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Serious Question to PvE Players

  • Alendrin
    Alendrin
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    Don’t you get tired of having to redo your gear for the changing meta?

    This is a feature, not a bug
  • DreamyLu
    DreamyLu
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    I believe that PvP in ESO is like PvP in ohter MMOs: it's mandatory to play pre-defined classes with pre-defined build + specific food in order to deliver mandatory performances.

    That's it! Am bored - and bothered - just at writing it! o:)

    More seriously: in my main MMO, I'm bored by the lack of freedom of end game activities. Classes, equipments and foods are pre-defined and mandatory: only those are accepted. Not to forget the pre-defined rotation of skills to be learned and applied in order to deliver the required high level of performances!
    So yes, it's necessary and yes I do it because I do love the activities (WvW and PvE raids in GW2). But it doesn't change that this whole "pre-defined & mandatory" side is a bother to me.

    I can bear it in one game, but I really don't feel to force myself to that again in another one. And that's how I do PvE in ESO only. To be honest, I'm so tired of those stories of pre-defined classes and level of performances, that in ESO, I don't even go in dungeons for now! :*
    Edited by DreamyLu on June 28, 2021 12:32PM
    I'm out of my mind, feel free to leave a message... PC/NA
  • hundergrn
    hundergrn
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    As a NB main and as a PvE focused player:

    I don't hate PvP, it is enjoyable in small doses but it lacks consistency.

    I'm not talking meta... that's a beast in its own but the constant abuse of desync, 1-2 button spam, and lag kills it for me. Going into a bg, you can tell when someone is abusing it. When you go from full to dead from a toon that just popped around the corner on your screen and your recap is filled with skills from that one toon. When you see 3 sets of channeled skills/procs in the recap. When you are in range, dead on, and still not hitting them cause their client has them ahead but the server has them behind.

    As for meta... some classes consistently have the upper hand and lack the tradeoffs for balance. A DK can render your heaviest attacks to sub 500 dmg, pounce you, immobilize you, melt your resist, and cripple you with 5-7k attacks. Sorcs streak overtakes just about everything, pets ignore stealth, crystal frag loves desync. Templars surprisingly are not the worst offenders but their jab spam with snare is horrendous. Bow ganks are manageable but annoying.

    Its one thing to be over taken by skill and build of other players but another thing to be put down by abuse of the server. Cryodil is worse due to consistent lag.... but over all its how PvP is handled that keeps me from playing it much.
  • Gundug
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    I don’t have anything against PVP as a concept, but find its execution in this game boring. Cyrodiil has had few changes over the years, resulting in the same fights over the same keeps and resources eternally. Imperial City is a hybrid zone that offers misery to PVE players and entertainment to griefers and gankers. Battlegrounds are not a terrible idea, but often have a queue time longer than the entire match, and there isn’t enough apparent interest to even have an additional CP queue.

    If PVE was just Craglorn, Glenumbra, Vulkhel Guard, and Stonefalls for seven years, I don’t think anyone would be playing, but that’s about the amount of effort ZOS has seen fit to put into PVP. My impression is that PVP has just enough of a following to keep it running, but not nearly enough to encourage the developer to develop much for it.
  • JKorr
    JKorr
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    I don't understand the PvP mindset.

    Why should I care your character build can blink in my character's general direction and score a one shot kill? Congratulations, gold star for you. Now that you've proven how uber leet your character is, what now? Kill my character again? Not gonna prove anything.
    Biro123 wrote: »
    Pvp someone else can completely waste your time and you have no say in it, aside from leaving the activity.

    That my be so if you go to a PVP zone with the intent of AVOIDING PVP to do something else.

    But outside events, people go to PVP to battle players.. if you lose, you have still battled players..
    I mean if you go to a chess tournament with the expectation of getting to the final and winning a prize, is it a waste of time if you don't get past the first round? Do you blame the other players for stopping you from getting that prize, or do you think 'Well, I still got to play chess!'.

    It's all abut your objective for going there and this really is a fault with the EVENT - not a fault with PVP or PVP-ers.

    Slightly different viewpoint; I'm leaving out the usual trash talk, your mama said last night, insults to intelligence and species.

    New level 10 goes to Cyrodiil "battle players". Gallantly rides out of the faction keep into the world. Deals with npc enemies easily. Reaches a point with other players. Insta-killed by a cp1200. "Okay, these things happen." Respawn, goes gallantly forth again. Reaches same map point. Insta-killed by a cp1200. "Okay. That was unfortunate. Try again." Respawn, tries sneaking to the map point this time. Insta-killed by the same cp1200 player. "Not sure I like this pvp thing, but I'll try again." Respawns, heads back to the map point. Insta-killed by a mini-zerg lead by the same cp1200 troll who's having tons of fun curb-stomping new players. "Hm. Don't really see the point in constantly dying without being able to do anything at all. Pvp is not for me." Respawns and heads back to anywhere that isn't pvp.
  • Thechuckage
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    Biro123 wrote: »
    Pvp someone else can completely waste your time and you have no say in it, aside from leaving the activity.

    That my be so if you go to a PVP zone with the intent of AVOIDING PVP to do something else.

    But outside events, people go to PVP to battle players.. if you lose, you have still battled players..
    I mean if you go to a chess tournament with the expectation of getting to the final and winning a prize, is it a waste of time if you don't get past the first round? Do you blame the other players for stopping you from getting that prize, or do you think 'Well, I still got to play chess!'.

    It's all abut your objective for going there and this really is a fault with the EVENT - not a fault with PVP or PVP-ers.

    Well there are skyshards, mageguild books and various quests, most notably the Imp city chain. So there are multiple reasons someone might be in the zone not for pvp. *gasp*

    And then there are the straight up ganks. No fighting, just one sided dying. So yes, it is a fault not of the event but of player actions. The only time the fault lies with the game is when the system itself is broken.
  • Phanex
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    I'm not interested in seeing who I can beat and who can beat me. I'm here to enjoy some downtime and come and go as I please.

    I don't even group up, I solo what I can, and if I can't, I move on.

    I'm not competitive, like at all. I watch sports for the game, not for who wins/loses.

    My first online game didn't encourage much PVP, FFXI, as they mostly focused on working together to beat objectives. Yes, there were a lot of people who expected the best of the best to join their alliance, etc., but my group and I were happy with what we could do. And to this day we are all still good friends, texting and other social media is the way we keep in touch.

    I haven't found a group like that here in this game, its so solo friendly there is no need to really. Which is nice, but can get boring as well.

    As to the OP, different strokes for different folks. I just don't like the whole concept that there are events, missions, objectives, w/ever, behind a PVP wall that makes the game not fun for those who don't like to PVP.

    Does not WoW have a PVP server and PVE server and mixed server? Why can't we have something like that here? Win/win.

    If people want to go out and just kill random players trying to beat a boss out in the real world, let them, but I doubt it will be fun lol.

    TLDR, basically it's not the players fault for the way the game works. It is what it is.

  • Varana
    Varana
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    hakan wrote: »
    they can see it as boring, i have no problem with that.

    but with his logic pve would be even more boring since its scripted and you already beat it with old items, why would anyone grind for another item that doesnt change the playstyle. Like using hunding/briar then grinding for say...relequens. just using the same logic here.

    I like playing transport and similar sims. There is beauty in optimising a process until it runs as smoothly as possible. It's fine-tuning a clockwork mechanism to the point where it works with perfection.
    If it's jammed, optimise until it runs smoothly.
    If there's a shortage of something, add the right amount of trains (or whatever) until there's enough - but not too much, or you jam the system.
    It's not the chaotic thrill of the moment, it's the satisfaction in isolating and solving problems in a controlled environment, making something gradually better until you feel you've perfected it.

    PvE has something like this. Slowly ironing out the creases until you know exactly what is going to happen, and you know exactly how to respond to this. Finding problems and solving them - not intuitively and in the spur of the moment, but very logically and systematically. There's beauty in a group working together like a well-oiled mechanism until they get the hm-no death-speed run achievements.

    I'm not sure you'll understand this. But I do not find this boring, on the contrary.
    PvP, otoh, is about randomly hitting stuff. Sure, maybe you find that something works - but it won't next time because you'll meet an entirely different player. So why even start trying to figure out things? PvP is kind of fun for a while, because of the adrenaline. But it loses its appeal quickly.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Sililos wrote: »
    Lets be real here, PvP in all games attracts the worst trash in the player base of any game.
    Those who tell you to git gud after they killed you in a 10vs1 (With you as the 1) just to point out one example.
    Now before you get the pitchforks, Im not saying all PvPers are trash, But you dont ever seem to see the good ones encouraging you to play, helping you get better or standing out, They are downed out by the far more dominant trash of the group.

    Now, For these same reasons I cant stand dungeon running nor Raiding/Trials.
    One mistake that doesn't wipe the group gets noticed and all of a sudden, every wipe is your fault. Not the guy standing in fire eating glue.

    Don't worry about those people, matey. At the end of the day the community in game knows who they are and generally things don't go that great for them down the road, because they've insulted too many people or have been obnoxious. Stick with those you like or a like minded and don't drop down to their level.
  • Chadak
    Chadak
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    Rolling around in zergs is boring, and doing anything else is inefficient.

    You're out there for some kind of thrill perhaps? I'm bored out of my skull by PVP because I'm a goal-oriented person, and the only thing that's certain in PVP is that most of my time is going to be wasted on trivial activities, dying and having to run back to places, etcetera.

    Or, join a murderball zerg, get whatever it was I wanted and then leave when I've secured it. I don't find pvp fun in this game, or any game very much like it. I quite enjoy PVP in games where it feels like skill is actually being tested, but I get my kicks for that in other games that are infinitely better designed for that kind of gameplay.

    This one? Its uh...there, I suppose. It isn't any good. Nothing about the gameplay of ESO makes me think 'this is so great for pvp!'; quite the opposite. Its fun for the PVE crafty-soloist-farmy-funtime romp in Elder Scrolls Land that I want it to be.

    When I want to pvp, I don't go to Cyrodiil or BG's. I shut ESO down and I play on my buddy's RUST server, where we all know eachother and its a guaranteed good time burning eachothers yurts down like a bunch of jerks that laugh about our antics for weeks after.

    I don't have a good time PVPing strangers. My ego is not engaged with these games, and I neither get any thrill nor feel any suspense over any of it. I don't get angry if I die repeatedly; I get angry if I die because the game didn't work and there was nothing any amount of skill or problem-solving on my part could do about it, and only then because it feels like my time is being deliberately wasted.

    PVPing with and against people I don't know does nothing for me at all, and I'm not on these games looking for lifelong friends. I've got plenty as it is that there aren't enough hours in the day to keep track of, and few enough of them play games like these in any form at all.

    So, I get all of my needs met elsewhere. I don't need anything here. I couldn't care less about titles or achievements because I also couldn't care less about flaunting them. I neither want nor have any use for the admiration of others here. As said above, my ego isn't engaged, and decades of MMO gaming have left me thinking that most PVPers are looking for ego engagement.

    They want to feel like big tough dominators and prove they're better than those scrubs over there or some nonsense that couldn't matter less to me if it didn't exist to even be imagined at all.

    That's fine for them in any event. I'd rather be left out of it for exactly the same reason I'd like to be left out of barfights between people I've never met, don't know and don't want to know.

  • Calypso589
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    Theo_VVS wrote: »
    Theo_VVS wrote: »
    Don’t you get tired of having to redo your gear for the changing meta?
    Never :) I just developed a new build.

    So do pve players. What is the point of this thread really?

    Just been seeing a lot of bashing on PvP due to the upcoming event. Really just wondering what’s with all the negativity?

    Noone's really bashing it on any scale worth giving attention to.

    It's just "forum people" complaining to complain.

    I don't like PvP that much at all so ya know what i'm doing? The same thing I've been doing like a normal person. lol

  • amapola76
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    I don't dislike PVP; I dislike PVP players.

    Or, to be more accurate, a small but distinct percentage of PVP players who make the experience unpalatable.

    People love to use the expression "a few bad apples," but you have to remember that the old saying in full is "a few bad apples ruin the barrel[/i]."
  • ADarklore
    ADarklore
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    I hate stress... my health hates stress... and PVP IMO is nothing but stress. This is also why I play this game strictly SOLO, because dealing with others can also be nothing but stress (see all the 'fake tank/fake healer' threads). So I tend to avoid PVE Group content that I cannot solo, and generally spend my time doing quests. It's nice, relaxing and I go at my own pace without having to be a nervous wreck looking over my shoulder every few seconds... which is life in Cyrodiil.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Lixiviant
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    I normally have a good time in PVP during MYM. Yep, I join in for the fun, but I leave the under 50 toons alone as I can see they are doing the quests to get their tickets.

    This has been the first year I've had my Lev 11 toon killed repeatedly by a group while trying to turn in a quest.

    Yea, yea, I know it is PVP, but come on people, is killing a low level toon all that you are capable of?
  • SteveCampsOut
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    Frankly, my hatred of PvP players goes wayyyy back to Ultima Online where, when they killed you, they also stole all your stuff, and you had to start over again and again. It's not the PVP I despise, just how a small but persistent persona type that griefs people that make it awful.
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  • Pauwer
    Pauwer
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    Some say that you are forced to pvp, surely it is not true. Does a zos goon come to your house if you don't pvp?
  • Supreme_Atromancer
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    I have a love-hate relationship with PvP: the activity itself is fun and very engaging, and I've spent a huge amount of time playing it, but its over-represented by toxic af people and I can see it first-hand driving people off. But I play for ME and any fun I have is DESPITE the sh*** parts of the community.

    Firstly, PvP has a very steep learning curve - it is very daunting for newer players to reach any level of success, and until they get there, they are going to have a very frustrating time. Whereas in pve, your rate of learning is fast, and even with little skill you can go a long way. When you're ready for more, you can step up at your own pace. PvP is like if PvE just threw everyone into vet cloudrest from day one and told them to sink or swim. Now, you've got a whole bunch of people from competitive MMOs who know all that and have some level of intuition and transferrable skill, and they will dominate, and tend to thrive in the atmosphere. Everyone else is gonna feel like a duck out of water.

    Secondly, its only ever going to be a small percentage of any audience who are going to get off on being competitive - that's just the way it is. For a franchise that made its name on exploration and story, that's obviously going to be far less people again.

    So given the already niche nature of PvP, the LAST thing you want to be doing is running your mouth, crapping on people, bullying, being needlessly disrespectful. Too many pvpers champion PvP as a bastion for aggressive, anti-social behaviour. You cannot be surprised when you're spouting "if you don't like toxic behaviour, maybe pvp isn't for you" then being utterly shocked and freaking out when you turn around and no one is supporting pvp.

    And yes, PvE has its share of toxicity, but in my extensive experience of both communities, PvP is far worse. That's not because I have bias - again, I love PvP and PvE both. Its just experience.

    PvP is ridiculously fun, and has a lot of potential. It has big development issues, but even so I know a lot of PvEers have been surprised how much they enjoyed it. That they've been driven off by toxic sh**-talkers and bullies is less an indictment on PvP and more on a community that condones or even champions it. You've got community management who took YEARS to explicitly point out that they don't tacitly condone tbagging, tepid, weak- to- non-existent moderation of poor behaviour, even though for years people have been saying they find such behaviour disrepectful and a barrier to engaging the content. To me the only surprising thing is that you can spend years making your environment toxic and be shocked that so many people are unsupportive.
  • coop500
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    Lixiviant wrote: »
    I normally have a good time in PVP during MYM. Yep, I join in for the fun, but I leave the under 50 toons alone as I can see they are doing the quests to get their tickets.

    This has been the first year I've had my Lev 11 toon killed repeatedly by a group while trying to turn in a quest.

    Yea, yea, I know it is PVP, but come on people, is killing a low level toon all that you are capable of?

    Yeah, this (2nd?) year around's MYM seems to have a LOT of noob stomping zergs, like an entire zerg will stop and spin around just cause they saw me burning a ballista in the complete other direction that they were going.

    On one hand, kinda hilarious, but also pathetic and I rarely get credit for the burning of the ballista cause the animation didn't get to play entirely. So now I need to go back and hope the zerg moved on (not always)
    Hoping for more playable races
  • JanTanhide
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    Oh I don't hate PVP at all. I suck at it but I don't hate it. It isn't my cup of Tea. LOL. I'm an old person that has a bit of arthritis in my hands and fingers so it's difficult to get the keys going in a rapid succession for PVP.

    The only thing I don't care for is all the "balancing" ZOS does which hurts PVE play. But I don't hate PVP. I dislike the way ZOS goes about balancing the game for PVP.
  • Biro123
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    JKorr wrote: »
    I don't understand the PvP mindset.

    Why should I care your character build can blink in my character's general direction and score a one shot kill? Congratulations, gold star for you. Now that you've proven how uber leet your character is, what now? Kill my character again? Not gonna prove anything.
    Biro123 wrote: »
    Pvp someone else can completely waste your time and you have no say in it, aside from leaving the activity.

    That my be so if you go to a PVP zone with the intent of AVOIDING PVP to do something else.

    But outside events, people go to PVP to battle players.. if you lose, you have still battled players..
    I mean if you go to a chess tournament with the expectation of getting to the final and winning a prize, is it a waste of time if you don't get past the first round? Do you blame the other players for stopping you from getting that prize, or do you think 'Well, I still got to play chess!'.

    It's all abut your objective for going there and this really is a fault with the EVENT - not a fault with PVP or PVP-ers.

    Slightly different viewpoint; I'm leaving out the usual trash talk, your mama said last night, insults to intelligence and species.

    New level 10 goes to Cyrodiil "battle players". Gallantly rides out of the faction keep into the world. Deals with npc enemies easily. Reaches a point with other players. Insta-killed by a cp1200. "Okay, these things happen." Respawn, goes gallantly forth again. Reaches same map point. Insta-killed by a cp1200. "Okay. That was unfortunate. Try again." Respawn, tries sneaking to the map point this time. Insta-killed by the same cp1200 player. "Not sure I like this pvp thing, but I'll try again." Respawns, heads back to the map point. Insta-killed by a mini-zerg lead by the same cp1200 troll who's having tons of fun curb-stomping new players. "Hm. Don't really see the point in constantly dying without being able to do anything at all. Pvp is not for me." Respawns and heads back to anywhere that isn't pvp.

    Yeah, PvP has a very steep learning curve. It has in all MMOs I've played. Often in different ways.

    I've played games that have vertical-scaling PvP rewards in terms of power. So once the game matured, a new player had no chance because his character was so much weaker, until they spent months and months to try to catch up.. ESO is the opposite. Player skill/knowledge is more key, since gear is more about options than vertical scaling, and there is the no cp server. But it is still a VERY steep curve. Shorter, But still steep.
    Sadly this means that PvP in mmos often has a limited lifespan as most fail to make accessible to newer players.

    Oddly, a level 10 can do very well in cyro with the way the scaling works.. But again it takes knowledge and resources that a fresh level 10 probably wouldn't have.

    Minalan owes me a beer.

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  • Lumsdenml
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    JKorr wrote: »
    I don't understand the PvP mindset.



    It's all abut your objective for going there and this really is a fault with the EVENT - not a fault with PVP or PVP-ers.


    Slightly different viewpoint; I'm leaving out the usual trash talk, your mama said last night, insults to intelligence and species.

    New level 10 goes to Cyrodiil "battle players". Gallantly rides out of the faction keep into the world. Deals with npc enemies easily. Reaches a point with other players. Insta-killed by a cp1200. "Okay, these things happen." Respawn, goes gallantly forth again. Reaches same map point. Insta-killed by a cp1200. "Okay. That was unfortunate. Try again." Respawn, tries sneaking to the map point this time. Insta-killed by the same cp1200 player. "Not sure I like this pvp thing, but I'll try again." Respawns, heads back to the map point. Insta-killed by a mini-zerg lead by the same cp1200 troll who's having tons of fun curb-stomping new players. "Hm. Don't really see the point in constantly dying without being able to do anything at all. Pvp is not for me." Respawns and heads back to anywhere that isn't pvp.

    I think this sums up the difference between a "PVE player" and a "PVP player." The above would describe a person who is going to choose PVE as their exclusive play style... maybe a little PVP on the side, but not much. Someone who looks at the above situation and the problem of constantly dying and saying, "ok, CP1200 people are killing me and I'm a noob at lvl 10, I should move to the U50 campaign. I'm getting instakilled by other people as I run solo, I need to find a group to run with until I learn more. I need to look at how I was killed, do some research on what counters I can use to negate those things that kill me, and try to incorporate those into my skills/pots/food/gear to have a chance." That is the mindset of someone who will enjoy PVP. Some one who isn't discouraged by the constant death, but is challenged by it.

    Look, I understand that mindset is in the minority, but I think it is the defining difference between the two.

    Edited by Lumsdenml on June 29, 2021 9:12PM
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  • JKorr
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    Lumsdenml wrote: »
    JKorr wrote: »
    I don't understand the PvP mindset.



    It's all abut your objective for going there and this really is a fault with the EVENT - not a fault with PVP or PVP-ers.


    Slightly different viewpoint; I'm leaving out the usual trash talk, your mama said last night, insults to intelligence and species.

    New level 10 goes to Cyrodiil "battle players". Gallantly rides out of the faction keep into the world. Deals with npc enemies easily. Reaches a point with other players. Insta-killed by a cp1200. "Okay, these things happen." Respawn, goes gallantly forth again. Reaches same map point. Insta-killed by a cp1200. "Okay. That was unfortunate. Try again." Respawn, tries sneaking to the map point this time. Insta-killed by the same cp1200 player. "Not sure I like this pvp thing, but I'll try again." Respawns, heads back to the map point. Insta-killed by a mini-zerg lead by the same cp1200 troll who's having tons of fun curb-stomping new players. "Hm. Don't really see the point in constantly dying without being able to do anything at all. Pvp is not for me." Respawns and heads back to anywhere that isn't pvp.

    I think this sums up the difference between a "PVE player" and a "PVP player." The above would describe a person who is going to choose PVE as their exclusive play style... maybe a little PVP on the side, but not much. Someone who looks at the above situation and the problem of constantly dying and saying, "ok, CP1200 people are killing me and I'm a noob at lvl 10, I should move to the U50 campaign. I'm getting instakilled by other people as I run solo, I need to find a group to run with until I learn more. I need to look at how I was killed, do some research on what counters I can use to negate those things that kill me, and try to incorporate those into my skills/pots/food/gear to have a chance." That is the mindset of someone who will enjoy PVP. Some one who isn't discouraged by the constant death, but is challenged by it.

    Look, I understand that mindset is in the minority, but I think it is the defining difference between the two.

    That makes sense. Only if you feel a need to compete against other players, though. Maybe its because I'm an older player. Maybe its because I grew out of measuring myself against other people a long time ago. Why should I want to deal with the less-than-civil attitudes, trash talk, and general immaturity [tea-bagging and your mom comments are not the apex of civil behavior] to try to win a fight I don't see the point of? I see the point in the npc game bosses. Beating them to complete a quest is fine. [and yes, I've been here since early release, so pre-nerf Doshia and DoppleLyris] Finding ways to win a fight like those are fine. Another player? The outcome of a pvp fight really has no bearing on my game. It isn't going to hurt me or my character, and it really isn't going to help anything either. Even though I don't pvp, thanks to the log-in rewards I have AP and telvar that I'll probably never use.
  • renne
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    How can you say you guys say you want to contactall the content in the game and then say it's not fair to put those items in pvp zones....are cyrodiil and imperial city not on the "completionists" agenda?? are they not a part of eso??

    What the hell kind of completionist are you!!!!

    Perhaps he or she is a completionist that is not focused on PvP, and finds getting ganked five steps away from the goal again and again and again and again utterly frustrating and boring.

    Some people love "challanges", even to the point of utter frustration. Some don't. Simple as that.

    I mean, this is your experience if you only remember the zones exist during the event and go in there then to do the PvE "completionist" stuff. There's plenty of time the rest of the year to go in there and complete the zones when the places aren't absolutely heaving for an event.
  • Tannus15
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    it's complicated.

    for a start i only have a limited number of hours i'm putting into eso every week, and i'm working on getting my vCR+3 clear and soon no doubt vRG HM as well as some trifectas on the DLC dungeons.

    That doesn't leave a lot of time left for a completely different meta and play style.

    I don't like being "bad" at something, so if i'm going to do PvP I want to figure out what build and class I enjoy and "git gud" at it.
  • Lysette
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    To me it is simply lack of aggression - I have no interest to kill other players and even less getting killed. Without aggression there is simply no urge to pvp at all. In my student years I enjoyed PvP in EVE -and I had quite an amount of aggression to deal with, but this is gone - my life is balanced now and I have no interest to harm others - if they feel being harmed or not, i would feel bad about it. My PvP years are over for good - and I like it that way.
  • Alucardo
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    I'll bite. The simple answer is me and 6 of my friends can't stop you or even try to stop you from enjoying the game, without possibly getting banned for harassment. Whereas when PvE players have tickets locked behind PvP we are forced to endure your side of the game with built in harassment potential. Nothing overland is all that hard there are literally posts every week complaining the quests are too easy. Nothing other than your dislike of PvE prevents you from doing those quests and holiday events. When they lock tickets behind PvP another person has the ability to ruin PvErs enjoyment of the game. I am fine with PvPers enjoying it, I understand you don't want to have to do trials to get gear and such great rage on against ZoS but I can't stop you from getting that gear or quest reward. PvPers can stop me from getting what I want and my reward and that's why we don't like it and it truly isn't fair.

    Fair. But it's understandable that ZOS want people to experience everything the game has to offer. Many people didn't realise how much they enjoyed PvP until they were forced to try it out, and that's a positive experience imho. I was primarily a pver at first, but I wanted vigor (which was a pain to get back in the day). But after I stepped foot in Cyrodiil I never left. I should thank ZOS for forcing me to go in there.
  • Nemo78
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    PvP feels terrible when you are on the loosing side, due to the amount of frustration it can lead to.
    So, if you have a group of friends who you can play with, and stay on the winning side many times, then sure PvP is probably a good thing for you.
    If you are a casual player, do yourself a favor and stay away from it 😉
  • Folkb
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    The 3 banners war was a mistake to have in this game imo. Not only did it initially split up the player base but it stifled any sort of open map feeling this game could have had and gave this games story a wheels on rails feeling thats pretty apparent with Cadwell silver and gold.

    Just think about the story line. You go through your factions story then end up in cold harbor and meet characters who know you who you've never seen before because they are main characters in the other faction stories.

    I would of rather we be an adventurer not tied to a faction who can freely roam around the entirety of tamriel performing good or bad deeds. Which then culminates in cold harbor.

    With the 3 banners war we have this huge zone thats plagued by lag thats never been entirely fixed since launch, a meta which requires a completely different revamp of cp, attributes, skills, gear and gear traits from pve where you arguably spend more time in game and an outdated sieging system that was innovative in 2001 with DAOC.

    Personally before this game launched I was actually interested in seiging. Especially coming from seige pvp esque mmos like DAOC and Shadowbane. But seeing it in action it felt pretty mediocre so when it comes to eso I just gravitated back to the pve portion.
    Edited by Folkb on June 30, 2021 7:34PM
  • renne
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    Nemo78 wrote: »
    PvP feels terrible when you are on the loosing side, due to the amount of frustration it can lead to.

    My main is blue on playstation. Feels bad man. :D
  • xv1_me
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    Anne13 wrote: »
    Very satisfying being zerged and insta killed. Then bagged by a low Cp who was at the back of that zerg spamming snipe...
    The toxic chat that doesn't ever stop. The lag, the rage and saltiness. The ability to get stunned and CC'd over and over without ever being able to break free quickly.
    The list goes on.
    Me personally I've done all there is to be done in pvp. I do my pvp and ic daily quest and it stops there. Farm the odd telvar maybe.

    I'm sure there's many that mix both
    Pve isn't just spamming the same rotation.
    There's much more to take into consideration.
    Group set up and coordination.
    Mechanics
    Playing different roles and classes to mix it up a bit and doing different raids. So it's not always the same.
    Being able to obtain rare skins/titles even mounts that not many are able to do.

    Each to their own of what they get more enjoyment out of

    You are right about all the pvp bs, but let’s be honest, pve in this game is so easy it’s mind numbing. Nothing to it, all leads do is call out mechanics we already have add ons for. Fighting the same boss over and over again for weeks and finally when you guys have built up enough non existent clout, you take your spam to zone chat to rip people off with 35 mil for one 5 minute trial. It’s ridiculous really.
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