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Just to be sure, this is the year of performance and improvements, right?

  • rauyran
    rauyran
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    I wish people would stop mis-stating it as the "year of performance improvements". What he actually said was that the balance of effort would be more toward performance and less toward features. So instead of spending 60% of time on features they might spend 50% and put that 10% toward improvements.
  • Arunei
    Arunei
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    rauyran wrote: »
    I wish people would stop mis-stating it as the "year of performance improvements". What he actually said was that the balance of effort would be more toward performance and less toward features. So instead of spending 60% of time on features they might spend 50% and put that 10% toward improvements.
    People are likely just confusing it with last year, which WAS touted as their "Year of Performance". Which we can all see how that's gone, given all the new nerfs/limitations and things they've introduced/attempted in the name of "performance", with no visible improvements to be seen from it all. Someone on the first page mentioned how load screens are fast now, except myself and others I've spoken to have had atrocious load times. Just yesterday I was stuck in a loading screen for a good ten minutes, one of my friends got hit with infinite load screens and stuff, other people I've talked to have long load screens.

    The worst thing about all this is the divide it causes. People will claim that because they don't have issues others bring up, it must be those peoples' internet or their hardware or something. But what those people either willingly or unwittingly ignore or overlook is the fact that if these problems were client-side most/all of the time, ZOS wouldn't be DOING all these "performance" things they have been for how long now. I'm not a computer whiz when it comes to IT and more technical aspects of setting up servers and all, but I'm fairly certain the reason some people experience issues and others don't is because it's various individual server blades making up the megaservers in general having issues, and not the entirety of the megaservers having issues. I assume individual blades communicate different groups of player data at any given time, and someone whose data is on a "good" server might not have problems, while someone whose data is on a "bad" one will be suffering the lag, the ping spikes, the stuttering, the desynchs, the disconnects, and so on. If I'm wrong feel free to correct me, but for now I'm certain this is why people may or may not have any of the various problems that DO exist on ZOS' side.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Ergele
    Ergele
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    I thought they were going to buy new servers?

    What happened to that?
  • sarahthes
    sarahthes
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    Ergele wrote: »
    I thought they were going to buy new servers?

    What happened to that?

    They also told us we likely wouldn't notice when they did. They may have already installed them...
  • MasterSpatula
    MasterSpatula
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    I don't know, man. Ability misfires are more common than ever, targeting is more glitchy than ever, and bar-swap hasn't been this unreliable since release.

    I'm forced to conclude that ZOS's idea of performance and mine may be opposites.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • techyeshic
    techyeshic
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    Yeah. That year of improvement started end of 2019. 1st quarter of 2020; performance took a noticeable hit and got worse. Pretty sure it was more for condensing down for Stadia than it was about giving players a better experience.
  • Kalik_Gold
    Kalik_Gold
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    The 2 years before the year of performance had better performance than since the year of performance, to me. But I only started playing in a non performance upgrade year of 2017.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • clearly
    clearly
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    Sarannah wrote: »
    Rossmann wrote: »
    Most of the performance issues i expect to be solved-patched are:

    1. Infamous overall Cyrodiil experience
    2. Most known dungeon and trial bugs-glitches
    3. Basic visual bugs-glitches
    Well, for starters you are confusing bugs and visual glitches with performance issues. Performance means faster loading screens, faster character loading times, fewer crashes, and the game running more smoothly. Bugs and graphical glitches are none of those, they are something else entirely. Basically things happening, that should not be happening. To compare it to a car, performance is about how fast and clean a car drives. And broken windows, broken seats, or anything else broken, would be bugs/graphical glitches. Tuning the engine, does not fix the broken windows.

    1: ZOS can't fix Cyrodiil without destroying PvP. PvPers like to spam buttons, max their attacks per second, and like to optimally use their counters(buffs/debuffs/scrolls/potions/etc). This is also why the performance is much much better during PvP events, there are more casual players taking up PvP spots. PvE'ers aren't doing all those things.

    2&3: Bugs and glitches do need to get fixed, but technically this isn't a performance issue. Even though it may look that way from our point of view. As something is not working, as it was supposed to be.

    About Cyrodiil: In my opinion ZOS should start experimenting with different types of PvP, not just with item sets as they have done. For example: Disabling light/heavy attacks completely, single-bar PvP, buffs from backbar skills are disabled instantly, etc. Maybe even with specific PvP pre-made characters/skillsets. I know many PvPers won't like changing any of those things, but it is worth trying, even as a temporary seperate mode. Maybe some will even catch on, or get more players to PvP.

    But performance-wise, the game has come a long way. Very fast loading screens, very fast character loading, less lag, etc. Besides Cyrodiil, the game is in a great performance spot right now.

    can you delete that
  • beer781993
    beer781993
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    [snip]

    It should complete when lags are gone and fps are stable. So approximately 10 years?

    [edited for baiting]
    Edited by ZOS_Icy on July 3, 2021 1:31PM
  • GlorphNoldorin
    GlorphNoldorin
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    2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.

    Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.

    So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.

    I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.


    On what criteria do you base this conclusion? On any objective criteria ......how the game actually plays......bugs- resource drain, aoes not functioning...list goes on, lag, block not working reliably, skills lack of firing, .....the game is significantly worse in pve as well as pvp.

    You comments sound just like zos, performance improvements are always coming next patch. If you are flower picking well, the game is not noticeably worse and so the majority of eso players can tolerate the performance such as it is.
  • Jaraal
    Jaraal
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    If you are flower picking well, the game is not noticeably worse and so the majority of eso players can tolerate the performance such as it is.

    I've actually had lag picking flowers. Also found bugged nodes buried in the ground, ridiculous drop rates (Mourning Dew), died trying to reach nodes (still not fixed in Blackreach), bugged weapons from Psijic Portals with zero damage enchants (got another one last night in Cyrodiil), now actually have to slot flower picking CPs instead of it being passive like before....



  • six2fall
    six2fall
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    Hey just because they are focusing on performance & balance doesnt mean they planned to improve either
  • Fhritz
    Fhritz
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    They'll change server soon you know, they announced it back in january
    https://clips.twitch.tv/AffluentSarcasticLatteDerp
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Rossmann
    Rossmann
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    Well, after seeing this year's MYM performance i am sure that ZOS ended PvP on their future planning long time ago. So i don't expect any improvements anymore.
  • danthemann5
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    Ergele wrote: »
    I thought they were going to buy new servers?

    What happened to that?

    They said 'new' servers. They did not say 'better' servers.
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

    "You know you don't have to be here right?" - ZOS_RichLambert
  • Dagre2
    Dagre2
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    Rukia541 wrote: »
    Rukia541 wrote: »
    2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.

    Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.

    So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.

    I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.

    Their server structure or coding is awful in ESO.

    GW2 don't lag at all in WvW which is the same as cyrodiil and supports 500 players per map. Just youtube a WvW fight, there is no lag with blobs of people on the screen millions of effects going off, tons of calculations w/e excuse you wanna use. In cyro, you will lag regardless of anyone on the screen, once the fighting starts even if its just a few players I feel it immediately. I've never got to play in cyro cuz of that crap, no idea why people waste their time playing a broken game in there.

    It always comes down to servers and $, clearly ZoS do not want to invest in good servers or tech. Neither does WoW for that matter.. that game can't even handle 40v40 anymore without insane delays. Its pathetic how cheap these people are in premium MMOs. If you think they can't fix this quickly then you are either uninformed or in denial.

    I can look up GW2 performance and I instantly am met with developer posts detailing the same exact problems ESO faces being complained about in December 2020. Furthermore, these issues have been ongoing and complained about for over a year and despite changes on the server-side the developers say they still haven’t been able to solve the problem.

    So idk how you can use GW2 as an example of great performance when their problems literally mirror that of ESO over the last year.

    Cool, play the game try it for yourself then compare, there's always going to be a select few with performance issues no matter what, have horrible PCs & internet, etc. GW2 is easily the best performing zerg content in the genre. Go do a
    Rukia541 wrote: »
    2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.

    Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.

    So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.

    I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.

    Their server structure or coding is awful in ESO.

    GW2 don't lag at all in WvW which is the same as cyrodiil and supports 500 players per map. Just youtube a WvW fight, there is no lag with blobs of people on the screen millions of effects going off, tons of calculations w/e excuse you wanna use. In cyro, you will lag regardless of anyone on the screen, once the fighting starts even if its just a few players I feel it immediately. I've never got to play in cyro cuz of that crap, no idea why people waste their time playing a broken game in there.

    It always comes down to servers and $, clearly ZoS do not want to invest in good servers or tech. Neither does WoW for that matter.. that game can't even handle 40v40 anymore without insane delays. Its pathetic how cheap these people are in premium MMOs. If you think they can't fix this quickly then you are either uninformed or in denial.

    I can look up GW2 performance and I instantly am met with developer posts detailing the same exact problems ESO faces being complained about in December 2020. Furthermore, these issues have been ongoing and complained about for over a year and despite changes on the server-side the developers say they still haven’t been able to solve the problem.

    So idk how you can use GW2 as an example of great performance when their problems literally mirror that of ESO over the last year.

    trump-mouth-saying-wrong-closeup.jpg

    actually, i just did that. installed it last night and i have a crappy 1.27mb/s download and was playing while downloading the game. we had 2 zergs hitting us(mag, of course they'll smack us 2 way) and i didn't even get half a second of skill lag the entire night. and it was reset night so we had 80 player queue in 3 maps, people hating desert so only 6 in queue there. so it was definitely packed full as usual on reset night.

    it felt so smooth after playing cyrodiil non stop past couple of weeks. i think i'll be doing what i like best in eso, solo content, in eso and when i want to have some world vs world vs world fun i'll just load gw2 up. to each their own but ive found the solution to my problem.

    oh man, the general fun banter they have in that chat, its night and day. so laid back and chill with a little spice of friendly smack talk. what a completely different atmosphere. on top of even newbies lasting more than 3 seconds.
    Edited by Dagre2 on July 3, 2021 1:33PM
  • trackdemon5512
    trackdemon5512
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    This all needs to be put into context:

    1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.

    2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.

    3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.

    4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.

    5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    This all needs to be put into context:

    1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.

    2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.

    3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.

    4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.

    5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.

    And yet it ran better in 2019 before the stadia patch u25 in January 2020. Sure they have made changes, but not generally to the games benefit. I don't think everything has been done with their consumers best interest. Such as adopting stadia and disregarding the impact it would have on the existing platforms.

    I do think the developers are passionate and care, but they aren't the ones who have got to make the decisions.

    The game runs terribly and it wasn't great before u25. I think they totally deceived us by getting us to redownload the entire game last year. They said they were removing excess code, but were clearly just moving it server side. The game has not functioned the same since. Client and server cannot agree what is happening or where anymore... I think it's performance was somewhat the industry standard before u25.

  • clearly
    clearly
    ✭✭✭
    This all needs to be put into context:

    1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.

    2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.

    3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.

    4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.

    5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.

    [snip]

    1) [snip](try vivec city in prime time, id like to know if you get a stable 100 fps with more than the lowest settings)

    2) perfect conditions do not exist. the game runs worse than it used to be, in every situation. pve, pvp, anything. memory leaks regularly come back, latency is in the 60-70+ range in overland when you live in the same country as the server (would be about 20 on any decently coded game)

    3) yeah so they added some extra effects like new dof/sharpening and that excuses the trials glitches and the ping increase in pvp? and because they changed some of the skills animations over the year, it is an entirely different game?

    4) so cyro had a much larger pop cap (we're talking 1k+) years ago and it ran better than the current 100v100v100 or so we have right now. i guess all of these 300 players had their internet downgraded in the meantime. also pvp is not fine in 'normal' circumstances. or i guess every death being desynced, block registering 50% of the time, dodge not dodging, position and aoe desyncs, target out of range, skills not going off is fine and normal. all a matter of perspective, after all.

    5) zenimax online studios has released a single game since its creation, which is eso. is it too much to ask that the game that everyone here paid for works normally?

    [edited for baiting/bashing]
    Edited by ZOS_Icy on July 5, 2021 10:19AM
  • esogamer2021
    esogamer2021
    ✭✭✭
    I don’t think the ( updates hardware ) they have promised will Make Much of. A difference to cryodill performance issues , people assumed they was getting new game severs which isn’t true they have to update the severe hardware because of the next gen console but we will have to wait and see I guess , been waiting 4 years already so what’s another 4 lol
  • eovogtb16_ESO
    eovogtb16_ESO
    ✭✭✭✭✭
    Last year was the year of performance.
  • merevie
    merevie
    ✭✭✭✭✭
    Standing in town pve-land. Cannot swap bars. Disconnected.
    No addons.
    Doing nothing.
  • trackdemon5512
    trackdemon5512
    ✭✭✭✭✭
    clearly wrote: »
    This all needs to be put into context:

    1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.

    2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.

    3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.

    4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.

    5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.

    [snip]

    1) [snip] (try vivec city in prime time, id like to know if you get a stable 100 fps with more than the lowest settings)

    2) perfect conditions do not exist. the game runs worse than it used to be, in every situation. pve, pvp, anything. memory leaks regularly come back, latency is in the 60-70+ range in overland when you live in the same country as the server (would be about 20 on any decently coded game)

    3) yeah so they added some extra effects like new dof/sharpening and that excuses the trials glitches and the ping increase in pvp? and because they changed some of the skills animations over the year, it is an entirely different game?

    4) so cyro had a much larger pop cap (we're talking 1k+) years ago and it ran better than the current 100v100v100 or so we have right now. i guess all of these 300 players had their internet downgraded in the meantime. also pvp is not fine in 'normal' circumstances. or i guess every death being desynced, block registering 50% of the time, dodge not dodging, position and aoe desyncs, target out of range, skills not going off is fine and normal. all a matter of perspective, after all.

    5) zenimax online studios has released a single game since its creation, which is eso. is it too much to ask that the game that everyone here paid for works normally?

    Cyro at launch is a far different thing from now. Back then you didn’t have as many possible effects all being calculated at once. Now a group has heals and buffs and debuffs from hundreds of sources. Nor was it proxy det ball group vs proxy det ball group with unlimited resources fighting within a place like Sej for an hour on hand.

    That’s a ton server side to do and it obviously can’t be done on the console because we’ve seen them crash over and over from just even taking a keep (post Summerset release).

    It’s no secret that when ESO launched it was not being viewed as a success. Tons of issues, poor player retention, sub par reviews meant that Zenimax itself could have just junked the entire game and cut its losses. Keeping it alive meant that CONSOLES ARE ESSENTIAL to keeping it going financially.

    And so it has evolved to the point it is today with quarterly DLC drops but code really still directed at PC but slapdashedly adapted for console. The game is under the hood developing into a multi platform functioning work but it still needs tweaks which are admittedly what the performance are: core stability adjustments rather than fixing every leak that comes along.

    Aside from issues like chat and random things like the recent inventory search bug the game is far more stable than it was at Summerset/Dragonhold, the latter DLC arguably destroying PS4 HDDs with constant blue screens. Is there work to do? Sure but calling out that advancements have been made is in no way stanning for ZOS.

    [edited to remove quote]
    Edited by ZOS_Icy on July 5, 2021 10:22AM
  • clearly
    clearly
    ✭✭✭
    clearly wrote: »
    This all needs to be put into context:

    1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.

    2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.

    3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.

    4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.

    5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.

    [snip]

    1) [snip] (try vivec city in prime time, id like to know if you get a stable 100 fps with more than the lowest settings)

    2) perfect conditions do not exist. the game runs worse than it used to be, in every situation. pve, pvp, anything. memory leaks regularly come back, latency is in the 60-70+ range in overland when you live in the same country as the server (would be about 20 on any decently coded game)

    3) yeah so they added some extra effects like new dof/sharpening and that excuses the trials glitches and the ping increase in pvp? and because they changed some of the skills animations over the year, it is an entirely different game?

    4) so cyro had a much larger pop cap (we're talking 1k+) years ago and it ran better than the current 100v100v100 or so we have right now. i guess all of these 300 players had their internet downgraded in the meantime. also pvp is not fine in 'normal' circumstances. or i guess every death being desynced, block registering 50% of the time, dodge not dodging, position and aoe desyncs, target out of range, skills not going off is fine and normal. all a matter of perspective, after all.

    5) zenimax online studios has released a single game since its creation, which is eso. is it too much to ask that the game that everyone here paid for works normally?

    Cyro at launch is a far different thing from now. Back then you didn’t have as many possible effects all being calculated at once. Now a group has heals and buffs and debuffs from hundreds of sources. Nor was it proxy det ball group vs proxy det ball group with unlimited resources fighting within a place like Sej for an hour on hand.

    That’s a ton server side to do and it obviously can’t be done on the console because we’ve seen them crash over and over from just even taking a keep (post Summerset release).

    It’s no secret that when ESO launched it was not being viewed as a success. Tons of issues, poor player retention, sub par reviews meant that Zenimax itself could have just junked the entire game and cut its losses. Keeping it alive meant that CONSOLES ARE ESSENTIAL to keeping it going financially.

    And so it has evolved to the point it is today with quarterly DLC drops but code really still directed at PC but slapdashedly adapted for console. The game is under the hood developing into a multi platform functioning work but it still needs tweaks which are admittedly what the performance are: core stability adjustments rather than fixing every leak that comes along.

    Aside from issues like chat and random things like the recent inventory search bug the game is far more stable than it was at Summerset/Dragonhold, the latter DLC arguably destroying PS4 HDDs with constant blue screens. Is there work to do? Sure but calling out that advancements have been made is in no way stanning for ZOS.

    as i've said, you bought into zos' fantasy story that 'it used to be that people were not spamming aoe's, and there was less sustain, etc etc' which is entirely wrong. people used to spam a lot more of aoes, and skills actually had other effects, which is also more calculations. dots were also ticking every 1s or 0.5s, as opposed to the current 2s. (insert a word about dynamic ult gen and spamming ults) and there were larger groups playing, see below:

    https://youtu.be/ECDsEJhL4bQ

    https://youtu.be/dOkrrqp10bM

    some gameplay. the dracarys video gives a lot of details, and even mention aoe's used as spammables. but yes i guess you can just ignore the morrowind patch and all of the related feedback and believe that indeed sustain literally never existed before zos downgraded the servers :)

    and yeah the game is a lot more stable. only a few game breaking bugs make it to live every patch, and fixing them somehow involves bringing back older bugs that were supposedly fixed (ranged light attacks, 5 pieces bonus, range bug, broken mounts, etc). and it only runs worse in the place where performance was supposed to improve (and needed to), let's just ignore all the glitches and bugs and the lag and the desyncs and all that, ofc.

    and yes, there is work to do. more work than was needed years ago, somehow. also, regarding console performance, please have a look at how zenimax handled it: they released a patch that broke console performance. what did they do? they moved everything server side and made performance terrible for everyone, instead of actually trying to fix it.

    [edited to remove quote]
    Edited by ZOS_Icy on July 5, 2021 10:24AM
  • JayKwellen
    JayKwellen
    ✭✭✭✭✭
    Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep.

    Lol what on earth?

    I'm on console, have a stable 1Gb connection, and play at night when there's less people.

    It gets "really bad" all the time, at all hours. I'll be at bleakers or the aleswell farm or wherever, completely by myself, at 0100 PST, and it will lag. We're talking stuttering, 3+ second delays, guards glitching out, CCs not breaking, and skills straight up not firing. I'll get in a small fight (like 1-2 v 4-5 or so) and the game performance just straight up takes a dump.

    There's either hardly anyone around, or literally no one around, and the game still can't handle it. Each alliance is only 1 bar at most. Where is this lag coming from? I know for a fact it's neither my connection (which is likely better than 99% of the player base), nor is it my machine. Plus, since it's console, the "add-ons are causing it" argument isn't a thing either.

    This games performance, or lack of it to be specific, is 100% on ZOS. Blaming the player base is literally just victim blaming.

    Next Gen owners have probably noticed already little to no crashing during Cyro battles now.

    From the Xbox One to the One X yes. From the One X to the Series X though, specifically after the new next-gen update, all I've seen is that it's actually even worse than before.

  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    Fighting fort and rss soldiers(npc) in Cyrodiil is more lagging than fighting enemy players.
    This is a pretty mysterious phenomenon.
    Fort and rss soldiers(npc) seem to have bugs that put a heavy load on the server.
  • trackdemon5512
    trackdemon5512
    ✭✭✭✭✭
    JayKwellen wrote: »
    Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep.

    Lol what on earth?

    I'm on console, have a stable 1Gb connection, and play at night when there's less people.

    It gets "really bad" all the time, at all hours. I'll be at bleakers or the aleswell farm or wherever, completely by myself, at 0100 PST, and it will lag. We're talking stuttering, 3+ second delays, guards glitching out, CCs not breaking, and skills straight up not firing. I'll get in a small fight (like 1-2 v 4-5 or so) and the game performance just straight up takes a dump.

    There's either hardly anyone around, or literally no one around, and the game still can't handle it. Each alliance is only 1 bar at most. Where is this lag coming from? I know for a fact it's neither my connection (which is likely better than 99% of the player base), nor is it my machine. Plus, since it's console, the "add-ons are causing it" argument isn't a thing either.

    This games performance, or lack of it to be specific, is 100% on ZOS. Blaming the player base is literally just victim blaming.

    Next Gen owners have probably noticed already little to no crashing during Cyro battles now.

    From the Xbox One to the One X yes. From the One X to the Series X though, specifically after the new next-gen update, all I've seen is that it's actually even worse than before.

    Which console are you on? It’s pretty clear that base PS4 and XB1 are just functioning at this point and under strains much of the time. The fact the current game works on them is a miracle. But A LOT is simply on you and your setup.

    Are you using WiFi? Drop that 1gbps speed down by at least half due to the max speeds to the PS network card. Do you have the original HDD or have you upgraded to a SSD? More issues. Do you have additional traffic on your network? Phone, Netflix, Hulu, Smart Home Devices? More speed killers. What TV are you using? Another lag variable.

    This is precisely why ZOS doesn’t respond to complaints about why someone’s individual game isn’t working up to par. There are far more factors on your end that can affect experience than either their servers or bugs.

    With regards to PS5 I’ve spoken with a large portion of the PS NA population with the game and it’s clear that in-game performance is much better aside from gray screens which can regularly be reproduced by just leaving your console idle with the game running it seems.

    That’s a far cry from being in the middle of battle and then crashing/freezing which I haven’t heard virtually any reports of. Nor is the same as using the transitus between keeps and freezing which again isn’t a problem. Next gen is much better of than the previous in terms of stability during play and that clearly points to individual systems and setups being more of an issue.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
    ✭✭✭✭✭
    ID and password login and character list loading have indeed sped up.
    Gameplay side, with multiple accounts on screen, the game doesn't seem to respond very nicely. When populations are low the game seems to be fluid in these moments, but most of the time when you play after dinner (PC EU here) the game is just a hot mess be it in raids or in PvP...basically anything that involves more than 12 people and skill firing. PvE raids have never been smooth (still better than Cyrodill) in this game from the get-go...FPS has indeed been worked at, but you still get the big drops when lots of action occurs. Lag is an on-going and exponential issue in Cyrodil; It almost feels like a disease at this point.
  • Yamenstein
    Yamenstein
    ✭✭✭✭✭
    Does all Zos staff take leave after a release? What ever happened to hypercare?

    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • TwinLamps
    TwinLamps
    ✭✭✭✭✭
    lol @ thread name
    Awake, but at what cost
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