Most of the performance issues i expect to be solved-patched are:
1. Infamous overall Cyrodiil experience
2. Most known dungeon and trial bugs-glitches
3. Basic visual bugs-glitches
"in 2021 we will devote more time overall to stability and game performance and less time to new game systems"
oXI_Viper_IXo wrote: »"in 2021 we will devote more time overall to stability and game performance and less time to new game systems"
This statement is so laughable... brand new CP system (which has already been reworked), companions, removal of proc sets from Cyro, rework or how proc sets scale and reintroduction to Cyro, rework of armor passives, rework of weapon passives...
removing most of the delves
They already did a year long performance improvement plan in 2019 - 2020 and while it lead to some minor improvements in loading times I'm not sure it made significant changes to performance overall.
To be honest I read that announcement as mainly just saying they're going to stick to the same number of new releases to buy but with less in each of them. It's the same thing all kinds of companies have been saying after all the disruption to everything in 2020 (and 2021), of course everyone tries to put a happy face on it and make a show of doing their best or saying what they're doing now will be as good, just different, but the upshot is effectively nothing is functioning as normal and we shouldn't expect normal results.
trackdemon5512 wrote: »2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.
Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.
So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.
I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.
trackdemon5512 wrote: »2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.
Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.
So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.
I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.
Their server structure or coding is awful in ESO.
GW2 don't lag at all in WvW which is the same as cyrodiil and supports 500 players per map. Just youtube a WvW fight, there is no lag with blobs of people on the screen millions of effects going off, tons of calculations w/e excuse you wanna use. In cyro, you will lag regardless of anyone on the screen, once the fighting starts even if its just a few players I feel it immediately. I've never got to play in cyro cuz of that crap, no idea why people waste their time playing a broken game in there.
It always comes down to servers and $, clearly ZoS do not want to invest in good servers or tech. Neither does WoW for that matter.. that game can't even handle 40v40 anymore without insane delays. [snip] If you think they can't fix this quickly then you are either uninformed or in denial.
Most of the performance issues i expect to be solved-patched are:
1. Infamous overall Cyrodiil experience
2. Most known dungeon and trial bugs-glitches
3. Basic visual bugs-glitches
removing most of the delves, PvE pointless crap in cyrodill and then thinning how wide cyrodiil is will greatly solve alot of its performance and overall battle spread
Maybe a dev comment on the topic would be very insightful. @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BillE
Well, for starters you are confusing bugs and visual glitches with performance issues. Performance means faster loading screens, faster character loading times, fewer crashes, and the game running more smoothly. Bugs and graphical glitches are none of those, they are something else entirely. Basically things happening, that should not be happening. To compare it to a car, performance is about how fast and clean a car drives. And broken windows, broken seats, or anything else broken, would be bugs/graphical glitches. Tuning the engine, does not fix the broken windows.Most of the performance issues i expect to be solved-patched are:
1. Infamous overall Cyrodiil experience
2. Most known dungeon and trial bugs-glitches
3. Basic visual bugs-glitches
trackdemon5512 wrote: »trackdemon5512 wrote: »2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.
Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.
So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.
I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.
Their server structure or coding is awful in ESO.
GW2 don't lag at all in WvW which is the same as cyrodiil and supports 500 players per map. Just youtube a WvW fight, there is no lag with blobs of people on the screen millions of effects going off, tons of calculations w/e excuse you wanna use. In cyro, you will lag regardless of anyone on the screen, once the fighting starts even if its just a few players I feel it immediately. I've never got to play in cyro cuz of that crap, no idea why people waste their time playing a broken game in there.
It always comes down to servers and $, clearly ZoS do not want to invest in good servers or tech. Neither does WoW for that matter.. that game can't even handle 40v40 anymore without insane delays. Its pathetic how cheap these people are in premium MMOs. If you think they can't fix this quickly then you are either uninformed or in denial.
I can look up GW2 performance and I instantly am met with developer posts detailing the same exact problems ESO faces being complained about in December 2020. Furthermore, these issues have been ongoing and complained about for over a year and despite changes on the server-side the developers say they still haven’t been able to solve the problem.
So idk how you can use GW2 as an example of great performance when their problems literally mirror that of ESO over the last year.
trackdemon5512 wrote: »trackdemon5512 wrote: »2020 made huge strides towards improvement actually. ZOS implemented a number of changes in the coding to address issues and it did make differences for the long term.
Problem is most players use Cyrodil as an overall barometer for how the game is performing (ridiculous to base overall game performance on such an instance). ZOS discovered basically halfway through the year that despite changes on their end to improve performance there it was essentially inconsequential. The servers were just being hammered too much by commands and calculations that are fundamentally different from what was designed for 7 years ago.
So performance changes basically had to start over with a move towards simplifying combat on the player end. Fewer server checks and fewer player inputs is the new goal and that’s where we are.
I personally would not be surprised for a huge combat update with the late Summer DLC. Multiple changes to PVP have been live tested for over a year at that point as well as possible changes to light and heavy attack weaving.
Their server structure or coding is awful in ESO.
GW2 don't lag at all in WvW which is the same as cyrodiil and supports 500 players per map. Just youtube a WvW fight, there is no lag with blobs of people on the screen millions of effects going off, tons of calculations w/e excuse you wanna use. In cyro, you will lag regardless of anyone on the screen, once the fighting starts even if its just a few players I feel it immediately. I've never got to play in cyro cuz of that crap, no idea why people waste their time playing a broken game in there.
It always comes down to servers and $, clearly ZoS do not want to invest in good servers or tech. Neither does WoW for that matter.. that game can't even handle 40v40 anymore without insane delays. Its pathetic how cheap these people are in premium MMOs. If you think they can't fix this quickly then you are either uninformed or in denial.
I can look up GW2 performance and I instantly am met with developer posts detailing the same exact problems ESO faces being complained about in December 2020. Furthermore, these issues have been ongoing and complained about for over a year and despite changes on the server-side the developers say they still haven’t been able to solve the problem.
So idk how you can use GW2 as an example of great performance when their problems literally mirror that of ESO over the last year.
