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Why is crit so good?

  • Luckylancer
    Luckylancer
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    There is no logic for crit's strengt. PvE meta is a math game. The answer is "because math says so"

    Stams use less crit because relequen is OP and it cant crit. Also stams have better weapon damage to boost procs then mags.
  • katorga
    katorga
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    ThePedge wrote: »
    You'll need a lot of spell damage to double the value.

    This. Past a certain point you just can't get anymore stat to reach double your damage, and the opportunity cost of losing crit to try and get that much raw damage is too great.

    Uvi_AUT wrote: »
    katorga wrote: »
    Uvi_AUT wrote: »
    Thats why crit is an awful system in any mmorpg. It whould be removed completely.

    Heh. It has only been present in every MMO since Ultima Online. Players love it.

    No developers love it. RNG is an easy way to mask a lot of tuning without actually having to explain everything, because its RNG after all.

    RNG impacted base damage in a lot of old MMO/RPG....Everquest for example, spells has a RNG chance to "fizzle" when cast and waste your mana.

    But players love crit, they love seeing the Big Hits. Classes with nukes are generally more popular than tanks, healers, and slow dot damage types of classes.
  • BXR_Lonestar
    BXR_Lonestar
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    Larcomar wrote: »
    Serious question. I guess I've always just accepted crit is king (pve obv), slotted MS and moved on. If I'm honest, most of my testing has usually been of other sets with MS, rather than of that one. I'm struck by the fact that crit sets like MS and leviathan got heavily nerfed this patch, but if anything that seems to be moving the meta more towards slotting them rather than away from it.

    Is crit so strong because:

    a) various races / classes (khajit, nb, temp etc) get bonuses to crit damage which act as a force multiplier when you boost crit. In which case, I wonder if it still makes sense for my lowly nord dk who doesn't to focus on it.

    b) we're assuming things like high major force uptime from warhorn, and ofc constant minor force from either medusa / barbed trap etc. In which case I'm wondering if it still makes sense to stack crit when Im pugging / just tooling around with guildies, we're not seeing warhorns and I really can't be bothered with barbed trap. Yes, I hate it....

    c) something else I'm missing....

    Sorry if this is a dumb qu. It's just something I've wondered on and off about but never quite got around to testing / asking until the u29 changes. I'm conscious that alot of the builds alcast etc recommends assume pretty much perfect groups with perfect conditions - and in reality, the sort of content I do I just don't see that.

    For bonus points.... Ive usually run lover till Im able to get to pen cap for group content, then aimed at 60% crit, then shifted to crit dmg. I'm guessing things have changed now tho. Is there a rough rule of thumb for u29 where the break point is where you shoudl stop stacking crit and switch to stacking crit dmg?

    Crit is so good right now because it is so easy to stack crit chance/crit damage while ALSO maintaining an acceptably high spell/weapon damage number. You can make your build to emphasize crit chance and crit damage without having to sacrifice much in the way of raw spell/weapon damage, and so the base damage BEFORE calculating crit chance/crit damage multiplier is still going to be fairly decent, and then you multiply that by number of damage ticks/attacks (crit chance) and again by the crit damage multiplier, and it becomes so easy for crit builds to do more damage than a raw damage build.

    To fix this to bring raw damage builds more on par with crit builds, what they need to do is force crit builds to sacrifice even more spell/weapon damage in favor of crit chance or crit damage multiplier. That way, a crit build's base damage will be lower, so when it gets multiplied by factoring in crit chance and crit damage, it is more competitive with a raw power build.

    The alternative to that is to make it easier to stack raw damage by making it easier to stack max stats/max spell/weapon power, or make a lot more sets that increase base damage by a flat percentage but do not get multiplied by crit chance/crit damage (Something like Malacath's band).
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    For my 2H stam sorc, 66% crit is for critical surge heals specifically :) I could care less about anything else, but gotta get those heals
    Edited by Bobby_V_Rockit on June 25, 2021 11:10PM
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