VaranisArano wrote: »Endeavors aren't really about giving players free stuff for playing the game. The new system is purely ZOS' plea to the video game industry that "crown crates aren't gambling, we swear, please don't regulate us." Endeavors is designed to keep the Crown Crate profits rolling in while throwing a bone to industry regulators.
With that in mind, it benefits ZOS to limit the amount of Seals you can get per game - hence even if you could do all 5 daily tasks, they aren't going to hand out 30-40 more seals per day. Instead, it's far more likely that each task would be worth less seals. Effectively, your rewards are capped because ZOS wants to preserve their crown crate profits.
Moreover, the limited 3 of 5 tasks are one of the few things that is somewhat player friendly about Endeavors. While it's still a bunch of tasks that will drag players out of their comfort zones on some days, it's only 3 tasks, not five. You can skip tasks for content you don't own or that you hate. Consider for one moment the tears of PVE-only players if they were missing out on the PVP tasks every day, or the complaints of monetization if players had to buy all the DLC to do all the tasks. Note: I've already seen threads on each of those topics.
Let's just take last week's weekly as an example. ZOS isn't going to hand out loads of extra seals, so now you have to kill 30 world bosses, and do 400,000 siege damage, and 7 Cropsford dailies for around 250 seals total. Except that the PVE-only players are complaining that they can only get 85 or so seals without going to PVP instead of only having to complete 1 of the 3 tasks, and everyone has to spend much more time completing more tasks.
That's a bad idea. Thankfully, ZOS gave us options. Also, remember that ZOS isn't doing Endeavors to hand out more seals so we can get free stuff quicker if we play more of the game. LOL, no, it's all about those crown crate profits still.
I'm not quite sure how being able to earn more Seals faster to purchase the specific things a person might want constitutes as "gambling" addiction. It would be one thing if Seals were used to buy Crates, but they aren't. You buy directly what you want.Probably it's better that the whole thing is limited. If we imagine that one can collect more endeavors the more they play, then it will quickly provoke gambling addiction.
I'm not quite sure how being able to earn more Seals faster to purchase the specific things a person might want constitutes as "gambling" addiction. It would be one thing if Seals were used to buy Crates, but they aren't. You buy directly what you want.