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Old zone world boss scaling

  • alberichtano
    alberichtano
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    Anyron wrote: »
    Tandor wrote: »
    ADarklore wrote: »
    I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.

    For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.

    I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.

    Pve noob here. I am mostly pvp player (i hate trials and group dungeons because it forces you to play in group)

    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    I dont consider myself good player, i just focus on whatever i am doing
    Anyone can do same

    I can jump two metres straight up in the air, just like that. I am not an expert jumper or anything, anyone can do the same.
  • Morgha_Kul
    Morgha_Kul
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    Anyron wrote: »
    Tandor wrote: »
    ADarklore wrote: »
    I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.

    For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.

    I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.

    Pve noob here. I am mostly pvp player (i hate trials and group dungeons because it forces you to play in group)

    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    I dont consider myself good player, i just focus on whatever i am doing
    Anyone can do same

    I can jump two metres straight up in the air, just like that. I am not an expert jumper or anything, anyone can do the same.

    I'll point out that I'm in the shallow end of the pool as things go in this game. There are people doing 150k DPS. The average is probably somewhere around 30k. I do, on average, 5-7k... and I can solo the original zone world bosses. I don't follow any particular rotation, I don't have all gold gear (in fact, it's mostly just blue), and my character is a full on hybrid, split between stamina and magicka and even a little health... and I can solo the original world bosses.

    The reason is defense. I go in with a heal or a damage shield (or both), and I move around. That's it, that's my whole strategy. I feel it isn't unreasonable for me to suggest that if I can do it... anyone can.
    Exploring Tamriel since 1994.
  • alberichtano
    alberichtano
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    Anyron wrote: »
    Anyron wrote: »
    You can solo every old world boss with ease.

    And no, even new guy can do it.
    Anyron wrote: »
    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    You make way too many assumptions.. who says that every new player has the same personal skills as you do, who says that they know what gear to get, who says that they know where to get it.. the list is endless.. don't make assumptions based on yourself.. look at it from the perspective of a totally new and unknowing person

    @zelaminator

    Sorry, i forgot google Isn't thing these days. Its simple theorycrafting. you can use build editor or you can do it old fashion way. Take paper and pencil, google sets and build your character. If you can't do it on your own ask in your guilds.

    Everyone has same options in this game. Gear Isn't hard to get if its not trial meta. Its not even expensive.

    Why we are talking about gear btw? I think issue is somewhere else. Everyone follows dps meta. No heals on bars, no stamina utilization for block and dodge. They just put all to damage just to cheese damage as high as possible for your "parse"
    I am complete button smashing noob but hey, if my parse is above 50k its good, right? Brain is not needed. Finger memory is enough

    But what if people don't theory craft.? Again, you assume they are like you, or at least somewhat like you.. some people, myself included, walk into a game, seeing it all for the first time.. I don't Google sets, I don't watch instruction videos for dungeons and trials.. now luckily for me, I do quite okay since I have been doing this for many many years.. but there are other people who struggle really really hard with this game.. people who ask for help to finish quest bosses.. so no, not everyone can easily solo a world boss, even though a lot of people like to be live that that is the case..

    Word bro/sis. I play to, you know, PLAY, not to numbercrunch and minmax and chase the latast uber meta-gear. If I wanted to crunch numbers, I'd go work at a bank or something, not play a game.
  • ADarklore
    ADarklore
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    Iccotak wrote: »
    kargen27 wrote: »
    Anyron wrote: »
    Please, no. Even now overland Is brain dead easy. Let us have at least something.
    You can solo every old world boss with ease.

    And no, even new guy can do it. I Always run without cp (because i usually play no-cp cyro, so i am used to it). Since blackwood i resurrected my NB, And i was able to solo wb with purple gear bought at traders. It isnt expensive. Few thousands.

    Maybe problem Is your build. Let me guess. All to dps?

    He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.

    Where do you get that the OP is asking for a buff?

    "In older zones there are not always other players around, in fact seldom are who want to do world bosses. While most are soloable depending on your level, some.... just are a struggle (Im looking at you Bittergreen)."

    Obviously the OP is suggesting there is a problem killing world bosses when there are no players in zone willing/able to help. The proposed solution (slider) would mean scaling down.

    "Say if theres more than 2 players present then the difficulty caps at their current."

    Not asking for a buff. In fact is saying more than two players would mean the world boss would be at current difficulty. The OP wants a nerf.

    The problem with a nerf is world bosses for some are the break they get from overly easy content. World bosses get mentioned all the time when players ask that overland content be made more difficult.

    After someone asks for harder overland the response will either be take off your gear or go fight a world boss if you want difficult. Making world bosses easier for solo players means they will no longer be an alternative for solo players that want a challenge. The world bosses were meant to be a group fight. I like that I can solo some of them but that isn't what they were meant to be.

    If anything world bosses difficulty should be increased to get them back in line with being a group activity. If they were tougher to kill more people might be willing to join the fight. I know for me sometimes I will see someone ask for help with a world boss and I might think I can solo that and then I don't go help. Why? Because I can do it at any time. If that were not the case I would be more apt to join in on the fight.

    This

    I find it funny how people have no issue asking for content to be made easier yet it's so controversial when others (like myself) ask for overland / story bosses be optionally made more challenging.

    Overland is easy enough as it is. This is an MMO and should encourage players to work together - there is no reason to do that if anything can be beaten with any level of skill no matter your build.

    WB are the only things on the map that actually engage the player to think about what they are doing. No it should not scale down anymore - if you want to solo the WB then it should be harder then if you went with a group.

    Apparently you haven't read the interview with Matt Firor in which he stated that 'internally' they consider ESO to be an 'online RPG with MMO elements'... and those elements being GROUP dungeons... everything else is solo. Therefore, IMO, it should be possible for a solo player to tackle a World Boss... they should be more difficult than typical overland but less powerful than a group dungeon boss. Or, as has been mentioned originally, SCALE to the size of the group fighting them. Especially since in older zones or even some DLC zones, there aren't enough people wanting to do the WB's anymore.

    Just a bit more on ESO being an MMO... Rich did an interview on Youtube and stated that he was the one who kept pushing Bethesda to create an ES MMO. However, it failed at launch because it never had an identity, and they discovered that the majority of players who wanted to enjoy the game (ES players) did not connect with the MMO aspect. So it wasn't until One Tamriel that ESO finally got its groove... which is when Overland suddenly became easier and they began to focus on more soloable content. So yes, ESO definitely is more an 'online RPG' than an MMO... and that's why it is so successful.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • kargen27
    kargen27
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    ADarklore wrote: »
    Iccotak wrote: »
    kargen27 wrote: »
    Anyron wrote: »
    Please, no. Even now overland Is brain dead easy. Let us have at least something.
    You can solo every old world boss with ease.

    And no, even new guy can do it. I Always run without cp (because i usually play no-cp cyro, so i am used to it). Since blackwood i resurrected my NB, And i was able to solo wb with purple gear bought at traders. It isnt expensive. Few thousands.

    Maybe problem Is your build. Let me guess. All to dps?

    He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.

    Where do you get that the OP is asking for a buff?

    "In older zones there are not always other players around, in fact seldom are who want to do world bosses. While most are soloable depending on your level, some.... just are a struggle (Im looking at you Bittergreen)."

    Obviously the OP is suggesting there is a problem killing world bosses when there are no players in zone willing/able to help. The proposed solution (slider) would mean scaling down.

    "Say if theres more than 2 players present then the difficulty caps at their current."

    Not asking for a buff. In fact is saying more than two players would mean the world boss would be at current difficulty. The OP wants a nerf.

    The problem with a nerf is world bosses for some are the break they get from overly easy content. World bosses get mentioned all the time when players ask that overland content be made more difficult.

    After someone asks for harder overland the response will either be take off your gear or go fight a world boss if you want difficult. Making world bosses easier for solo players means they will no longer be an alternative for solo players that want a challenge. The world bosses were meant to be a group fight. I like that I can solo some of them but that isn't what they were meant to be.

    If anything world bosses difficulty should be increased to get them back in line with being a group activity. If they were tougher to kill more people might be willing to join the fight. I know for me sometimes I will see someone ask for help with a world boss and I might think I can solo that and then I don't go help. Why? Because I can do it at any time. If that were not the case I would be more apt to join in on the fight.

    This

    I find it funny how people have no issue asking for content to be made easier yet it's so controversial when others (like myself) ask for overland / story bosses be optionally made more challenging.

    Overland is easy enough as it is. This is an MMO and should encourage players to work together - there is no reason to do that if anything can be beaten with any level of skill no matter your build.

    WB are the only things on the map that actually engage the player to think about what they are doing. No it should not scale down anymore - if you want to solo the WB then it should be harder then if you went with a group.

    Apparently you haven't read the interview with Matt Firor in which he stated that 'internally' they consider ESO to be an 'online RPG with MMO elements'... and those elements being GROUP dungeons... everything else is solo. Therefore, IMO, it should be possible for a solo player to tackle a World Boss... they should be more difficult than typical overland but less powerful than a group dungeon boss. Or, as has been mentioned originally, SCALE to the size of the group fighting them. Especially since in older zones or even some DLC zones, there aren't enough people wanting to do the WB's anymore.

    Just a bit more on ESO being an MMO... Rich did an interview on Youtube and stated that he was the one who kept pushing Bethesda to create an ES MMO. However, it failed at launch because it never had an identity, and they discovered that the majority of players who wanted to enjoy the game (ES players) did not connect with the MMO aspect. So it wasn't until One Tamriel that ESO finally got its groove... which is when Overland suddenly became easier and they began to focus on more soloable content. So yes, ESO definitely is more an 'online RPG' than an MMO... and that's why it is so successful.

    "When the studio first started talking about building an Elder Scrolls MMO, did you guys ever expect the game to run for seven years? What was the long-term plan?

    Firor: We could talk for a whole hour just on that question alone but the short answer is ... We were founded in 2007 with the purpose of making an Elder Scrolls MMO. So, it was kind of our mission-statement. But, by the time we launched in 2014, which of course was seven years later, the industry had changed so much that we really no longer considered it an MMO.

    If you remember back seven, eight, 10 years, MMO meant “Everquest,” “Dark Age of Camelot,” “World of Warcraft” and it came with a whole lot of assumptions that it would be hardcore, it would be tab-target based with keyboard rotation combat. It would be a lot of text quests. You know, it would be very grindy gameplay. We didn’t want to do that part of MMO. We wanted the fun parts of a fantasy game, online with lots of people, but we didn’t want to have the baggage of all of the older games. And, I say that with full knowledge that I worked on some of them. So, we decided internally at first just to call it an online RPG which — to us — was much more in the spirit of what ESO is. ... I’m not saying it’s not an MMO. We just don’t call it that because we want to make sure that everybody understand that it’s an iteration on those earlier games."

    So show me where he said they wanted world bosses to be soloed.

    and then the parrot said, "must be the water mines green too."
  • SammyKhajit
    SammyKhajit
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    It’d be nice to adjust the scales of the WBs. Seems like a reasonable suggestion to make old zones more accessible.

    They can be soloed but as others have pointed out, it would take experienced players with good knowledge of how to use gears setups and skills. Also great food and alchemy crafting skills. And if you play as healer or tank that takes even longer.

  • Thechuckage
    Thechuckage
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    Yes you can play as you want. Nowhere does it say that you will succeed doing so. Go unarmed and punch things if you want, no one is stopping you. Also anyone else is going to kill the same enemies a lot faster.

    There is no reason to nerf WB's.
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