Slow Down and Look Around

Abigail
Abigail
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Sometimes I've just got to LOL at some players' greed and haste. Case in point:

On one of my many gathering routes there's a stretch of beach where it's possible to see four treasure chests (if they haven't already been picked). Few minutes ago I'm heading to the first one and a guy decides he's got to race me to it -- he loses, then stands there to see if I can open it, or not. So, after opening the chest, I head to the second; whereupon, the guy finally sees it, decides to race me again -- and loses. We repeated this little dance two more times, with him never getting a chest. If the guy had only been less greedy and took a moment to look around he might have gotten at least two of the chests.

I simply do not understand the mindset; some players must have it in their gourds that chests and material nodes will never spawn again -- everything's a freaking race. I am a perpetual gatherer, never sprint, usually fill my inventory in 40 minutes or so, and probably get 5-10 treasure chests an hour. At the moment, all six of my crafting professions are two levels above my alts' levels, and I'm holding many thousands of each plant, fiber, and metal material. I've got 26 gold enchanting runes, if that's any indication of whatever else I'm holding -- and my highest character is still only eleven.

I've also got a solid collection plan, primary collection routes, and backups if the primaries are crowded. My motto: slow and steady wins the day.

While some of the foregoing may sound like a brag, it's not intended as such; more, it's meant to entreat the hair-on-fire crowd to slow down, think about what you're doing, be less greedy, and get away from the notion that everything in the game is some form of competition.

Cheers
  • Tiyamel
    Tiyamel
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    agree completely, people miss so much when they blaze through the game, i too spend hours exploring, picking chests, gathering runes and materials, its not the destination its about the journey...
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  • Sarenia
    Sarenia
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    The chest story was pretty funny.

    I've known people to do the same sort of thing. I think it's some primitive instinct to take what another hunter has, instead of finding their own prey, so to speak.
    [beta_group_85b_9]
  • Abigail
    Abigail
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    Sarenia wrote: »
    ... I think it's some primitive instinct to take what another hunter has, instead of finding their own prey, so to speak.

    I don't know how primitive it is ... I think it's more of an MMO-related thing, something I call ESOpathy. Whatever, at it's root, it's me first and screw everyone else. The pathetic part is it's so often detrimental to the final outcome and enjoyment of the game.
  • Censorious
    Censorious
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    Sadly, it's human nature and you're wasting your breath.

    There are 7 billion people on the planet and 99.999% of them behave as you describe in real life - why should they behave differently in a game?
    'Clever' sigs get old real fast - just like this one.
  • Lalai
    Lalai
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    Abigail wrote: »
    I don't know how primitive it is ... I think it's more of an MMO-related thing, something I call ESOpathy. Whatever, at it's root, it's me first and screw everyone else. The pathetic part is it's so often detrimental to the final outcome and enjoyment of the game.

    I think you hit the nail on the head. I've ran into a scenario in game (kinda opposite of yours, but still rude) where another person and I ran up on two different nodes, fairly close to each other. One clothing and one alchemy. I personally would have wanted the alchemy mat, but instead I stopped for a moment let the other person pick which of the two they wanted to sprint after, and then took the extra. The person whispered me right after telling me I was a jerk for "stealing" the second node.

    I get the notion that if you're fighting a mob next to something, it's rude for another player to go up and steal it. However, every node on your screen isn't yours by rights just cause it's on your screen.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Sarenia
    Sarenia
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    Lalai wrote: »
    I get the notion that if you're fighting a mob next to something, it's rude for another player to go up and steal it. However, every node on your screen isn't yours by rights just cause it's on your screen.
    I had suggested in /feedback something that I think would resolve this at an automated level.

    If player 'n' enters 'x' sized radius around a harvest node, they are flagged as the owner for 'y' seconds. If they fail to loot it within that timeframe, they cannot flag it again for a set timeframe, or until someone else loots it and in effect "refreshes" that node spot.

    Taking ownership of a new node forfeits any previous ownership, to negate "node rights hoarding".

    Could additionally have it account for monster engagements in the node radius. If the player is engaged by an enemy within their ownership timeframe, the countdown doesnt start until it died -- that way you don't loose rights during a slow fight.

    Edit -- I'm assuming server-side the nodes don't have unique names to identify them which would preclude my suggestion. If so, unique identifiers for the node ownership flag could be generated based on the coordinates, i.e. 'node_[node type]_[coordinates]'.
    Edited by Sarenia on April 27, 2014 6:45AM
    [beta_group_85b_9]
  • Abigail
    Abigail
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    @Serenia -- I think that's a marvelous idea.
  • Lalai
    Lalai
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    Sarenia wrote: »
    Lalai wrote: »
    I get the notion that if you're fighting a mob next to something, it's rude for another player to go up and steal it. However, every node on your screen isn't yours by rights just cause it's on your screen.
    I had suggested in /feedback something that I think would resolve this at an automated level.

    If player 'n' enters 'x' sized radius around a harvest node, they are flagged as the owner for 'y' seconds. If they fail to loot it within that timeframe, they cannot flag it again for a set timeframe, or until someone else loots it and in effect "refreshes" that node spot.

    Taking ownership of a new node forfeits any previous ownership, to negate "node rights hoarding".

    Could additionally have it account for monster engagements in the node radius. If the player is engaged by an enemy within their ownership timeframe, the countdown doesnt start until it died -- that way you don't loose rights during a slow fight.

    That'd be an interesting aspect, not sure how hard it'd be to implement from a programming stand point. Doesn't hurt to ask though.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
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