Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

We should be able to get all the endeavor rewards

MrBrownstone
MrBrownstone
✭✭✭✭✭
Right now you're done with the endeavors if you complete just 1 out of the 3. However i think the more someone plays the game, the more rewards they should get. Endeavors are split in a way so every type of player has an option to get them (PvP, PvE, Solo) but what if someone enjoys playing the whole game? Why no more rewards for people who play every content this game has to offer?
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭✭
    Probably it's better that the whole thing is limited. If we imagine that one can collect more endeavors the more they play, then it will quickly provoke gambling addiction.
  • RogueShark
    RogueShark
    ✭✭✭✭✭
    They did it this way so people would have a choice of activities and not HAVE to do content they may not own or like.

    It's probably better to look at it a different way: if they wanted us to do every endeavor a day, they would probably still only give you three, but no choice in the matter of what they are. If that makes sense? The system is designed around 3 endeavors a day, so a change would more likely be just removing choice while keeping the amount the same.
    Edited by RogueShark on June 29, 2021 6:34PM
    PC NA
    Will heal DPS for memes.
  • TwinLamps
    TwinLamps
    ✭✭✭✭✭
    how about less dlc locked ones?
    this is a complete joke
    Awake, but at what cost
  • Phaedryn
    Phaedryn
    ✭✭✭
    If they did that, the reward per endeavor would go down. I am pretty sure the limitation is there based on potential earnings over time.
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Hi, i don't mind dlc endeavors IF it's only 1 , since the last has 5 . however if the list were to have 6 i wouldn't mind 2 dlc endeavors.

    having 2 dlc challenge endeavors when there's only 5 to chose from is kind of overkill.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Endeavors aren't really about giving players free stuff for playing the game. The new system is purely ZOS' plea to the video game industry that "crown crates aren't gambling, we swear, please don't regulate us." Endeavors is designed to keep the Crown Crate profits rolling in while throwing a bone to industry regulators.

    With that in mind, it benefits ZOS to limit the amount of Seals you can get per game - hence even if you could do all 5 daily tasks, they aren't going to hand out 30-40 more seals per day. Instead, it's far more likely that each task would be worth less seals. Effectively, your rewards are capped because ZOS wants to preserve their crown crate profits.

    Moreover, the limited 3 of 5 tasks are one of the few things that is somewhat player friendly about Endeavors. While it's still a bunch of tasks that will drag players out of their comfort zones on some days, it's only 3 tasks, not five. You can skip tasks for content you don't own or that you hate. Consider for one moment the tears of PVE-only players if they were missing out on the PVP tasks every day, or the complaints of monetization if players had to buy all the DLC to do all the tasks. Note: I've already seen threads on each of those topics.


    Let's just take last week's weekly as an example. ZOS isn't going to hand out loads of extra seals, so now you have to kill 30 world bosses, and do 400,000 siege damage, and 7 Cropsford dailies for around 250 seals total. Except that the PVE-only players are complaining that they can only get 85 or so seals without going to PVP instead of only having to complete 1 of the 3 tasks, and everyone has to spend much more time completing more tasks.

    That's a bad idea. Thankfully, ZOS gave us options. Also, remember that ZOS isn't doing Endeavors to hand out more seals so we can get free stuff quicker if we play more of the game. LOL, no, it's all about those crown crate profits still.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    I prefer having a choice of which ones to do. Even if you could do all of them, do you think the rewards would be the same? The rewards are balanced around doing 3 dailies or one weekly. If you could do 5 dailies or 3 weeklies, they would just rebalance the rewards down so you end up getting the same thing, but are now doing more work.
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    I prefer it like this. 16,000 endeavors is a steep climb for some of that crown crate stuff, so having them all doable would only increase those prices because of why they implemented the system in the first place.
  • MrBrownstone
    MrBrownstone
    ✭✭✭✭✭
    Endeavors aren't really about giving players free stuff for playing the game. The new system is purely ZOS' plea to the video game industry that "crown crates aren't gambling, we swear, please don't regulate us." Endeavors is designed to keep the Crown Crate profits rolling in while throwing a bone to industry regulators.

    With that in mind, it benefits ZOS to limit the amount of Seals you can get per game - hence even if you could do all 5 daily tasks, they aren't going to hand out 30-40 more seals per day. Instead, it's far more likely that each task would be worth less seals. Effectively, your rewards are capped because ZOS wants to preserve their crown crate profits.

    Moreover, the limited 3 of 5 tasks are one of the few things that is somewhat player friendly about Endeavors. While it's still a bunch of tasks that will drag players out of their comfort zones on some days, it's only 3 tasks, not five. You can skip tasks for content you don't own or that you hate. Consider for one moment the tears of PVE-only players if they were missing out on the PVP tasks every day, or the complaints of monetization if players had to buy all the DLC to do all the tasks. Note: I've already seen threads on each of those topics.


    Let's just take last week's weekly as an example. ZOS isn't going to hand out loads of extra seals, so now you have to kill 30 world bosses, and do 400,000 siege damage, and 7 Cropsford dailies for around 250 seals total. Except that the PVE-only players are complaining that they can only get 85 or so seals without going to PVP instead of only having to complete 1 of the 3 tasks, and everyone has to spend much more time completing more tasks.

    That's a bad idea. Thankfully, ZOS gave us options. Also, remember that ZOS isn't doing Endeavors to hand out more seals so we can get free stuff quicker if we play more of the game. LOL, no, it's all about those crown crate profits still.

    All the things you said make a lot of sense, yeah i should have realized that they're not doing this for us.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    Lugaldu wrote: »
    Probably it's better that the whole thing is limited. If we imagine that one can collect more endeavors the more they play, then it will quickly provoke gambling addiction.
    I'm not quite sure how being able to earn more Seals faster to purchase the specific things a person might want constitutes as "gambling" addiction. It would be one thing if Seals were used to buy Crates, but they aren't. You buy directly what you want.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Tra_Lalan
    Tra_Lalan
    ✭✭✭✭✭
    You are able to get all the rewards: which is 1 weekly and 3 dailes. You just have an option how to get them.

    If ZOS did what You ask for, there would still be only one weekly and 3 dailies to earn, but no option to choose how to get them.
    They won't change the seals limit.
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭✭
    Arunei wrote: »
    I'm not quite sure how being able to earn more Seals faster to purchase the specific things a person might want constitutes as "gambling" addiction. It would be one thing if Seals were used to buy Crates, but they aren't. You buy directly what you want.

    I mean addictive playing, at some point it was part of gambling addiction.

Sign In or Register to comment.