Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Old zone world boss scaling

Sililos
Sililos
✭✭✭
In older zones there are not always other players around, in fact seldom are who want to do world bosses. While most are soloable depending on your level, some.... just are a struggle (Im looking at you Bittergreen).

What id like to see is in old zones the world bosses instead of scaling too your level, scale to the number of players within range/attacking it.
Say if theres more than 2 players present then the difficulty caps at their current.
Same for group events that are hard to find people for, Harrowstorms for example.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    They have this mechanism for some bosses and for Dolmens. So it is not beyond the code as it were.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Anyron
    Anyron
    ✭✭✭✭✭
    Please, no. Even now overland Is brain dead easy. Let us have at least something.
    You can solo every old world boss with ease.

    And no, even new guy can do it. I Always run without cp (because i usually play no-cp cyro, so i am used to it). Since blackwood i resurrected my NB, And i was able to solo wb with purple gear bought at traders. It isnt expensive. Few thousands.

    Maybe problem Is your build. Let me guess. All to dps?
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyron wrote: »
    Please, no. Even now overland Is brain dead easy. Let us have at least something.
    You can solo every old world boss with ease.

    And no, even new guy can do it. I Always run without cp (because i usually play no-cp cyro, so i am used to it). Since blackwood i resurrected my NB, And i was able to solo wb with purple gear bought at traders. It isnt expensive. Few thousands.

    Maybe problem Is your build. Let me guess. All to dps?

    He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭

    He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.

    He is also asking for a Scaling nerf so if a player is solo the bosses are weaker.

    That’s what scaling does.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    I think it's fine as they are.

    Not all content needs to be the same difficulty.

    A lot of players start at these zones so not a big deal for those bosses to be easier for them to manage.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.

    For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • prof-dracko
    prof-dracko
    ✭✭✭✭✭
    Dolmens ect don't scale the actual power of the boss, just the amount of adds. Geysers don't even do that sometimes, and I've had named bosses appear and slaughter me when I was trying to solo them.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    ADarklore wrote: »
    I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.

    For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.

    I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.
  • Artanisul
    Artanisul
    ✭✭✭✭
    First this....then Public dungeons.....
    Playing solo has some limitations. My wife and I duo WB. We have since she started playing. Great way to teach a new player to watch where they stand lol.

    I am all for making Delves and quests be easy. What they should do is escalate the difficulty a bit as you advance in the zones....grrr but that would break what they did with Tamriel One....hmmmm

    I went off the rails.....must think more.....*divide overflow*.....*syntax error*.....
  • Anyron
    Anyron
    ✭✭✭✭✭
    Tandor wrote: »
    ADarklore wrote: »
    I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.

    For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.

    I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.

    Pve noob here. I am mostly pvp player (i hate trials and group dungeons because it forces you to play in group)

    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    I dont consider myself good player, i just focus on whatever i am doing
    Anyone can do same
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyron wrote: »
    You can solo every old world boss with ease.

    That is not true. Several base game world bosses have multiple bosses, and it can be difficult for certain builds to solo those bosses because of that. Just because your OP build allows you to insta-melt every base game world boss with ease doesn't mean that every other player in the game can do that, too.
    I've fought mudcrabs more fearsome than me!
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kalik_Gold wrote: »

    He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.

    He is also asking for a Scaling nerf so if a player is solo the bosses are weaker.

    That’s what scaling does.

    not necessarily. unless we are talking DLC zone bosses which start out harder as a baseline... which honestly, would be nice to scale them down a bit if no one else is around. scaling bosses up would also be helpful, because it would allow people to catch up rather then boss dying in like 2 seconds and you can barely get a hit in.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Anyron
    Anyron
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Anyron wrote: »
    You can solo every old world boss with ease.

    That is not true. Several base game world bosses have multiple bosses, and it can be difficult for certain builds to solo those bosses because of that. Just because your OP build allows you to insta-melt every base game world boss with ease doesn't mean that every other player in the game can do that, too.

    My build is hardly op. Its average atleast.
    Doing wb with functional brain is often enought
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    Anyron wrote: »
    You can solo every old world boss with ease.

    And no, even new guy can do it.
    Anyron wrote: »
    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    You make way too many assumptions.. who says that every new player has the same personal skills as you do, who says that they know what gear to get, who says that they know where to get it.. the list is endless.. don't make assumptions based on yourself.. look at it from the perspective of a totally new and unknowing person

  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    SeaGtGruff wrote: »
    Anyron wrote: »
    You can solo every old world boss with ease.

    That is not true. Several base game world bosses have multiple bosses, and it can be difficult for certain builds to solo those bosses because of that. Just because your OP build allows you to insta-melt every base game world boss with ease doesn't mean that every other player in the game can do that, too.

    So what, we have to nerf stuff so you can kill it in your random gear that you like the theme of??

    Every base game boss except the gargoyle in rivenspire is stupid easy. He's on the only sorta tough one.
  • FluffWit
    FluffWit
    ✭✭✭✭✭
    ✭✭
    I solo'd every base game boss except one just after One Tamriel came out on a very mediocre stam sorc.

    I wouldnt want to see them made easier, they're about the only remotely challenging thing for me to do solo other then the arenas.
  • ajkb78
    ajkb78
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Anyron wrote: »
    You can solo every old world boss with ease.

    That is not true. Several base game world bosses have multiple bosses, and it can be difficult for certain builds to solo those bosses because of that. Just because your OP build allows you to insta-melt every base game world boss with ease doesn't mean that every other player in the game can do that, too.

    Some of the multiple boss world bosses are actually easier, because instead of 1.8M each boss only has 600k or 900k, and if you stack them together you can cleave them down that much faster. You do need to figure out which is the hardest hitter (there's usually one in particular) and focus that first while cleaving the others.

    There are a couple of multiple bosses that are harder than others (personally I find the Daedroth Larder in Coldharbour and Dugan's Knoll in Malabal Tor really tricky but most of the rest easier than most of the single bosses). And the toughest single base game world bosses (Shivering Shrine, Windshriek Strand, Bitter green the Wild) are harder than any of the multiples.
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    The old world boss scaling is all over the place. I can solo the first four world bosses in Stonefalls then I need a huge group of people to take on the shivering shrine
  • Anyron
    Anyron
    ✭✭✭✭✭
    Anyron wrote: »
    You can solo every old world boss with ease.

    And no, even new guy can do it.
    Anyron wrote: »
    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    You make way too many assumptions.. who says that every new player has the same personal skills as you do, who says that they know what gear to get, who says that they know where to get it.. the list is endless.. don't make assumptions based on yourself.. look at it from the perspective of a totally new and unknowing person

    @zelaminator

    Sorry, i forgot google Isn't thing these days. Its simple theorycrafting. you can use build editor or you can do it old fashion way. Take paper and pencil, google sets and build your character. If you can't do it on your own ask in your guilds.

    Everyone has same options in this game. Gear Isn't hard to get if its not trial meta. Its not even expensive.

    Why we are talking about gear btw? I think issue is somewhere else. Everyone follows dps meta. No heals on bars, no stamina utilization for block and dodge. They just put all to damage just to cheese damage as high as possible for your "parse"
    I am complete button smashing noob but hey, if my parse is above 50k its good, right? Brain is not needed. Finger memory is enough

    Edited by Anyron on June 21, 2021 2:37PM
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    Anyron wrote: »
    Anyron wrote: »
    You can solo every old world boss with ease.

    And no, even new guy can do it.
    Anyron wrote: »
    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    You make way too many assumptions.. who says that every new player has the same personal skills as you do, who says that they know what gear to get, who says that they know where to get it.. the list is endless.. don't make assumptions based on yourself.. look at it from the perspective of a totally new and unknowing person

    @zelaminator

    Sorry, i forgot google Isn't thing these days. Its simple theorycrafting. you can use build editor or you can do it old fashion way. Take paper and pencil, google sets and build your character. If you can't do it on your own ask in your guilds.

    Everyone has same options in this game. Gear Isn't hard to get if its not trial meta. Its not even expensive.

    Why we are talking about gear btw? I think issue is somewhere else. Everyone follows dps meta. No heals on bars, no stamina utilization for block and dodge. They just put all to damage just to cheese damage as high as possible for your "parse"
    I am complete button smashing noob but hey, if my parse is above 50k its good, right? Brain is not needed. Finger memory is enough

    But what if people don't theory craft.? Again, you assume they are like you, or at least somewhat like you.. some people, myself included, walk into a game, seeing it all for the first time.. I don't Google sets, I don't watch instruction videos for dungeons and trials.. now luckily for me, I do quite okay since I have been doing this for many many years.. but there are other people who struggle really really hard with this game.. people who ask for help to finish quest bosses.. so no, not everyone can easily solo a world boss, even though a lot of people like to be live that that is the case..
    Edited by zelaminator on June 21, 2021 3:39PM
  • Inhuman003
    Inhuman003
    ✭✭✭✭✭
    If there were World Boss dailies in old zones like the undaunted and the delve dailies man that would be nice.
  • fiender66
    fiender66
    ✭✭✭✭
    Anyron wrote: »
    Tandor wrote: »
    ADarklore wrote: »
    I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.

    For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.

    I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.

    Pve noob here. I am mostly pvp player (i hate trials and group dungeons because it forces you to play in group)

    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    I dont consider myself good player, i just focus on whatever i am doing
    Anyone can do same

    I agree with the core of your opinion.

    My 5+ yrs old main is a magplar, started with cyr light + overwhelming (now different). This build was originally copied from one by alcast or HTM, I don't remember, but started working only when I put together my very own rotation, that is one fitting my age, hands, hardware, ping, etc etc. Then I soloed almost everything that could be soloed, and this thanks more to sustain than to any dps level.

    What i like to stress, though, is that this is rather boring. I'd have a canal therapy better than go again thorough this ordeal with another toon. Most WB only ask for patience, a normal attention to what they do, and (again) a not too squishy build. Other, though, are really hard, usually for the timing of their executes.

    That said, allow me to ask you: which rotation did you use on your NB? I'd like to try it on PTS. Thanks

  • Anyron
    Anyron
    ✭✭✭✭✭
    fiender66 wrote: »
    Anyron wrote: »
    Tandor wrote: »
    ADarklore wrote: »
    I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.

    For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.

    I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.

    Pve noob here. I am mostly pvp player (i hate trials and group dungeons because it forces you to play in group)

    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    I dont consider myself good player, i just focus on whatever i am doing
    Anyone can do same

    I agree with the core of your opinion.

    My 5+ yrs old main is a magplar, started with cyr light + overwhelming (now different). This build was originally copied from one by alcast or HTM, I don't remember, but started working only when I put together my very own rotation, that is one fitting my age, hands, hardware, ping, etc etc. Then I soloed almost everything that could be soloed, and this thanks more to sustain than to any dps level.

    What i like to stress, though, is that this is rather boring. I'd have a canal therapy better than go again thorough this ordeal with another toon. Most WB only ask for patience, a normal attention to what they do, and (again) a not too squishy build. Other, though, are really hard, usually for the timing of their executes.

    That said, allow me to ask you: which rotation did you use on your NB? I'd like to try it on PTS. Thanks

    Alcast have his own builds. You can inspire by it but you will never be good until you find your own. Everyone plays differently and so your build must be different too. It cannot be coppied.

    I have really basic setup, nothing extra
    24 health 40 stamina atributes
    Venomous 5/5, clever alchemist 5/5, balorgh 2/2 all medium

    Bow bar: snipe,poison inj, grim focus, vigor, deep thoughts, ballista ult
    2h bar: dizzy, leeching strikes,executioner,shadowy disguise, rally, dawnbr ult.

    For sustain you have potion cooldown enchants with potions of your own choice( i used crown store tripots because i have tons of them), leeching strikes and heavy att

    No cp distributed

    Drinking potion also procs your clever alchemist and you get 20 ultimate via nb passive. I have also argonian which makes it even better.
    Edited by Anyron on June 21, 2021 9:30PM
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Tandor wrote: »
    ADarklore wrote: »
    I agree with the OP... ALL World Bosses should have a sliding scale, like dolmens, that change based on how many players are fighting them. Older zones, and even newer ones, depending on what time you play, there aren't always other players around to help. I don't want to PARK at a WB and hope someone comes along, and I am not one to sit and broadcast for help... if it's open world, it SHOULD be soloable in a game that puts solo content at the top.

    For players saying WB are already soloable... sure, if you have years of experience and the 'right gear' with the 'right setup'... but that's completely unrealistic for the majority of players who happen across a WB and want to fight them.

    I agree. This idea we keep hearing that anyone, even a new player, can solo world bosses with ease and that all it takes is a decent build and purple gear is really too silly. Of course you can if you're a veteran dungeoneer with the best build and gear, and with a lot of experience of the competitive side of the game, especially if you have your CPs well advanced or even maxed out, but 99% of the players focusing on the overland content simply don't fit into that category, nor should they. Scaling world bosses in the same way as dolmens is a perfectly sensible idea, and if it extends to optional scaling up to veteran difficulty for those that want that then that's sensible too.

    I play Tank in group content. My build has very very little damage - which makes fights slow, not hard, just slow - so when I do overland I change the sets

    I use crafted set gear, at blue-purple quality. I use heavy armor because that's what I have the most points in. Still using S+B & Destruction Staff but I use different skills.

    and sometimes no CP because:
    1. You don't need CP for overland, never did and never will
    2. Right now I want to understand the new CP system before just following someone else's build

    My damage is not, it's not OP and certainly not a "Top End Build", but it's just enough to do these encounters - which frankly is not all that much once you have a decent understanding and that's the point.

    These encounters do NOT need to made easier - it encourages players to get better at the game and to engage with other players, this is an MMORPG after all. Somethings should be harder so then players have a reason learn how the game works and to work together & maybe even form friendships.

    Overall harder content encourages players to learn and play the game. As someone else said here; Not everything needs to be the same difficulty. Players should be put in situations where they have to learn & change their build for different circumstances

    This is why ZOS really should implement a "Custom Build List" so then players have a fast and convenient way to change their slotted skills /gear. Seems common sense when you can only have 6 skills on an action bar
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyron wrote: »
    Please, no. Even now overland Is brain dead easy. Let us have at least something.
    You can solo every old world boss with ease.

    And no, even new guy can do it. I Always run without cp (because i usually play no-cp cyro, so i am used to it). Since blackwood i resurrected my NB, And i was able to solo wb with purple gear bought at traders. It isnt expensive. Few thousands.

    Maybe problem Is your build. Let me guess. All to dps?

    He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.

    Where do you get that the OP is asking for a buff?

    "In older zones there are not always other players around, in fact seldom are who want to do world bosses. While most are soloable depending on your level, some.... just are a struggle (Im looking at you Bittergreen)."

    Obviously the OP is suggesting there is a problem killing world bosses when there are no players in zone willing/able to help. The proposed solution (slider) would mean scaling down.

    "Say if theres more than 2 players present then the difficulty caps at their current."

    Not asking for a buff. In fact is saying more than two players would mean the world boss would be at current difficulty. The OP wants a nerf.

    The problem with a nerf is world bosses for some are the break they get from overly easy content. World bosses get mentioned all the time when players ask that overland content be made more difficult. After someone asks for harder overland the response will either be take off your gear or go fight a world boss if you want difficult. Making world bosses easier for solo players means they will no longer be an alternative for solo players that want a challenge. The world bosses were meant to be a group fight. I like that I can solo some of them but that isn't what they were meant to be.

    If anything world bosses difficulty should be increased to get them back in line with being a group activity. If they were tougher to kill more people might be willing to join the fight. I know for me sometimes I will see someone ask for help with a world boss and I might think I can solo that and then I don't go help. Why? Because I can do it at any time. If that were not the case I would be more apt to join in on the fight.
    and then the parrot said, "must be the water mines green too."
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    kargen27 wrote: »
    Anyron wrote: »
    Please, no. Even now overland Is brain dead easy. Let us have at least something.
    You can solo every old world boss with ease.

    And no, even new guy can do it. I Always run without cp (because i usually play no-cp cyro, so i am used to it). Since blackwood i resurrected my NB, And i was able to solo wb with purple gear bought at traders. It isnt expensive. Few thousands.

    Maybe problem Is your build. Let me guess. All to dps?

    He's asking to BUFF world bosses to scale with more players around where their health and difficulty goes up, not make them weaker.

    Where do you get that the OP is asking for a buff?

    "In older zones there are not always other players around, in fact seldom are who want to do world bosses. While most are soloable depending on your level, some.... just are a struggle (Im looking at you Bittergreen)."

    Obviously the OP is suggesting there is a problem killing world bosses when there are no players in zone willing/able to help. The proposed solution (slider) would mean scaling down.

    "Say if theres more than 2 players present then the difficulty caps at their current."

    Not asking for a buff. In fact is saying more than two players would mean the world boss would be at current difficulty. The OP wants a nerf.

    The problem with a nerf is world bosses for some are the break they get from overly easy content. World bosses get mentioned all the time when players ask that overland content be made more difficult.

    After someone asks for harder overland the response will either be take off your gear or go fight a world boss if you want difficult. Making world bosses easier for solo players means they will no longer be an alternative for solo players that want a challenge. The world bosses were meant to be a group fight. I like that I can solo some of them but that isn't what they were meant to be.

    If anything world bosses difficulty should be increased to get them back in line with being a group activity. If they were tougher to kill more people might be willing to join the fight. I know for me sometimes I will see someone ask for help with a world boss and I might think I can solo that and then I don't go help. Why? Because I can do it at any time. If that were not the case I would be more apt to join in on the fight.

    This

    I find it funny how people have no issue asking for content to be made easier yet it's so controversial when others (like myself) ask for overland / story bosses be optionally made more challenging.

    Overland is easy enough as it is. This is an MMO and should encourage players to work together - there is no reason to do that if anything can be beaten with any level of skill no matter your build.

    WB are the only things on the map that actually engage the player to think about what they are doing. No it should not scale down anymore - if you want to solo the WB then it should be harder then if you went with a group.
    Edited by Iccotak on June 22, 2021 12:28AM
  • Ken_Koerperich
    Ken_Koerperich
    ✭✭✭
    Hmm, everyone can solo WB's huh?

    Beg to differ...

    I got face stomped every WB I've tried.

    End up using Zone Chat to get help.

    Even w/ 3 high Lvls, I still got waffled stomped twice before the WB's died, as it was one that summons a second boss, and then 8 little zombie baddies, along with half the area covered in AOE damage.

    So, something needs to be done/reworked.

    Yes, it's a boss, it's supposed to be hard.

    But not so hard that it takes 3 high lvls and me getting slapped around to beat it.

    BTW, thanks to those who helped me do it, as there was a quest item behind said boss I needed.

  • Ken_Koerperich
    Ken_Koerperich
    ✭✭✭
    Anyron wrote: »
    Anyron wrote: »
    You can solo every old world boss with ease.

    And no, even new guy can do it.
    Anyron wrote: »
    And as i said before, no cp character with purple gear (clever alchemist +3x potion cooldown, hunters venom and balorgh)
    Stamblade bowbuild and i can solo all old world bosses and most dlc wb

    You make way too many assumptions.. who says that every new player has the same personal skills as you do, who says that they know what gear to get, who says that they know where to get it.. the list is endless.. don't make assumptions based on yourself.. look at it from the perspective of a totally new and unknowing person

    @zelaminator

    Sorry, i forgot google Isn't thing these days. Its simple theorycrafting. you can use build editor or you can do it old fashion way. Take paper and pencil, google sets and build your character. If you can't do it on your own ask in your guilds.

    Everyone has same options in this game. Gear Isn't hard to get if its not trial meta. Its not even expensive.

    Why we are talking about gear btw? I think issue is somewhere else. Everyone follows dps meta. No heals on bars, no stamina utilization for block and dodge. They just put all to damage just to cheese damage as high as possible for your "parse"
    I am complete button smashing noob but hey, if my parse is above 50k its good, right? Brain is not needed. Finger memory is enough

    But what if people don't theory craft.? Again, you assume they are like you, or at least somewhat like you.. some people, myself included, walk into a game, seeing it all for the first time.. I don't Google sets, I don't watch instruction videos for dungeons and trials.. now luckily for me, I do quite okay since I have been doing this for many many years.. but there are other people who struggle really really hard with this game.. people who ask for help to finish quest bosses.. so no, not everyone can easily solo a world boss, even though a lot of people like to be live that that is the case..

    I fall in this bracket. I play to play, kill time, and leave the R/W behind for a couple of hours.

    I look @ my skills as I get them, and chose what I like based on my PLAYSTYLE, not someone elses.

    I also choose based around, I'm console, and get mad lag/delay's when swapping bars. So I stopped doing that and try to just put what I need on one bar, and things I'd like to have used/want to activate, when the swap works....

    To each his/her own, that's why the game is play as you want.

    It's also why you see exact copies in town dueling each other for 20 min at a time, as they are using the EXACT same stuff/skills and only a "f up" decides the winner...

    Rather boring IMO...

    Be different, stop Googling/YTubin' everything..
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    WBs are never going to be easy for me. Satellite high ping makes them not just miserable but even in Blackwood for the dailies with others there - well, not only miserable but multiple death inducing. Problem? High ping means I can't get out of red. We all know how that ends up. Oh, and then there's not being able to bar swap due to high ping, so I'm effectively a "one trick pony"....

    I'd LOVE to have optimal internet connection. Highly unlikely to ever happen where I live (NO ONE is going to run fiber into a market with less than 200 full time families....)

    So.... it is what it is.
    Edited by Sylvermynx on June 22, 2021 12:57AM
  • Morgha_Kul
    Morgha_Kul
    ✭✭✭✭✭
    There are a couple I find pretty easy (more because they do manageable damage than because of any particular mechanics), but there are still a few that are weirdly difficult (I'm looking at that Guar in Deshaan).

    I think they should stay just as they are. I like that there are some I can take on and some I can't. I don't care for the ones in the newer zones that just layer the whole area in gigantic oneshot AOEs over and over and over while you're trying to fight him, the other three world bosses WITH him and the 3000 adds they all conjure from nowhere. It's nice that I can go back and take on the older ones and have some chance of victory, even (especially) alone.

    There's something satisfying about soloing something called a "World Boss" even if it's not all THAT difficult.
    Exploring Tamriel since 1994.
Sign In or Register to comment.