Morgha_Kul wrote: »TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
The difference is that there isn't anyone actively interfering with those efforts. A PvE player might NEVER get what he needs, as there will usually be someone deliberately stopping him.
Morgha_Kul wrote: »TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
The difference is that there isn't anyone actively interfering with those efforts. A PvE player might NEVER get what he needs, as there will usually be someone deliberately stopping him.
And PvP'r may never get what he wants/needs because mobs and bosses thwart his every attempt. Good thing is both problems have a solution. Take a friend and get it done.
Morgha_Kul wrote: »Morgha_Kul wrote: »TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
The difference is that there isn't anyone actively interfering with those efforts. A PvE player might NEVER get what he needs, as there will usually be someone deliberately stopping him.
And PvP'r may never get what he wants/needs because mobs and bosses thwart his every attempt. Good thing is both problems have a solution. Take a friend and get it done.
Really? You're equating NPCs to PC gankers? Mobs and bosses are in PvP zones as well. Again, to do a PvE activity, you need only concern yourself with the mobs and bosses. In Cyrodiil, you not only have to deal with the mobs, but you have to deal with players.
Most PvE players are going to be entirely unable to compete with someone who has built for PvP. Indeed, most PvE players won't even SEE the PvP players before they're already dead.
Point I made earlier still remains. Having PvE type activities in Cyrodiil helps bring new players into PvP. Some stick around and that is very good for the game.
Point I made earlier still remains. Having PvE type activities in Cyrodiil helps bring new players into PvP. Some stick around and that is very good for the game.
cyclonus11 wrote: »
Masochists.
Girl_Number8 wrote: »No reason to do that. You can simply wait for your color to dominate one of the campaigns, them get the skyshards rather easy.
Since you’re a PvEr, dying shouldn’t matter to you because you’re questing. Also, when your faction is dominate, you can easily revive at a keep close by any quest you’re doing.
The achievement requires you to go into a PvP zone. Imo it is smart move on ZOS’ part to give players an incentive to try different content.
So I am not seeing your problem really....
Hmmm, well if we are on the topic of forcing people to do different content then absolutely they should make the PvP ranks at least require some PvE content then! I mean I was just joking when I said EMP should require malestrom, but if you think that forcing people to do content they absolutely do not want to do is a brilliant marketing tactic, then why not make it so some of the PvP achievements require you to finish hard PvE content as well! Excellent idea. Everyone is forced to do everything now. Even if they really dont want to.
Nobody is ever in the delves and as for the skyshards behind the gates, at some point your faction will turn a dead campaign your colour.
Ippokrates wrote: »Well, that is why PvE Cyro would nice addition to the game. People would have a chance to explore this area and learn where is everything without risk of being ganked by some loser or zergs aiming for a single players.
As long as the rewards aren't there. That includes Cyro Skyshards being exclusive to PvP Cyro.
Ippokrates wrote: »Well, that is why PvE Cyro would nice addition to the game. People would have a chance to explore this area and learn where is everything without risk of being ganked by some loser or zergs aiming for a single players.
There really isn't enough there for that, people would just go there for a few days complete the zone then never go back, unless the left the rewards in which case people would farm them causing PVP players to lose out on some of there only income.
There are the Dolmens the delves, the Skyshards, about a dozen one time quests, which involve delivering a message or contacting someone in on of the towns, one fetch quest gives you memento.
Other than that its just the town daily quests and Cyrodiil is not like the other zones which almost all have a quest at the points of interest in Cyrodiil the points of interest are just places to send you on the daily quests they don't have there own unique quests to do.
The lore books most of which you can find if you do the base game PVE zones, when I finally went to Cyrodiil I only had to find about a dozen of the books the rest had already been found in other zones.
Morgha_Kul wrote: »TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
The difference is that there isn't anyone actively interfering with those efforts. A PvE player might NEVER get what he needs, as there will usually be someone deliberately stopping him.
Girl_Number8 wrote: »No reason to do that. You can simply wait for your color to dominate one of the campaigns, them get the skyshards rather easy.
Since you’re a PvEr, dying shouldn’t matter to you because you’re questing. Also, when your faction is dominate, you can easily revive at a keep close by any quest you’re doing.
The achievement requires you to go into a PvP zone. Imo it is smart move on ZOS’ part to give players an incentive to try different content.
So I am not seeing your problem really....
Hmmm, well if we are on the topic of forcing people to do different content then absolutely they should make the PvP ranks at least require some PvE content then! I mean I was just joking when I said EMP should require malestrom, but if you think that forcing people to do content they absolutely do not want to do is a brilliant marketing tactic, then why not make it so some of the PvP achievements require you to finish hard PvE content as well! Excellent idea. Everyone is forced to do everything now. Even if they really dont want to.
Morgha_Kul wrote: »Morgha_Kul wrote: »TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
The difference is that there isn't anyone actively interfering with those efforts. A PvE player might NEVER get what he needs, as there will usually be someone deliberately stopping him.
And PvP'r may never get what he wants/needs because mobs and bosses thwart his every attempt. Good thing is both problems have a solution. Take a friend and get it done.
Really? You're equating NPCs to PC gankers? Mobs and bosses are in PvP zones as well. Again, to do a PvE activity, you need only concern yourself with the mobs and bosses. In Cyrodiil, you not only have to deal with the mobs, but you have to deal with players.
Most PvE players are going to be entirely unable to compete with someone who has built for PvP. Indeed, most PvE players won't even SEE the PvP players before they're already dead.
Really? You're equating NPCs to PC gankers? "
Yeah I am. Both can prevent a player from getting what they want. Doesn't matter that there isn't players also trying to prevent you from getting what you want. Either way you don't get what you want and either way the solution is get help.
And there are players that do PvP that will tell you they are denied joining a group based on the gear they don't have. So that is also player blocking player.
Honestly most the time players camping turn in spots are also PvE'rs hoping for a few easy kills. The real PvP'rs are off doing PvP things.
Point I made earlier still remains. Having PvE type activities in Cyrodiil helps bring new players into PvP. Some stick around and that is very good for the game.
Morgha_Kul wrote: »Morgha_Kul wrote: »Morgha_Kul wrote: »TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
The difference is that there isn't anyone actively interfering with those efforts. A PvE player might NEVER get what he needs, as there will usually be someone deliberately stopping him.
And PvP'r may never get what he wants/needs because mobs and bosses thwart his every attempt. Good thing is both problems have a solution. Take a friend and get it done.
Really? You're equating NPCs to PC gankers? Mobs and bosses are in PvP zones as well. Again, to do a PvE activity, you need only concern yourself with the mobs and bosses. In Cyrodiil, you not only have to deal with the mobs, but you have to deal with players.
Most PvE players are going to be entirely unable to compete with someone who has built for PvP. Indeed, most PvE players won't even SEE the PvP players before they're already dead.
Really? You're equating NPCs to PC gankers? "
Yeah I am. Both can prevent a player from getting what they want. Doesn't matter that there isn't players also trying to prevent you from getting what you want. Either way you don't get what you want and either way the solution is get help.
And there are players that do PvP that will tell you they are denied joining a group based on the gear they don't have. So that is also player blocking player.
Honestly most the time players camping turn in spots are also PvE'rs hoping for a few easy kills. The real PvP'rs are off doing PvP things.
Point I made earlier still remains. Having PvE type activities in Cyrodiil helps bring new players into PvP. Some stick around and that is very good for the game.
"Having PvE type activities in Cyrodiil helps bring new players into PvP."
This is not true. It brings easy targets, which is what most PvP players seem to want.
[snip] Not one single NPC mob has ever blindsided me with a one hit ambush kill. Not once have I had to face NPC mobs ganging up in groups of 30 to gank me. Not once have I had to suffer mobs doing in excess of 100k dps.
cyclonus11 wrote: »
Morgha_Kul wrote: »Morgha_Kul wrote: »Morgha_Kul wrote: »TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
The difference is that there isn't anyone actively interfering with those efforts. A PvE player might NEVER get what he needs, as there will usually be someone deliberately stopping him.
And PvP'r may never get what he wants/needs because mobs and bosses thwart his every attempt. Good thing is both problems have a solution. Take a friend and get it done.
Really? You're equating NPCs to PC gankers? Mobs and bosses are in PvP zones as well. Again, to do a PvE activity, you need only concern yourself with the mobs and bosses. In Cyrodiil, you not only have to deal with the mobs, but you have to deal with players.
Most PvE players are going to be entirely unable to compete with someone who has built for PvP. Indeed, most PvE players won't even SEE the PvP players before they're already dead.
Really? You're equating NPCs to PC gankers? "
Yeah I am. Both can prevent a player from getting what they want. Doesn't matter that there isn't players also trying to prevent you from getting what you want. Either way you don't get what you want and either way the solution is get help.
And there are players that do PvP that will tell you they are denied joining a group based on the gear they don't have. So that is also player blocking player.
Honestly most the time players camping turn in spots are also PvE'rs hoping for a few easy kills. The real PvP'rs are off doing PvP things.
Point I made earlier still remains. Having PvE type activities in Cyrodiil helps bring new players into PvP. Some stick around and that is very good for the game.
"Having PvE type activities in Cyrodiil helps bring new players into PvP."
This is not true. It brings easy targets, which is what most PvP players seem to want.
[snip] Not one single NPC mob has ever blindsided me with a one hit ambush kill. Not once have I had to face NPC mobs ganging up in groups of 30 to gank me. Not once have I had to suffer mobs doing in excess of 100k dps.
Girl_Number8 wrote: »No reason to do that. You can simply wait for your color to dominate one of the campaigns, them get the skyshards rather easy.
Since you’re a PvEr, dying shouldn’t matter to you because you’re questing. Also, when your faction is dominate, you can easily revive at a keep close by any quest you’re doing.
The achievement requires you to go into a PvP zone. Imo it is smart move on ZOS’ part to give players an incentive to try different content.
So I am not seeing your problem really....
Hmmm, well if we are on the topic of forcing people to do different content then absolutely they should make the PvP ranks at least require some PvE content then! I mean I was just joking when I said EMP should require malestrom, but if you think that forcing people to do content they absolutely do not want to do is a brilliant marketing tactic, then why not make it so some of the PvP achievements require you to finish hard PvE content as well! Excellent idea. Everyone is forced to do everything now. Even if they really dont want to.