zelaminator wrote: »
zelaminator wrote: »
Cursing and trolling and agressiveness is in all games that involves pvp. All of them.
About not wanting to help people to learn is more about finding the type of pvp you like and a proper guild to help you with that.
Ex, if you want to improve in 1vs1/1vsX situations and you join TDA or Golden clover or Visloman zerg you will learn how to makes huge amounts of aps and conquer keeps, but you will not improve in the queued exemples.
And you will find decent and nice people in pvp too, specialy if you play with your mates.
Saying you are not doing pvp couse some people are trolls is kind of lame excuse. More minded to convince yourself if you ask me.
zelaminator wrote: »And you will find decent and nice people in pvp too, specialy if you play with your mates.
Saying you are not doing pvp couse some people are trolls is kind of lame excuse. More minded to convince yourself if you ask me.
I know that some people are decent, and I never did say that I don't play, did I.?
zelaminator wrote: »And you will find decent and nice people in pvp too, specialy if you play with your mates.
Saying you are not doing pvp couse some people are trolls is kind of lame excuse. More minded to convince yourself if you ask me.
I know that some people are decent, and I never did say that I don't play, did I.?
Nop you didnt. But you message implied that couse of the behavoir of some people a lot prefer to stay away from pvp.
I didnt intent to make it personal.
Sanguinor2 wrote: »PvP used to be very important and used to be THE endgame. If you watch the first trailer its about the alliance war.
Unsurprisingly however something tends to die down if it has massive performance issues for years that likely will never get fixed and you can count its content updates on one hand.
I'd be fine if they removed PvP completely. It ruins the game's balance, the focus on fixing Cyrodiil is just too taxing on the other parts of the game, and it divides the playerbase into two camps.
The biggest problem with PvP is, it mostly attracts the personality that does not show mercy. Which is why most players who try it, will never touch it again. There is nothing wrong with this, but there needs to be a stepping stone into PvP. But whenever a suggestion is made to make PvP more beneficial to those that would keep losing PvP's, the PvP'ers won't let that happen.
Personally I'd treat Cyrodiil as PvP endgame, and make the Imperial City a new-to-PvP zone. Let all mobs grant a slight amount of AP and telvar, and make the telvar loss on death only 10%. This would allow players, like me, to step into PvP. Yes we might get killed, but we won't walk away with nothing, like we do now. We'd have some AP, and some telvar to show for our efforts. While we do engage in PvP, even if it might not be much/often, the risk is there. But it would offer a stepping stone, and maybe get more players into PvP.
PVP isn't near as popular as it is made out to be on the forums. It is underdeveloped and has a constant plague of problems. PVP in ESO is just boring and unimaginative. Sometimes ZOS will toss it a very small and crappy bone but they don't put any real effort into doing anything with it. I assume they figured there was little ROI for putting effort into PVP.
So besides a couple of thousand diehards, no one really pays much attention to PVP. You are likely to get more views on your stream fishing than you are doing PVP.
The biggest problem with PvP is, it mostly attracts the personality that does not show mercy. Which is why most players who try it, will never touch it again. There is nothing wrong with this, but there needs to be a stepping stone into PvP. But whenever a suggestion is made to make PvP more beneficial to those that would keep losing PvP's, the PvP'ers won't let that happen.
The biggest problem with PvP is, it mostly attracts the personality that does not show mercy. Which is why most players who try it, will never touch it again. There is nothing wrong with this, but there needs to be a stepping stone into PvP. But whenever a suggestion is made to make PvP more beneficial to those that would keep losing PvP's, the PvP'ers won't let that happen.
This is more on the players who quit after a couple of deaths, they weren't a PvP material to start with. If you don't come to Cyrodiil with a live-die-repeat mindset, you won't stay.