Health/Stamina--No Magic?

RatsnevE
RatsnevE
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Is one start area easier then another for Solo player?

Could a Solo player focus on Health and Stamina and never put any points into Magic and reach level 50? Has it been done. Never mind that there will be instances where the PC will have to be part of a group effort.

I'm much more concerned about my initial failures in single instance dungeons where the PC has no help and is often going up against 2 foes or 1 foe with one or more minions.

I'm trying to learn if there is a simpler way of successfully managing a Solo build.

If there are any firm conclusions I would be interested. I'm starting over today. I feel my previous character, a Nightblade, spread out her Skills way to far and that was a hindrance but I'm not certain of that. Eliminating magic, for instance, and sticking to two-handed or a bow only till level 15 at least might work?

Thanks.
  • PBpsy
    PBpsy
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    All your class skills will require mana. So your mana requirements depends on how many class skills do you want/need to use in your build. Mana also gives a damage bonus to your class skills.. Most of the time you want to have as much mana ,health and stamina as possible. You get that trough the points but also trough gear. many people just pick one of the traits and put everything in health and balance other needs with gear.

    As a beginner you probably should go with half of your points in health and the rest put in the other two as needed. Also you can change traits at any time for some gold so don't be to afraid to experiment.
    Edited by PBpsy on April 26, 2014 4:52PM
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  • Alyrn_Grey
    Alyrn_Grey
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    Most class skills use Magica, most weapon skills except for the staves use Stamina. So go through the individual skills and look at which ones you want to use. If at after doing that the ones you want to put on your action bar are all stamina or mostly stamina then sure go for this build but if you plan on 2 or more magika powered skills you will want to invest in some magika.
    Answer ✓
  • Lazarus_Long
    Lazarus_Long
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    I can't really say that not putting points into a stat is ok because I have not tried it. If you don't use them already I would suggest learning how to use the block, interrupt, and dodge combat mechanics. Even at low level I have rarely had trouble fighting 2 mobs at my level. By the time my toons are level 15 they can usually take on 2 level 20 mobs.

    Perhaps you could tell us more about the problems you are having? It would help us help you.
    Edited by Lazarus_Long on April 26, 2014 5:11PM
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  • Xithian
    Xithian
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    How you spend your attributes has minimal effect on your character. You can always change things with gear enchants. The baselines for the resources are high enough that there's no reason not to have at least one skill slotted to use each. Also, by using both you make use of both your stamina and magicka regen, effectively doubling your resource regen during combat. And then there's the potions that heal health, stamina, and magicka all at the same time.

    I am a nightblade and I use both evenly, however I have no gear for magicka. It's a lot lower than my stamina, but with the nightblade assassin passive that gives you magicka on kills it stays up for everything but boss fights. Even then I simply shift my spending towards stamina and reserve magicka for keeping my life leech going.

    My build is typically two weapon skills, life leech attack, finishing move, and the last slot I play around with. Right now it's it's a stun-from-stealth attack that ups my stealth movement speed.

    Edit: As to your original question, I only have 9 points slotted in Magicka. I'm pretty sure I could ditch 90 of my 1200 something Magicka and not break my character. I have zero magicka from equipment, only that 90 from attributes.
    Edited by Xithian on April 26, 2014 5:13PM
    Answer ✓
  • RatsnevE
    RatsnevE
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    I was playing a Nightblade...

    My problem is dying repeatedly with no understanding of why a boss in a solo dungeon is so overpowering or what to do about it. This excites frustration. I like intuitive builds and battles. I don't like surviving by using strategy someone else has figured out and searching for those answers. In the case of ESO I might be better off never playing it again but that means tossing $60 in the error and admitting defeat.

    Excellent examples (darn, I threw away my notes on particulars of my old--now deleted--character) are the boss that turns into a snake/serpent--this one produces gold orbs that you can attack and gain health from instead of the snake but the problem is that I don't even survive or do enough damage to the snake to get to that point.

    And a second is with the queen--I think it was called Rites of the Queen.

    Path of Exile LOVES to do this too. Both here and there you build up a character successfully killing the run of the mill monsters around the area. You now are at or a level above a dungeon level and discover an overly powerful boss that seems to have nothing to do with the area mechanics you think you've built up too.

    I'm trying to figure out if there might be a PC build/method that will keep things simple and understandable and _successful_ starting out very early in the game that I can still build into a successful PC up to level 50. I don't want to start yet another character every time I run into a brick wall I've created.

    Now it seems like there might be three classes of interest: Nightblade, Templar, or Dragonknight. If I'm ever lucky enough to find a class that works well enough to explore out PvE in one area I assume at this point that that PC would work well and be familiar to use in the other two areas if and when I ever get to them?

    If I could only have my druthers I would end up using a bow for range and a 2-handed sword or maul for melee not caring about magicka.

    I like going invisible if I can make that work right--not sure I was successful in the previous build but I like the stealth approaches. I managed to open up one Master chest even--not sure if any of them are very difficult to open though since I've only played with the NB.

    I know I wasn't successful managing Health (dying) in a half-dozen quests left unfinished though I managed to rescue 'what's her name' from Coldharbour successfully.

    Does anything/can anything of importance or desire be muled/transferred from one alliance area to another?

    I'm going to look into builds more and start something this afternoon.

    Thanks.
  • Alyrn_Grey
    Alyrn_Grey
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    @RatsnevE That snake boss if you where in Ebonheart Pact the room design around her didn't provide enough space to maneuver in making that particular battle insane.

    In general there is no magic build or tactics other than if you solo get either some crowd control power or an Area of Effect power. You will have a much easier time with adds if you have that. Additionally invest at least training time if not skill points into 2 or 3 extra weapons. What you will find is that changing up your weapons and tactics when you hit a difficult boss is often the key or will show you the key to defeating that boss.

    And yes you can use the bank to transfer items from one alliance to another. I transferred a nice purple level 15 shield from my DC Sorcerer to my EP DragonKnight since the dragonknight uses sword and board.
    Answer ✓
  • Xithian
    Xithian
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    RatsnevE wrote: »
    I was playing a Nightblade...

    ...

    Excellent examples (darn, I threw away my notes on particulars of my old--now deleted--character) are the boss that turns into a snake/serpent--this one produces gold orbs that you can attack and gain health from instead of the snake but the problem is that I don't even survive or do enough damage to the snake to get to that point.

    ...

    I'm trying to figure out if there might be a PC build/method that will keep things simple and understandable and _successful_ starting out very early in the game that I can still build into a successful PC up to level 50. I don't want to start yet another character every time I run into a brick wall I've created.

    I have been a nightblade tank since I rolled my character. I am now Vet 1 (Level 50). I rolled with heavy armor from the moment I got my first armor piece all the way to level 50. Same with sword and board. I made one or two attempts to try other weapons, but I was already committed (skillpoints) in sword and board and well...just good at it.

    Blocking in ESO is huge. Blocking with sword and board passives is godly. For most fights I can just stand in the red as long as I'm blocking. I move out when convenient but if I think I might not make it I just brace myself.

    The first Siphon skill for Nightblade is also amazing. It's a life leech attack and I can't imagine not having it on my bar. The damage is decent and so is the heal. The Assassin finishing attack can be morphed to give you 15% health back on kills. Combined with my survivability from heavy armor and sword and board these two skills keep me going through some pretty bad situations. People say that NB have a harder time because they don't have AoE, but I don't buy it. NB are great at single target and once you have that healing finisher you can mow down groups of mobs one at a time, getting a decent heal for each killing blow while keeping your leech heal over time ticking the whole fight.
    Answer ✓
  • RatsnevE
    RatsnevE
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    Xithian wrote: »
    RatsnevE wrote: »
    I was playing a Nightblade...

    ...

    Excellent examples (darn, I threw away my notes on particulars of my old--now deleted--character) are the boss that turns into a snake/serpent--this one produces gold orbs that you can attack and gain health from instead of the snake but the problem is that I don't even survive or do enough damage to the snake to get to that point.

    ...

    I'm trying to figure out if there might be a PC build/method that will keep things simple and understandable and _successful_ starting out very early in the game that I can still build into a successful PC up to level 50. I don't want to start yet another character every time I run into a brick wall I've created.

    I have been a nightblade tank since I rolled my character. I am now Vet 1 (Level 50). I rolled with heavy armor from the moment I got my first armor piece all the way to level 50. Same with sword and board. I made one or two attempts to try other weapons, but I was already committed (skillpoints) in sword and board and well...just good at it.

    Blocking in ESO is huge. Blocking with sword and board passives is godly. For most fights I can just stand in the red as long as I'm blocking. I move out when convenient but if I think I might not make it I just brace myself.

    The first Siphon skill for Nightblade is also amazing. It's a life leech attack and I can't imagine not having it on my bar. The damage is decent and so is the heal. The Assassin finishing attack can be morphed to give you 15% health back on kills. Combined with my survivability from heavy armor and sword and board these two skills keep me going through some pretty bad situations. People say that NB have a harder time because they don't have AoE, but I don't buy it. NB are great at single target and once you have that healing finisher you can mow down groups of mobs one at a time, getting a decent heal for each killing blow while keeping your leech heal over time ticking the whole fight.

    Thanks much... This answer gives me fresh hope on starting my new char. Would you kindly show me more details of your build progression or point me to specific builds like yours that others have shared? Magicka, Health, Stamina ratios and your Skills progression? Have you ever used the ESO Head Skill Calculator? [Maybe fresh hope on another day!]

    Thanks.
    Edited by RatsnevE on May 2, 2014 4:04AM
  • Xithian
    Xithian
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    http://tinyurl.com/mjp26vp

    Shrunk url out of necessity. That's my basic build and you can get it rolling very early on.

    Slot 1: Puncture (1h/shield), morphed to Pierce Armor. Originally the skill only lowers the target's armor. The morph makes it lower spell resist too. This makes your leech do more damage, and the health returned is based on damage dealt. It's a small amount but every bit helps. Also, this skill is great in groups because since you are debuffing the mob instead of buffing yourself it ups everyone's damage.

    Slot 2: Low Slash (1h/shield), morphed to Deep Slash. The original skill here lowers the target's weapon damage. The morph makes it lower ALL damage. Very useful, especially when you already have decent mitigation from heavy armor and blocking.

    Slot 3: Strife (Siphon), morphed to Swallow Soul. The morph gives you a buff to all healing received, at all times while slotted. This skill is going to account for most of your magicka usage, as the only other magicka skills you have are an opener and a finisher. During easy content I use it for damage. On harder fights I make sure I keep the heal going.

    On that note, install this mod. --- http://tamrielfoundry.com/ftc/
    It will let you see when your buffs and debuffs are up and how long they have left. Useful for all three of the skills I just covered.

    Slot 4: Assassin's Blade (Assassin), morphed to Killer's Blade. This is your finishing move (deals more damage when mob is below 25% hp). The morph makes it also restore 15% of your HP on kills (up to 18% later). There is also a passive in the same line that makes kills with skills from this line give you mana back, making this finishing move basically give you back its casting cost. This skill is invaluable when charging into a large group of mobs. It also makes that last 25% on bosses a breeze.

    Slot 5: Veiled Strike (Shadow), morphed to Concealed Weapon. The morph here just gives you a movement speed buff while sneaking at all times. I just liked the convenience of it, as the other morph is an armor debuff and we already have that covered with our first skill. The major note of this skill actually comes with the basic skill; the large stun when executed from stealth.

    Originally the 5th slot was going to be for Summon Shade > Dark Shades, but I am still not there at level 50 (unlocks at Shadow 42) since I didn't have a Shadow skill slotted for a very long time while leveling. I have read that the damage on Summon Shade is horrible, but I am honestly more interested in stacking the 15% damage debuff with Puncture (the first skill up there), which also has a 15% damage debuff.

    I will note that I am a khajiit in heavy armor, and the racial stealth bonus allows me to successfully use sneak attacks without relying on the medium armor passive to get stealth radius down. If you wont be using stealth, swap in whatever you want for this 5th ability. Honestly, for the first 40 levels or so I just used the 5th slot to dump in skills that I wanted to level up.

    For my mundis stone effect I went for Spell Resist and didn't look back. You'll be hitting the Armor softcap already while leveling in heavy armor, and spell damage is everywhere. After I got up over level 40 and started making heavy use of stealth attacks I ended up swapping it for movement speed. That's purely convenience though.

    Edit: Just wanted to note that this is very much a PvE build. I rely on pure mitigation, blocking, and getting the hell out of the way to keep me alive. If you want to PvP then I am not the one to help you as I am very much a carebear.

    Another note, use your bash (click attack while holding block) often. As soon as you see the red marks around a mob showing a spell being cast, bash the living hell out of that mob. Doesn't matter what the spell is. Run across the combat zone if you have too. With the 1h/shield passives your bash is a beast, and mobs casting never ends good for you. Also block all heavy attacks, but resist the urge to slam the mob down while it is dazed unless you want to focus on that mob or it is already your target. You are a single target character, and taking mobs down one at a time is more effective than bouncing between them. Let the mob stand there swaying on its feet while you go back to whatever mob you were already killing, or switch fully to it. Don't bounce between mobs.
    Edited by Xithian on April 26, 2014 8:41PM
    Answer ✓
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