teh_squirrel wrote: »It seemed like the nerf to crit values was supposed to make other stats more competitive but that is obviously not the case. Now crit is even more important. The alternatives such as stat stacking and weapon/spell damage stacking just don't do enough damage to be competitive. Adding spell or weapon damage just doesn't do enough and adding stats doesn't do enough. That is why crit is so powerful, it actually modifies your damage.
I found post u29 that I need to run 2 crit sets to be the most effective but on some characters that is harder to do than on others. It took me a while to farm the inferno medusa staff but I think that is the way to go on a lot of mag toons.
Buffs, as you say.
Crit Damage
Base - 50%
NB only - 10%
Khajiit only - 12%
Major Force - 25%
Minor Force - 10%
Elemental Catalyst - 9%
Minor Brittle - 10%
So with all you're looking at 126%
Without NB Khajiit 114%
No brittle (not as common imo) 104
Buffs, as you say.
Crit Damage
Base - 50%
NB only - 10%
Khajiit only - 12%
Major Force - 25%
Minor Force - 10%
Elemental Catalyst - 9%
Minor Brittle - 10%
So with all you're looking at 126%
Without NB Khajiit 114%
No brittle (not as common imo) 104
Unless I'm mistaken, it's more. Buff and debuff are multiplicative, not additive.
[50%+10%+12%+25%+10%] = 107% [9%+10%] = 19%
1 x 2.07 x 1.19 = 2.46
So with all you're looking at 146%
Mythreindeer wrote: »
Tommy_The_Gun wrote: »Well, they wanted to make other specs more important, but as a result they made crit specs kinda useless...
Maybe it is still good for optimized & organised trial runs with group buffs, but other than that it is kinda bad.
I mean stacking enough crit chance (like 45% +) is too much tasking and you will be missing in other aspects of your build. So less dmg, penetration, sustain etc.
And it brings the final point: are crit dmg boosting stats (Khajiit, NB passive, CP, gear sets) good or bad ? Personally I think that for majority of playerbase and builds it will be kinda bad, especially if you consider a fact that basically crit rate is an RNG stat.
I think that stacking penetration and Weapon / spell dmg with max stats will be (overall) better and may even provide more consistent dmg. Especially if you pair it with brutality ring and other % dmg done modifiers (like CP or Essence Thief set for example).
Unless of course you can somehow stack enough crit chance alongside other stats, without sacrificing too many important stats.
AcadianPaladin wrote: »My magward (with bear) has been running Julianos and Necropotence. Good spell damage, good magicka pool, good regen, good pen, poor crit%. Just made her a set of Mother's Sorrow to replace the Necropotence set (same quality, traits and pieces). Then parsed her vs 3M target dummy several times with each set up and saw no noticeable difference to her dps. Not sure what to make of that but put the MS in the bank and am keeping Necropotence.
Tommy_The_Gun wrote: »Well, they wanted to make other specs more important, but as a result they made crit specs kinda useless...
Maybe it is still good for optimized & organised trial runs with group buffs, but other than that it is kinda bad.
I mean stacking enough crit chance (like 45% +) is too much tasking and you will be missing in other aspects of your build. So less dmg, penetration, sustain etc.
And it brings the final point: are crit dmg boosting stats (Khajiit, NB passive, CP, gear sets) good or bad ? Personally I think that for majority of playerbase and builds it will be kinda bad, especially if you consider a fact that basically crit rate is an RNG stat.
I think that stacking penetration and Weapon / spell dmg with max stats will be (overall) better and may even provide more consistent dmg. Especially if you pair it with brutality ring and other % dmg done modifiers (like CP or Essence Thief set for example).
Unless of course you can somehow stack enough crit chance alongside other stats, without sacrificing too many important stats.
Buffs, as you say.
Crit Damage
Base - 50%
NB only - 10%
Khajiit only - 12%
Major Force - 25%
Minor Force - 10%
Elemental Catalyst - 9%
Minor Brittle - 10%
So with all you're looking at 126%
Without NB Khajiit 114%
No brittle (not as common imo) 104
Unless I'm mistaken, it's more. Buff and debuff are multiplicative, not additive.
[50%+10%+12%+25%+10%] = 107% [9%+10%] = 19%
1 x 2.07 x 1.19 = 2.46
So with all you're looking at 146%
No developers love it. RNG is an easy way to mask a lot of tuning without actually having to explain everything, because its RNG after all.
KatzMainTank wrote: »
No developers love it. RNG is an easy way to mask a lot of tuning without actually having to explain everything, because its RNG after all.
IDK...Blizz did a decent job with agility for mid-weight armor classes. BDO's crit is linked more to individual skills.
I don't think it needs to be removed, but it is too spread out and easily accessible imo.
Racials, weapons, armor weight, passives, CP, sets, mundus, pots, everywhere
I do agree that devs overuse it though. In Zeni's case I think they've just grown dependent on it being THE dps stat with everything else being filler. Everything takes second chair to those juicy do everything for you dlc sets
Great thread. I've wondered what to spec for too - crit or spell damage or penetration.
Funny thing is I've come away seeing different opinions and experiences.
I usually solo, but I'd like to be able to solo vet dungeons. (All these build makers say their certain solo builds can do this. I have a magplar, beamplar.) They all go heavy crit. But I wondered. Guess I'll see.
Bodycounter wrote: »I mean there is a Ring in this game which increases your damage by 25% but disables critical strikes. People are still going for critical strikes in PvE because it scales so well. People are even opting to go with two one-piece-bonusses of critical strike chance from monster sets instead of one two-piece-bonus.
LightYagami wrote: »Bodycounter wrote: »I mean there is a Ring in this game which increases your damage by 25% but disables critical strikes. People are still going for critical strikes in PvE because it scales so well. People are even opting to go with two one-piece-bonusses of critical strike chance from monster sets instead of one two-piece-bonus.
You're quoting the OLD setting of Malacatch Band.
Now it's 16% more damage and reduce your critical damage by half.
https://eso-sets.com/set/malacaths-band-of-brutality