People are likely just confusing it with last year, which WAS touted as their "Year of Performance". Which we can all see how that's gone, given all the new nerfs/limitations and things they've introduced/attempted in the name of "performance", with no visible improvements to be seen from it all. Someone on the first page mentioned how load screens are fast now, except myself and others I've spoken to have had atrocious load times. Just yesterday I was stuck in a loading screen for a good ten minutes, one of my friends got hit with infinite load screens and stuff, other people I've talked to have long load screens.I wish people would stop mis-stating it as the "year of performance improvements". What he actually said was that the balance of effort would be more toward performance and less toward features. So instead of spending 60% of time on features they might spend 50% and put that 10% toward improvements.
Well, for starters you are confusing bugs and visual glitches with performance issues. Performance means faster loading screens, faster character loading times, fewer crashes, and the game running more smoothly. Bugs and graphical glitches are none of those, they are something else entirely. Basically things happening, that should not be happening. To compare it to a car, performance is about how fast and clean a car drives. And broken windows, broken seats, or anything else broken, would be bugs/graphical glitches. Tuning the engine, does not fix the broken windows.Most of the performance issues i expect to be solved-patched are:
1. Infamous overall Cyrodiil experience
2. Most known dungeon and trial bugs-glitches
3. Basic visual bugs-glitches
1: ZOS can't fix Cyrodiil without destroying PvP. PvPers like to spam buttons, max their attacks per second, and like to optimally use their counters(buffs/debuffs/scrolls/potions/etc). This is also why the performance is much much better during PvP events, there are more casual players taking up PvP spots. PvE'ers aren't doing all those things.
2&3: Bugs and glitches do need to get fixed, but technically this isn't a performance issue. Even though it may look that way from our point of view. As something is not working, as it was supposed to be.
About Cyrodiil: In my opinion ZOS should start experimenting with different types of PvP, not just with item sets as they have done. For example: Disabling light/heavy attacks completely, single-bar PvP, buffs from backbar skills are disabled instantly, etc. Maybe even with specific PvP pre-made characters/skillsets. I know many PvPers won't like changing any of those things, but it is worth trying, even as a temporary seperate mode. Maybe some will even catch on, or get more players to PvP.
But performance-wise, the game has come a long way. Very fast loading screens, very fast character loading, less lag, etc. Besides Cyrodiil, the game is in a great performance spot right now.
trackdemon5512 wrote: »2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.
Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.
So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.
I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.
GlorphNoldorin wrote: »If you are flower picking well, the game is not noticeably worse and so the majority of eso players can tolerate the performance such as it is.
I thought they were going to buy new servers?
What happened to that?
trackdemon5512 wrote: »trackdemon5512 wrote: »2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.
Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.
So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.
I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.
Their server structure or coding is awful in ESO.
GW2 don't lag at all in WvW which is the same as cyrodiil and supports 500 players per map. Just youtube a WvW fight, there is no lag with blobs of people on the screen millions of effects going off, tons of calculations w/e excuse you wanna use. In cyro, you will lag regardless of anyone on the screen, once the fighting starts even if its just a few players I feel it immediately. I've never got to play in cyro cuz of that crap, no idea why people waste their time playing a broken game in there.
It always comes down to servers and $, clearly ZoS do not want to invest in good servers or tech. Neither does WoW for that matter.. that game can't even handle 40v40 anymore without insane delays. Its pathetic how cheap these people are in premium MMOs. If you think they can't fix this quickly then you are either uninformed or in denial.
I can look up GW2 performance and I instantly am met with developer posts detailing the same exact problems ESO faces being complained about in December 2020. Furthermore, these issues have been ongoing and complained about for over a year and despite changes on the server-side the developers say they still haven’t been able to solve the problem.
So idk how you can use GW2 as an example of great performance when their problems literally mirror that of ESO over the last year.
Cool, play the game try it for yourself then compare, there's always going to be a select few with performance issues no matter what, have horrible PCs & internet, etc. GW2 is easily the best performing zerg content in the genre. Go do atrackdemon5512 wrote: »trackdemon5512 wrote: »2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.
Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.
So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.
I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.
Their server structure or coding is awful in ESO.
GW2 don't lag at all in WvW which is the same as cyrodiil and supports 500 players per map. Just youtube a WvW fight, there is no lag with blobs of people on the screen millions of effects going off, tons of calculations w/e excuse you wanna use. In cyro, you will lag regardless of anyone on the screen, once the fighting starts even if its just a few players I feel it immediately. I've never got to play in cyro cuz of that crap, no idea why people waste their time playing a broken game in there.
It always comes down to servers and $, clearly ZoS do not want to invest in good servers or tech. Neither does WoW for that matter.. that game can't even handle 40v40 anymore without insane delays. Its pathetic how cheap these people are in premium MMOs. If you think they can't fix this quickly then you are either uninformed or in denial.
I can look up GW2 performance and I instantly am met with developer posts detailing the same exact problems ESO faces being complained about in December 2020. Furthermore, these issues have been ongoing and complained about for over a year and despite changes on the server-side the developers say they still haven’t been able to solve the problem.
So idk how you can use GW2 as an example of great performance when their problems literally mirror that of ESO over the last year.
trackdemon5512 wrote: »This all needs to be put into context:
1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.
2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.
3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.
4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.
5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.
trackdemon5512 wrote: »This all needs to be put into context:
1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.
2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.
3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.
4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.
5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.
trackdemon5512 wrote: »This all needs to be put into context:
1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.
2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.
3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.
4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.
5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.
[snip]
1) [snip] (try vivec city in prime time, id like to know if you get a stable 100 fps with more than the lowest settings)
2) perfect conditions do not exist. the game runs worse than it used to be, in every situation. pve, pvp, anything. memory leaks regularly come back, latency is in the 60-70+ range in overland when you live in the same country as the server (would be about 20 on any decently coded game)
3) yeah so they added some extra effects like new dof/sharpening and that excuses the trials glitches and the ping increase in pvp? and because they changed some of the skills animations over the year, it is an entirely different game?
4) so cyro had a much larger pop cap (we're talking 1k+) years ago and it ran better than the current 100v100v100 or so we have right now. i guess all of these 300 players had their internet downgraded in the meantime. also pvp is not fine in 'normal' circumstances. or i guess every death being desynced, block registering 50% of the time, dodge not dodging, position and aoe desyncs, target out of range, skills not going off is fine and normal. all a matter of perspective, after all.
5) zenimax online studios has released a single game since its creation, which is eso. is it too much to ask that the game that everyone here paid for works normally?
trackdemon5512 wrote: »trackdemon5512 wrote: »This all needs to be put into context:
1) ESO’s engine and code has basically been ripped apart and put back together piece-by-piece. Matt Firor has stated that the original game as it was coupled with the current expansions wouldn’t run on base consoles. The last two years have been redoing the game while it’s still live. It’s like building the new containment facility over the coffin of Chernobyl, screwing that up ruins everything.
2) The changes to code, CP, and combat have basically enabled the game to run much more efficiently than before. In perfect conditions the game does load faster, operate cleaner, and look better.
3) The current game is nothing like the original. Look at characters models, homes, animations, mounts, etc. Improvements are made but at the same time the game is constantly being pushed to make the most out of it.
4) Cyrodiil combat lag and such isn’t just the problem of ZOS as much as it’s a confluence of gamer population, your system processing power, and the limits of servers. Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep. That’s A LOT of input and calculations to be done server side, concurrently, and send back out to ALL players. Next Gen owners have probably noticed already little to no crashing during Cyro battles now. But last gen may still have a hard time with their systems buckling under the pressure. Things might be different if the game was played entirely from the cloud but no cloud gaming service is remotely close to delivering the fast responsive experience players here are looking for.
5) This is Zenimax. Their games are basically bugs on top of bugs somehow allowing the game to keep working. You can’t expect a perfect game from them period so expecting the moon isn’t going to help.
[snip]
1) [snip] (try vivec city in prime time, id like to know if you get a stable 100 fps with more than the lowest settings)
2) perfect conditions do not exist. the game runs worse than it used to be, in every situation. pve, pvp, anything. memory leaks regularly come back, latency is in the 60-70+ range in overland when you live in the same country as the server (would be about 20 on any decently coded game)
3) yeah so they added some extra effects like new dof/sharpening and that excuses the trials glitches and the ping increase in pvp? and because they changed some of the skills animations over the year, it is an entirely different game?
4) so cyro had a much larger pop cap (we're talking 1k+) years ago and it ran better than the current 100v100v100 or so we have right now. i guess all of these 300 players had their internet downgraded in the meantime. also pvp is not fine in 'normal' circumstances. or i guess every death being desynced, block registering 50% of the time, dodge not dodging, position and aoe desyncs, target out of range, skills not going off is fine and normal. all a matter of perspective, after all.
5) zenimax online studios has released a single game since its creation, which is eso. is it too much to ask that the game that everyone here paid for works normally?
Cyro at launch is a far different thing from now. Back then you didn’t have as many possible effects all being calculated at once. Now a group has heals and buffs and debuffs from hundreds of sources. Nor was it proxy det ball group vs proxy det ball group with unlimited resources fighting within a place like Sej for an hour on hand.
That’s a ton server side to do and it obviously can’t be done on the console because we’ve seen them crash over and over from just even taking a keep (post Summerset release).
It’s no secret that when ESO launched it was not being viewed as a success. Tons of issues, poor player retention, sub par reviews meant that Zenimax itself could have just junked the entire game and cut its losses. Keeping it alive meant that CONSOLES ARE ESSENTIAL to keeping it going financially.
And so it has evolved to the point it is today with quarterly DLC drops but code really still directed at PC but slapdashedly adapted for console. The game is under the hood developing into a multi platform functioning work but it still needs tweaks which are admittedly what the performance are: core stability adjustments rather than fixing every leak that comes along.
Aside from issues like chat and random things like the recent inventory search bug the game is far more stable than it was at Summerset/Dragonhold, the latter DLC arguably destroying PS4 HDDs with constant blue screens. Is there work to do? Sure but calling out that advancements have been made is in no way stanning for ZOS.
https://youtu.be/ECDsEJhL4bQ
https://youtu.be/dOkrrqp10bMtrackdemon5512 wrote: »Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep.
trackdemon5512 wrote: »Next Gen owners have probably noticed already little to no crashing during Cyro battles now.
JayKwellen wrote: »trackdemon5512 wrote: »Currently under normal circumstances PVP works just fine. If you have hiccups or issues it’s more on you or your connection than ZOS. It only gets really bad when you have 3 full bars of each faction converging on a single keep.
Lol what on earth?
I'm on console, have a stable 1Gb connection, and play at night when there's less people.
It gets "really bad" all the time, at all hours. I'll be at bleakers or the aleswell farm or wherever, completely by myself, at 0100 PST, and it will lag. We're talking stuttering, 3+ second delays, guards glitching out, CCs not breaking, and skills straight up not firing. I'll get in a small fight (like 1-2 v 4-5 or so) and the game performance just straight up takes a dump.
There's either hardly anyone around, or literally no one around, and the game still can't handle it. Each alliance is only 1 bar at most. Where is this lag coming from? I know for a fact it's neither my connection (which is likely better than 99% of the player base), nor is it my machine. Plus, since it's console, the "add-ons are causing it" argument isn't a thing either.
This games performance, or lack of it to be specific, is 100% on ZOS. Blaming the player base is literally just victim blaming.trackdemon5512 wrote: »Next Gen owners have probably noticed already little to no crashing during Cyro battles now.
From the Xbox One to the One X yes. From the One X to the Series X though, specifically after the new next-gen update, all I've seen is that it's actually even worse than before.