the years, one group of players blaming another for everything they don't like.)
    PC NA
    Will heal DPS for memes.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Hot takes:

    -I don't want any sort of barrier preventing people from being able to queue for dungeons. People can't learn to play unless they actually get into the content and do it. The community needs to be better and stop rushing through content, and if they want other players to be up to a certain standard, then they need to step up and start teaching that content and working together as a team, instead of gatekeeping.

    -I hate the short hand terminology for this game. I.E.: "magcro", "stamplar", "magden", etc. I can't stand this terminology and I will never use it.
    Edited by amm7sb14_ESO on July 4, 2021 12:38AM
  • Freeflyer212
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    Hot takes:

    -I don't want any sort of barrier preventing people from being able to queue for dungeons. People can't learn to play unless they actually get into the content and do it. The community needs to be better and stop rushing through content, and if they want other players to be up to a certain standard, then they need to step up and start teaching that content and working together as a team, instead of gatekeeping.

    -I hate the short hand terminology for this game. I.E.: "magcro", "stamplar", "magden", etc. I can't stand this terminology and I will never use it.

    Oh yeah. The community could use some work. Once they get to they forget the they were once on the bottom and treat newcomers terribly sometimes. Sad Cycle.
  • Lumsdenml
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    Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.

    Sorry.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • jrgray93
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    Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.

    Ganking and stealth pvp in general attracts the nastiest of players. Can't tell you how many hate messages I've gotten after someone failed to gank me or died after roll dodging and cloaking around a tower for three years straight.
    EP: Slania Isara : Harambe Was an Inside Job
  • Lumsdenml
    Lumsdenml
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    jrgray93 wrote: »
    Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.

    Ganking and stealth pvp in general attracts the nastiest of players. Can't tell you how many hate messages I've gotten after someone failed to gank me or died after roll dodging and cloaking around a tower for three years straight.

    Really? I've been mostly stealth ganking this MYM and if I don't kill someone in that initial burst I know I'm probably dead. It is high risk, high reward. NB gankers should know that...
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • amm7sb14_ESO
    amm7sb14_ESO
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    Lumsdenml wrote: »
    jrgray93 wrote: »
    Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.

    Ganking and stealth pvp in general attracts the nastiest of players. Can't tell you how many hate messages I've gotten after someone failed to gank me or died after roll dodging and cloaking around a tower for three years straight.

    Really? I've been mostly stealth ganking this MYM and if I don't kill someone in that initial burst I know I'm probably dead. It is high risk, high reward. NB gankers should know that...

    But it's not high risk tho. It's actually pretty low risk. You're picking off people who can't defend themselves. It tells me that the person doing it isn't capable of fighting someone face to face and has to sucker punch them from behind and then run away.

    It's not high risk. It's cowardly tactics.
  • Linaleah
    Linaleah
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    Lumsdenml wrote: »
    jrgray93 wrote: »
    Another hot take: I have 0 respect for Imperial City gankers who sneak up on you in invis, try to gank, and then invis and run away if they can't kill you and have to face you straight up in a fair fight. Absolutely 0 respect for PVP'ers like that.

    Ganking and stealth pvp in general attracts the nastiest of players. Can't tell you how many hate messages I've gotten after someone failed to gank me or died after roll dodging and cloaking around a tower for three years straight.

    Really? I've been mostly stealth ganking this MYM and if I don't kill someone in that initial burst I know I'm probably dead. It is high risk, high reward. NB gankers should know that...

    But it's not high risk tho. It's actually pretty low risk. You're picking off people who can't defend themselves. It tells me that the person doing it isn't capable of fighting someone face to face and has to sucker punch them from behind and then run away.

    It's not high risk. It's cowardly tactics.

    All. OF. THIS.

    Hot Take. companions as a system is poorly thought through, companions themselves are shallow in terms of roleplay AND in terms of their performance. their AI is awful and getting them to even half usable state takes far too much grinding. why are they only leveling through fraction of kill xp and I think... some exploration xp, maybe? why are they not getting xp from quest turn ins?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • bmnoble
    bmnoble
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    PVP should be balanced with battlespirit, proc set scaling should be reversed and proc sets should Crit again in PVE.


    Every year people die due to the common everyday chemical substance oxidane we should ban it ;)
    The most common scientific reason for calling water oxidane is because water is a compound of 2-hydrogen and 1-Oxygen which get paired with each other having single bond i.e. H-O-H. Hence, As we all know here having single bond paired oxygen with hydrogen atom we use “-ane” as a suffix and called “Oxidane.” I was reminded of a bunch of people running a petition for this years ago, to test whether people would sign something they didn't understand or not
  • Tsar_Gekkou
    Tsar_Gekkou
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    Bad dps should be disparaged as much as bad tanks and bad healers. We have no problem talking about bad healers or tanks but everyone tries to make excuses for the skyrim stealth archer and light attack spammers.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • JayKwellen
    JayKwellen
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    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    You're arguing literally against humanity then.

    When you have options, some combination of those options will always be better than some other combination. Even if it's not a huge difference, even if it's only a couple of percent, some combination will be best unless there are no options at all and everybody wears the same thing and there is no choice.

    Some people will always want to be the best. Be it PvP or endgame PvE. People will find whatever combinations are most effective and use those combinations. Even if it's only 1-2% better, someone will find it and use it.

    The only way to stop this from happening would be to remove all gear and all racial traits. The only way there will never be a meta is if everyone is the same class, using the same skills, wearing the same gear. And if you've somehow reached that point, you're not even playing an MMO anymore.
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