Hello! I would like to propose a slight tweak to some of the current achievements in game. Namely the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter. All these achievements have a similar theme to them.
Viewsfrom6ix wrote: ».Hello! I would like to propose a slight tweak to some of the current achievements in game. Namely the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter. All these achievements have a similar theme to them.
Yeah, the theme is that they are all Tamriel achievements. Last time I checked, Cyrodil is in Tamriel. Maybe you can be an Almost Tamriel Hero without going into Cyrodil.
Girl_Number8 wrote: »No reason to do that. You can simply wait for your color to dominate one of the campaigns, them get the skyshards rather easy.
Since you’re a PvEr, dying shouldn’t matter to you because you’re questing. Also, when your faction is dominate, you can easily revive at a keep close by any quest you’re doing.
The achievement requires you to go into a PvP zone. Imo it is smart move on ZOS’ part to give players an incentive to try different content.
So I am not seeing your problem really....
Viewsfrom6ix wrote: ».Hello! I would like to propose a slight tweak to some of the current achievements in game. Namely the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter. All these achievements have a similar theme to them.
Yeah, the theme is that they are all Tamriel achievements. Last time I checked, Cyrodil is in Tamriel. Maybe you can be an Almost Tamriel Hero without going into Cyrodil.
Tamirel also includes Elsweyr, Wrothgar, and not just 25% of the provinces which is only what that achievement requires. But Im certain you thought of that one and were not just nitpicking on an achievement name that is still redundant with it and can be changed if it is separated
Viewsfrom6ix wrote: ».Hello! I would like to propose a slight tweak to some of the current achievements in game. Namely the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter. All these achievements have a similar theme to them.
Yeah, the theme is that they are all Tamriel achievements. Last time I checked, Cyrodil is in Tamriel. Maybe you can be an Almost Tamriel Hero without going into Cyrodil.
Tamirel also includes Elsweyr, Wrothgar, and not just 25% of the provinces which is only what that achievement requires. But Im certain you thought of that one and were not just nitpicking on an achievement name that is still redundant with it and can be changed if it is separated
Girl_Number8 wrote: »No reason to do that. You can simply wait for your color to dominate one of the campaigns, them get the skyshards rather easy.
Since you’re a PvEr, dying shouldn’t matter to you because you’re questing. Also, when your faction is dominate, you can easily revive at a keep close by any quest you’re doing.
The achievement requires you to go into a PvP zone. Imo it is smart move on ZOS’ part to give players an incentive to try different content.
So I am not seeing your problem really....
Hmmm, well if we are on the topic of forcing people to do different content then absolutely they should make the PvP ranks at least require some PvE content then! I mean I was just joking when I said EMP should require malestrom, but if you think that forcing people to do content they absolutely do not want to do is a brilliant marketing tactic, then why not make it so some of the PvP achievements require you to finish hard PvE content as well! Excellent idea. Everyone is forced to do everything now. Even if they really dont want to.
Girl_Number8 wrote: »No reason to do that. You can simply wait for your color to dominate one of the campaigns, them get the skyshards rather easy.
Since you’re a PvEr, dying shouldn’t matter to you because you’re questing. Also, when your faction is dominate, you can easily revive at a keep close by any quest you’re doing.
The achievement requires you to go into a PvP zone. Imo it is smart move on ZOS’ part to give players an incentive to try different content.
So I am not seeing your problem really....
Hmmm, well if we are on the topic of forcing people to do different content then absolutely they should make the PvP ranks at least require some PvE content then! I mean I was just joking when I said EMP should require malestrom, but if you think that forcing people to do content they absolutely do not want to do is a brilliant marketing tactic, then why not make it so some of the PvP achievements require you to finish hard PvE content as well! Excellent idea. Everyone is forced to do everything now. Even if they really dont want to.
Girl_Number8 wrote: »No reason to do that. You can simply wait for your color to dominate one of the campaigns, them get the skyshards rather easy.
Since you’re a PvEr, dying shouldn’t matter to you because you’re questing. Also, when your faction is dominate, you can easily revive at a keep close by any quest you’re doing.
The achievement requires you to go into a PvP zone. Imo it is smart move on ZOS’ part to give players an incentive to try different content.
So I am not seeing your problem really....
Hmmm, well if we are on the topic of forcing people to do different content then absolutely they should make the PvP ranks at least require some PvE content then! I mean I was just joking when I said EMP should require malestrom, but if you think that forcing people to do content they absolutely do not want to do is a brilliant marketing tactic, then why not make it so some of the PvP achievements require you to finish hard PvE content as well! Excellent idea. Everyone is forced to do everything now. Even if they really dont want to.
There could be no extra cool stuff. if there were what do you do about the players that have already completed the content? ZoS would have to reset the achievements and there is a thread in the forums here somewhere showing why we never want ZoS tweaking character achievements.
Thannazzar wrote: »Just login in the early am for your server location. Easy.
Im in UK but play on NA server and IC dailies is a breeze when all the colonials are asleep.
Girl_Number8 wrote: »No reason to do that. You can simply wait for your color to dominate one of the campaigns, them get the skyshards rather easy.
Since you’re a PvEr, dying shouldn’t matter to you because you’re questing. Also, when your faction is dominate, you can easily revive at a keep close by any quest you’re doing.
The achievement requires you to go into a PvP zone. Imo it is smart move on ZOS’ part to give players an incentive to try different content.
So I am not seeing your problem really....
Hmmm, well if we are on the topic of forcing people to do different content then absolutely they should make the PvP ranks at least require some PvE content then! I mean I was just joking when I said EMP should require malestrom, but if you think that forcing people to do content they absolutely do not want to do is a brilliant marketing tactic, then why not make it so some of the PvP achievements require you to finish hard PvE content as well! Excellent idea. Everyone is forced to do everything now. Even if they really dont want to.
Ippokrates wrote: »Well, that is why PvE Cyro would nice addition to the game. People would have a chance to explore this area and learn where is everything without risk of being ganked by some loser or zergs aiming for a single players.
Ippokrates wrote: »Well, that is why PvE Cyro would nice addition to the game. People would have a chance to explore this area and learn where is everything without risk of being ganked by some loser or zergs aiming for a single players.
Tbh it’s a PvE achievement all the way. EXCEPT when you have to be in Cyrodiil for the last bit.
Hapexamendios wrote: »I got the achievements a long time ago. The PvP aspect wasn't really a concern as you're mostly out of the way of most objectives. The town quests of course being an exception. The hardest part was really getting all the delve bosses as Bloodmayne Cave was really buggy and I was on an EP character.
Huh... You know im shocked that the idea of getting extra cool stuff is being taken so negatively. By cool stuff, I mean from just tweaking three achievements around by saying alliance achievements should all be grouped together solely (Cyrodiil isnt alliance territory, its no mans land for all three. Hell you could call the achievements alliance hero and ect) and making the three parts of these achievements done in Cyrodil stand alone things and their OWN achievement, and also making it so the PvPers can get more nifty stuff is actually what the thread was about. I thought people wanted more cool things? Not making Cyrodiil a PvE zone. Which I get the feeling is what people are mistaking this for? No, its about the confusion of how somehow questing and doing achievements in the alliances somehow ends with you battling in Cyrodiil and absolutely not doing anything for the alliances? Bruma aint apart of any alliance, why is it lumped in with helping the alliances out? XD It is indeed a been there since launch achievement which is why it is the way it is. Which is why maybe a update to the times is in order? Maybe?
Ippokrates wrote: »Well, that is why PvE Cyro would nice addition to the game. People would have a chance to explore this area and learn where is everything without risk of being ganked by some loser or zergs aiming for a single players.
TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
Morgha_Kul wrote: »TequilaFire wrote: »Conversely a PvP player has to play a lot more PvE than PvP to obtain the Tamriel Hero, Tamriel Master Adventurer, and Tamriel Skyshard Hunter achievements.
The difference is that there isn't anyone actively interfering with those efforts. A PvE player might NEVER get what he needs, as there will usually be someone deliberately stopping him.