I’ve been having the same thoughts since the new CP system came out. Really what it comes down to is that their are too many slotables and not enough passives. Except for the Crafting tree, most people are not going to move their slotable’s around for combat unless they are a top level raid group that wants to optimize for every trial scenario. The rest of us just pick four slots for our combat and the rest are just waisted. I’m already at 1700 CP and really don’t care about leveling more points because.....what’s the point?
As others have mentioned... the problem with CP is that you reach a point where there are no FREE passives anymore... they're all slot-required passives. You can only have four, and most people will not change those four, so you basically have useless CP at that point. ZOS definitely NEEDS TO convert many of those 'slot-required' passives to FREE passives, otherwise some players will quit because there is no longer any meaningful character progression.
I’ve been having the same thoughts since the new CP system came out. Really what it comes down to is that their are too many slotables and not enough passives. Except for the Crafting tree, most people are not going to move their slotable’s around for combat unless they are a top level raid group that wants to optimize for every trial scenario. The rest of us just pick four slots for our combat and the rest are just waisted. I’m already at 1700 CP and really don’t care about leveling more points because.....what’s the point?
YstradClud wrote: »I was just thinking today as I looked around and seen all the people with so many differing levels of CP how widely spread the player base are now in terms of these levels and wondering how much of a difference it makes.
I personally don't worry too much about it. I think my main character is only at about 900 CP atm and seems to be left behind compared to a lot of other folks. Still have yet to see anyone anywhere near 3600 CP though.
-there is an ultimate cap, although you are incentivised to keep gaining champ points for different roles. Let's say you max all passives in blue tree, now you have four slottables that you have for a current build. But you can continue to gain levels to have the option of swapping for PvP or PvE. you now get to have both builds without having to respec, you just have to swap around swappable.
it helps reduce the power creep of 3600cp(?) max, which is good for the health of the game.
Its a very thoughtful system.
But its better than the alternative of not having the system at all.
SaucyMcSauceface wrote: »