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Champion Points feel very unrewarding.

  • Wolf_Eye
    Wolf_Eye
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    @Baconlad @Sylosi
    Baconlad wrote: »

    -there is an ultimate cap, although you are incentivised to keep gaining champ points for different roles. Let's say you max all passives in blue tree, now you have four slottables that you have for a current build. But you can continue to gain levels to have the option of swapping for PvP or PvE. you now get to have both builds without having to respec, you just have to swap around swappable.

    But the system is made in ignorance of how the game is actually played. Those of us who do different roles on the same character can't really achieve this horizontal flexibility without respeccing anyway. I reach enough cp to get 4 passives as a healer main, and if I want to do damage, I must respec. I earn enough cp to gain another passive. But I STILL have to respec because I don't have the other passives for good damage in content. So that's 50 points of this amazing horizontal progress that is meaningless, because I will still be paying the same fee. What happens when I've earned 100 points beyond the softcap? Still the same, because I'm no more flexible with all this extra cp I've earned. In fact, beyond the soft cap, no progress is in the least bit meaningful because I could always just respec anyway for the small fee that everyone has been paying forever anyhow, and this wont really go away for some alternate particular spec until you've earned enough cp to slot 4 new passives. So where are these horizons I'm meant to be progressing into?

    Agree completely. Unless you have a super super high level main with tons and tons of CP, I don't see how it's feasible to switch points around without respeccing. I think there's even a hard cap on how many points you can spend right? So you might not even be able to slot all points, even if you reached the highest level.

    On that same note, you have people like me. I don't do everything on one toon, instead I have highly specialized toons for different situations (for example, my thieving toon, my dps main, my crafter, my gatherer, my healer, etc). Once my toons finish filling out their passives, that's it. They're done, and I never have to respec or earn more CP points again. Any progression beyond that point will just be points sitting there....gathering dust....
  • EpicHero
    EpicHero
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    The new cp was brought as a way to lower server load, which it didn't.
    They just used it to make everyone weaker, as people were doing to much damage.

    It's actually one of (if not the most) useless max level advancement system I've seen in the mmo's I've played.

    This whole "new people should be just as strong as veterans" idea is just... weird?
    Especially when the majority of players were around 300-500 CP on the old system... So who cares that a minority of players is stronger?

    It's like making a game where you can level up to level 1000.
    But every level you make past 20 doesn't do anything, except raise the level nr.
    That isn't good game design in anyone's book.
  • Sirona_Starr
    Sirona_Starr
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    Sylosi wrote: »
    I find the new CP system way better.

    I much prefer how they separated out all the crafting, gathering, etc into one tree, because now there is no conflict between what I want for combat and what I want for crafting, gathering, etc. So to take one example on the old CP tree the passive for increased quality of items in treasure chests was 75 into one of the green trees that I had little use for on many magcika builds, so basically couldn't take it on a lot of builds, the new system solves that.

    I also think limiting it to 4 active slots is a good thing bearing in mind they removed the 810 CP limit, it helps reduce the power creep of 3600cp(?) max, which is good for the health of the game.

    Lastly I find the notion of the reward for higher CP to be able to tinker with or switch builds easily pretty nice.

    CP was NEVER the reason for power creep. If you reach 3600, you've just put more than 3/4 of your cp into stuff you are not going to slot, or are way past benefiting from. I get you feeling that way as a new player. When you get to the point that your realize most cp is useless (which is going to happen quicker than you thought it would), you'll understand what the op is saying :)
    Edited by Sirona_Starr on June 21, 2021 10:41PM
  • alberichtano
    alberichtano
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    Ashtaris wrote: »
    I’ve been having the same thoughts since the new CP system came out. Really what it comes down to is that their are too many slotables and not enough passives. Except for the Crafting tree, most people are not going to move their slotable’s around for combat unless they are a top level raid group that wants to optimize for every trial scenario. The rest of us just pick four slots for our combat and the rest are just waisted. I’m already at 1700 CP and really don’t care about leveling more points because.....what’s the point?

    I agree completely.

    What vexes me extra hard is that while the Damage-special and the Defense-special in the blue tree has a number of passives, the Heal-special has none, all are slotable, meaning that healers have virtually no passives of any use. They got four new slotables. Yay!?
  • Malpheus_Prime
    Malpheus_Prime
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    xeNNNNN wrote: »
    Abigail wrote: »
    Champion Points as of now: a really miniscule carrot dangling from a mile-long stick.

    That carrot is also extremely small.

    Yep, that "miniscule" carrot is also "extremely small"....

    Made my day.
  • Sailor_Palutena
    Sailor_Palutena
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    What they should have done, was keep the previous system, but each Champion Point equal to 1%, then put a cap, let's say 50%. That would feel way more rewarding to try and get everything capped.
  • Sylosi
    Sylosi
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    Sylosi wrote: »
    I find the new CP system way better.

    I much prefer how they separated out all the crafting, gathering, etc into one tree, because now there is no conflict between what I want for combat and what I want for crafting, gathering, etc. So to take one example on the old CP tree the passive for increased quality of items in treasure chests was 75 into one of the green trees that I had little use for on many magcika builds, so basically couldn't take it on a lot of builds, the new system solves that.

    I also think limiting it to 4 active slots is a good thing bearing in mind they removed the 810 CP limit, it helps reduce the power creep of 3600cp(?) max, which is good for the health of the game.

    Lastly I find the notion of the reward for higher CP to be able to tinker with or switch builds easily pretty nice.

    CP was NEVER the reason for power creep. If you reach 3600, you've just put more than 3/4 of your cp into stuff you are not going to slot, or are way past benefiting from. I get you feeling that way as a new player. When you get to the point that your realize most cp is useless (which is going to happen quicker than you thought it would), you'll understand what the op is saying :)

    Maybe as a new player yourself you spend your time roleplaying the story, but one day when you for example try PvP you will learn that 3/4 of CP you think is useless is actually useful (much of the green tree aside) and being able to slot all of that would be absolutely busted.

    And CP very much is part of power creep, they kept raising the cap (until 810), every raise was power creep. Is it the sole reason for power creep, no, but then I never said it was "the reason" for power creep.

    Don't worry as you play the game your understanding will improve. :)
    Edited by Sylosi on June 22, 2021 11:56AM
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