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Stupid decision to allow proc sets again in Cyrodiil

pleximus
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Played on Gray Host on PC NA-server and had to leave. It was UTTERLY UNPLAYABLE!! Who thought it was a good idea to enable proc sets again?? This is as bad as it's ever been! And the ball groups are back to ruining the server just like before proc sets were disabled. UNPLAYABLE!!!

PLEASE MICROSOFT, IF YOU'RE READING THIS: UPGRADE THE SERVERS!! YOU CAN AFFORD IT!!! Maybe proc sets won't be a problem at that time.
  • shadyjane62
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    I knew something had changed when I had to hit a skill 5 times to make it work. I didn't change from my no proc sets as I'm sure that with this effect on play, they will be gone again soon.

    Sad.
  • pleximus
    pleximus
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    I knew something had changed when I had to hit a skill 5 times to make it work. I didn't change from my no proc sets as I'm sure that with this effect on play, they will be gone again soon.

    Sad.

    I couldn't even ride, kept chopping forward. Nothing went off, utterly unplayable.
  • Sahidom
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    pleximus wrote: »
    I knew something had changed when I had to hit a skill 5 times to make it work. I didn't change from my no proc sets as I'm sure that with this effect on play, they will be gone again soon.

    Sad.

    I couldn't even ride, kept chopping forward. Nothing went off, utterly unplayable.

    I've had the same problem in dungeon and overland boss fights where activating skills stopped responding to key commands.
  • pleximus
    pleximus
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    Sahidom wrote: »
    pleximus wrote: »
    I knew something had changed when I had to hit a skill 5 times to make it work. I didn't change from my no proc sets as I'm sure that with this effect on play, they will be gone again soon.

    Sad.

    I couldn't even ride, kept chopping forward. Nothing went off, utterly unplayable.

    I've had the same problem in dungeon and overland boss fights where activating skills stopped responding to key commands.

    The menu disappeared completely when I got into Cyrodiil and I got stuck behind a statue because I couldn't move backwards or forwards. Quite fun to queue up again after a restart...
  • relentless_turnip
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    I think this is more to do with ball groups and less to do with procs. There was no noticible difference from them being taken away this was confirmed by the developers when their removal was initially tested.
  • pleximus
    pleximus
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    I think this is more to do with ball groups and less to do with procs. There was no noticible difference from them being taken away this was confirmed by the developers when their removal was initially tested.

    So we're at the mercy of ball groups? This sucks!
  • bmnoble
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    You sure its not just a case of more people playing again now that proc sets are back rather than the proc sets themselves.

    I know more than a few guild mates stopped playing in Cyrodiil while the proc set ban was in place but started playing again once it was lifted.
  • itscompton
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    I'm finding it to be the opposite on PS5/4. Half of Cyro are MNB bombers and any groups that bunch up get hit with multiple bombs and wiped out. It's not even that people are purposely timing them together, there are just so many bombers you're bound to double up with someone and hit them at the same time.
    And just a single bomber is crazy strong this patch. Earlier today I got in the middle of a group of 15 in a big field fight and my Proxy det went off before I did my ult but they were so close together the Proxy instantly killed a couple of people and caused a VD chain reaction that took them all down. Between Yesterday and today I've gotten 5-6 bombs off that got 10+. My old record was like 6 before proc scaling so I don't even consider myself very good at it.
    Edited by itscompton on June 20, 2021 6:12AM
  • xeNNNNN
    xeNNNNN
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    Wasn't there supposed to be a no-proc campaign coming at some point?
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • AuraStorm43
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    It was stupid to turn off all those sets in the first place, it was still laggy in no proc

    I dunno why you people blame ball groups for all your server problems, zergs are bigger and spam a lot more lol
  • Alucardo
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    Proc sets were never the problem, and I'm sure after testing ZOS confirmed this. It's all down to large ball groups fighting in the same spot. There NEEDS to be a reason to break up fights to separate parts of the map. In any case, something needs to change. I've never encountered a game where I couldn't pvp during the hours of X:XX and X:XX because the game was so unresponsive it wasn't worth it. How they've let it drag on this long is beyond me, but something needs to change.
    I had a latency of 60, but it played like 3000
  • six2fall
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    Will never be able to please pvpers one half likes no proc the other half wants procs.
  • Alucardo
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    six2fall wrote: »
    Will never be able to please pvpers one half likes no proc the other half wants procs.

    PvP is a very fragile thing and difficult to balance. In PvE everyone enjoys the same thing, because you're just fighting mobs, so who cares right? In PvP it's somewhat more competitive and fickle, so people are bound to have widely different opinions.
    Personally I don't really care either way. I don't use proc sets anyway, but I'm also not opposed to them as long as they aren't over the top (ie: back in the day when you'd explode after getting hit with one ransack followed by viper, widowmaker and selene)
  • Elusiin
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    I think this is more to do with ball groups and less to do with procs. There was no noticible difference from them being taken away this was confirmed by the developers when their removal was initially tested.

    This. ^

    As you increase the number of players in an area, the amount of computations (hitbox testing, proc checks, etc) start to compound and increase more rapidly. Thus the servers start stalling to complete the computations, before sending the next update to all the player clients. One of the easiest way to fix the lag would be to decrease the number of players allowed in Cyrodil... But obviously you cannot have large scale sieging and warfare if you begin reducing the cap of players allowed in at once. Proc sets definitely add further computations, especially if they create lasting ground effects that are constantly checking hitboxes within the area of effect. But without them, people still slot AoEs, perhaps even more to compensate for set effects, thus the problem never went away. Optimizing existing algorithms continues to improve things I'm sure, but upgrading server hardware would probably do the most to improve the performance, and as time goes on, everyone's personal internet speeds should increase, which will also improve performance for the individual, as well as the server.
  • NoireJin the Witchking
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    Alucardo wrote: »
    Proc sets were never the problem, and I'm sure after testing ZOS confirmed this. It's all down to large ball groups fighting in the same spot. There NEEDS to be a reason to break up fights to separate parts of the map. In any case, something needs to change. I've never encountered a game where I couldn't pvp during the hours of X:XX and X:XX because the game was so unresponsive it wasn't worth it. How they've let it drag on this long is beyond me, but something needs to change.
    I had a latency of 60, but it played like 3000

    I just want stable servers :c
  • hands0medevil
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    no, it was stupid to disable most of the sets available in game
  • Waseem
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    no, it was stupid to disable most of the sets available in game

    but the game is bad and coded inefficiently so it was mandatory
  • Spurius_Lucilius
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    We need a No-ball groups campaign.
    PC NA Casual/PVP
  • Brrrofski
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    While I was looking forward to no proc cyro, and did enjoy it for a bit, I'm glad they're back.

    I hate free damage and free healing procs. But using conditional sets like night mother's gaze, 7th legion, lich, mythics, monster sets etc is welcome.

    I was a bit bored of EVERY character running impreg and spinners/spriggans.
    Edited by Brrrofski on June 20, 2021 9:41AM
  • Gadget4
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    PvP means Player v Player, not Proc v Proc :)
    PS5 EU (UK)
    PS5 NA
  • Alucardo
    Alucardo
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    6Kyojin6 wrote: »
    Alucardo wrote: »
    Proc sets were never the problem, and I'm sure after testing ZOS confirmed this. It's all down to large ball groups fighting in the same spot. There NEEDS to be a reason to break up fights to separate parts of the map. In any case, something needs to change. I've never encountered a game where I couldn't pvp during the hours of X:XX and X:XX because the game was so unresponsive it wasn't worth it. How they've let it drag on this long is beyond me, but something needs to change.
    I had a latency of 60, but it played like 3000

    I just want stable servers :c

    Amen to that.
  • NoxiousBlight
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    bmnoble wrote: »
    You sure its not just a case of more people playing again now that proc sets are back rather than the proc sets themselves.

    I know more than a few guild mates stopped playing in Cyrodiil while the proc set ban was in place but started playing again once it was lifted.

    Yeah, this seems to be the case. The procs are not the source of the performance issues.

    I barely played Cyro when they disabled them. No-proc is boring and bland. Now I get back into Cyro often and it always seems way more packed than the last 3 months.
  • Beardimus
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    Brrrofski wrote: »
    While I was looking forward to no proc cyro, and did enjoy it for a bit, I'm glad they're back.

    I hate free damage and free healing procs. But using conditional sets like night mother's gaze, 7th legion, lich, mythics, monster sets etc is welcome.

    I was a bit bored of EVERY character running impreg and spinners/spriggans.

    Spot on and agree. I'd prefer to see the damage and wild heal ones gone but rest are cool.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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  • Luke_Flamesword
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    Now is the worst time - new chapter and free eso+ week. I have lags even when collect mats and skill don't fire even in pve zones.
    PC | EU | DC |Stam Dk Breton
  • Dark_Lord_Kuro
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    All set are avaiable everywhere as it should be
  • ADarklore
    ADarklore
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    6Kyojin6 wrote: »
    Alucardo wrote: »
    Proc sets were never the problem, and I'm sure after testing ZOS confirmed this. It's all down to large ball groups fighting in the same spot. There NEEDS to be a reason to break up fights to separate parts of the map. In any case, something needs to change. I've never encountered a game where I couldn't pvp during the hours of X:XX and X:XX because the game was so unresponsive it wasn't worth it. How they've let it drag on this long is beyond me, but something needs to change.
    I had a latency of 60, but it played like 3000

    I just want stable servers :c

    ZOS has already said new servers WOULD NOT fix the problem... it's a coding issue they they still have not been able to unravel.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • AuraStorm43
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    ADarklore wrote: »
    6Kyojin6 wrote: »
    Alucardo wrote: »
    Proc sets were never the problem, and I'm sure after testing ZOS confirmed this. It's all down to large ball groups fighting in the same spot. There NEEDS to be a reason to break up fights to separate parts of the map. In any case, something needs to change. I've never encountered a game where I couldn't pvp during the hours of X:XX and X:XX because the game was so unresponsive it wasn't worth it. How they've let it drag on this long is beyond me, but something needs to change.
    I had a latency of 60, but it played like 3000

    I just want stable servers :c

    ZOS has already said new servers WOULD NOT fix the problem... it's a coding issue they they still have not been able to unravel.

    They can claim that but i don’t fully believe them, i don’t see how it wouldn’t at least help
  • relentless_turnip
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    pleximus wrote: »
    I think this is more to do with ball groups and less to do with procs. There was no noticible difference from them being taken away this was confirmed by the developers when their removal was initially tested.

    So we're at the mercy of ball groups? This sucks!

    Yep... If they just stopped effects of the same type stacking and put a individual cooldown on purge I don't think they could survive. At the moment they are purging outside of the GCD as it is a synergy and most members have 3-6 layers of regeneration on them at any given time. If you could only purge every 8 seconds or so and couldn't layer the same type of heals. We would see much healthier and well thought out team work IMO.
  • FantasticFreddie
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    pleximus wrote: »
    I think this is more to do with ball groups and less to do with procs. There was no noticible difference from them being taken away this was confirmed by the developers when their removal was initially tested.

    So we're at the mercy of ball groups? This sucks!

    Yep... If they just stopped effects of the same type stacking and put a individual cooldown on purge I don't think they could survive. At the moment they are purging outside of the GCD as it is a synergy and most members have 3-6 layers of regeneration on them at any given time. If you could only purge every 8 seconds or so and couldn't layer the same type of heals. We would see much healthier and well thought out team work IMO.

    Purify synergy has a cooldown.
    Efficient purge does not, but it is a relatively costly skill, and is not actually outside the GCD.

    "Ball group" is just another way to say "people who have discovered teamwork"
    There is not a way to cripple ball groups to the benefit of the rest of the players. There simply isn't. Zos should not penalize people for working together as a team.

    Siege, inevitable detonation, bombers, etc are all the natural counters to ball groups.
  • blktauna
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    Waseem wrote: »
    no, it was stupid to disable most of the sets available in game

    but the game is bad and coded inefficiently so it was mandatory

    hardly. it was a test to show they were not the cause of the lag
    PCNA
    PCEU
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