You'll need a lot of spell damage to double the value.
No developers love it. RNG is an easy way to mask a lot of tuning without actually having to explain everything, because its RNG after all.
Serious question. I guess I've always just accepted crit is king (pve obv), slotted MS and moved on. If I'm honest, most of my testing has usually been of other sets with MS, rather than of that one. I'm struck by the fact that crit sets like MS and leviathan got heavily nerfed this patch, but if anything that seems to be moving the meta more towards slotting them rather than away from it.
Is crit so strong because:
a) various races / classes (khajit, nb, temp etc) get bonuses to crit damage which act as a force multiplier when you boost crit. In which case, I wonder if it still makes sense for my lowly nord dk who doesn't to focus on it.
b) we're assuming things like high major force uptime from warhorn, and ofc constant minor force from either medusa / barbed trap etc. In which case I'm wondering if it still makes sense to stack crit when Im pugging / just tooling around with guildies, we're not seeing warhorns and I really can't be bothered with barbed trap. Yes, I hate it....
c) something else I'm missing....
Sorry if this is a dumb qu. It's just something I've wondered on and off about but never quite got around to testing / asking until the u29 changes. I'm conscious that alot of the builds alcast etc recommends assume pretty much perfect groups with perfect conditions - and in reality, the sort of content I do I just don't see that.
For bonus points.... Ive usually run lover till Im able to get to pen cap for group content, then aimed at 60% crit, then shifted to crit dmg. I'm guessing things have changed now tho. Is there a rough rule of thumb for u29 where the break point is where you shoudl stop stacking crit and switch to stacking crit dmg?