I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.
For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.
I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.
Pve noob here. I am mostly pvp player (i hate trials and group dungeons because it forces you to play in group)
And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
Stamblade bowbuild and i can solo all old world bosses and most dlc wb
I dont consider myself good player, i just focus on whatever i am doing
Anyone can do same
alberichtano wrote: »I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.
For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.
I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.
Pve noob here. I am mostly pvp player (i hate trials and group dungeons because it forces you to play in group)
And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
Stamblade bowbuild and i can solo all old world bosses and most dlc wb
I dont consider myself good player, i just focus on whatever i am doing
Anyone can do same
I can jump two metres straight up in the air, just like that. I am not an expert jumper or anything, anyone can do the same.
zelaminator wrote: »zelaminator wrote: »You can solo every old world boss with ease.
And no, even new guy can do it.And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
Stamblade bowbuild and i can solo all old world bosses and most dlc wb
You make way too many assumptions.. who says that every new player has the same personal skills as you do, who says that they know what gear to get, who says that they know where to get it.. the list is endless.. don't make assumptions based on yourself.. look at it from the perspective of a totally new and unknowing person
@zelaminator
Sorry, i forgot google Isn't thing these days. Its simple theorycrafting. you can use build editor or you can do it old fashion way. Take paper and pencil, google sets and build your character. If you can't do it on your own ask in your guilds.
Everyone has same options in this game. Gear Isn't hard to get if its not trial meta. Its not even expensive.
Why we are talking about gear btw? I think issue is somewhere else. Everyone follows dps meta. No heals on bars, no stamina utilization for block and dodge. They just put all to damage just to cheese damage as high as possible for your "parse"
I am complete button smashing noob but hey, if my parse is above 50k its good, right? Brain is not needed. Finger memory is enough
But what if people don't theory craft.? Again, you assume they are like you, or at least somewhat like you.. some people, myself included, walk into a game, seeing it all for the first time.. I don't Google sets, I don't watch instruction videos for dungeons and trials.. now luckily for me, I do quite okay since I have been doing this for many many years.. but there are other people who struggle really really hard with this game.. people who ask for help to finish quest bosses.. so no, not everyone can easily solo a world boss, even though a lot of people like to be live that that is the case..
phaneub17_ESO wrote: »Please, no. Even now overland Is brain dead easy. Let us have at least something.
You can solo every old world boss with ease.
And no, even new guy can do it. I Always run without cp (because i usually play no-cp cyro, so i am used to it). Since blackwood i resurrected my NB, And i was able to solo wb with purple gear bought at traders. It isnt expensive. Few thousands.
Maybe problem Is your build. Let me guess. All to dps?
He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.
Where do you get that the OP is asking for a buff?
"In older zones there are not always other players around, in fact seldom are who want to do world bosses. While most are soloable depending on your level, some.... just are a struggle (Im looking at you Bittergreen)."
Obviously the OP is suggesting there is a problem killing world bosses when there are no players in zone willing/able to help. The proposed solution (slider) would mean scaling down.
"Say if theres more than 2 players present then the difficulty caps at their current."
Not asking for a buff. In fact is saying more than two players would mean the world boss would be at current difficulty. The OP wants a nerf.
The problem with a nerf is world bosses for some are the break they get from overly easy content. World bosses get mentioned all the time when players ask that overland content be made more difficult.
After someone asks for harder overland the response will either be take off your gear or go fight a world boss if you want difficult. Making world bosses easier for solo players means they will no longer be an alternative for solo players that want a challenge. The world bosses were meant to be a group fight. I like that I can solo some of them but that isn't what they were meant to be.
If anything world bosses difficulty should be increased to get them back in line with being a group activity. If they were tougher to kill more people might be willing to join the fight. I know for me sometimes I will see someone ask for help with a world boss and I might think I can solo that and then I don't go help. Why? Because I can do it at any time. If that were not the case I would be more apt to join in on the fight.
This
I find it funny how people have no issue asking for content to be made easier yet it's so controversial when others (like myself) ask for overland / story bosses be optionally made more challenging.
Overland is easy enough as it is. This is an MMO and should encourage players to work together - there is no reason to do that if anything can be beaten with any level of skill no matter your build.
WB are the only things on the map that actually engage the player to think about what they are doing. No it should not scale down anymore - if you want to solo the WB then it should be harder then if you went with a group.
phaneub17_ESO wrote: »Please, no. Even now overland Is brain dead easy. Let us have at least something.
You can solo every old world boss with ease.
And no, even new guy can do it. I Always run without cp (because i usually play no-cp cyro, so i am used to it). Since blackwood i resurrected my NB, And i was able to solo wb with purple gear bought at traders. It isnt expensive. Few thousands.
Maybe problem Is your build. Let me guess. All to dps?
He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.
Where do you get that the OP is asking for a buff?
"In older zones there are not always other players around, in fact seldom are who want to do world bosses. While most are soloable depending on your level, some.... just are a struggle (Im looking at you Bittergreen)."
Obviously the OP is suggesting there is a problem killing world bosses when there are no players in zone willing/able to help. The proposed solution (slider) would mean scaling down.
"Say if theres more than 2 players present then the difficulty caps at their current."
Not asking for a buff. In fact is saying more than two players would mean the world boss would be at current difficulty. The OP wants a nerf.
The problem with a nerf is world bosses for some are the break they get from overly easy content. World bosses get mentioned all the time when players ask that overland content be made more difficult.
After someone asks for harder overland the response will either be take off your gear or go fight a world boss if you want difficult. Making world bosses easier for solo players means they will no longer be an alternative for solo players that want a challenge. The world bosses were meant to be a group fight. I like that I can solo some of them but that isn't what they were meant to be.
If anything world bosses difficulty should be increased to get them back in line with being a group activity. If they were tougher to kill more people might be willing to join the fight. I know for me sometimes I will see someone ask for help with a world boss and I might think I can solo that and then I don't go help. Why? Because I can do it at any time. If that were not the case I would be more apt to join in on the fight.
This
I find it funny how people have no issue asking for content to be made easier yet it's so controversial when others (like myself) ask for overland / story bosses be optionally made more challenging.
Overland is easy enough as it is. This is an MMO and should encourage players to work together - there is no reason to do that if anything can be beaten with any level of skill no matter your build.
WB are the only things on the map that actually engage the player to think about what they are doing. No it should not scale down anymore - if you want to solo the WB then it should be harder then if you went with a group.
Apparently you haven't read the interview with Matt Firor in which he stated that 'internally' they consider ESO to be an 'online RPG with MMO elements'... and those elements being GROUP dungeons... everything else is solo. Therefore, IMO, it should be possible for a solo player to tackle a World Boss... they should be more difficult than typical overland but less powerful than a group dungeon boss. Or, as has been mentioned originally, SCALE to the size of the group fighting them. Especially since in older zones or even some DLC zones, there aren't enough people wanting to do the WB's anymore.
Just a bit more on ESO being an MMO... Rich did an interview on Youtube and stated that he was the one who kept pushing Bethesda to create an ES MMO. However, it failed at launch because it never had an identity, and they discovered that the majority of players who wanted to enjoy the game (ES players) did not connect with the MMO aspect. So it wasn't until One Tamriel that ESO finally got its groove... which is when Overland suddenly became easier and they began to focus on more soloable content. So yes, ESO definitely is more an 'online RPG' than an MMO... and that's why it is so successful.