https://youtu.be/BWy6HIW9mqw
https://youtu.be/mgVCTkCXxkI I used lightning staves, maelstrom on back bar. Always parsed better with them than fire staves on my sorc. (I know that’s not the common way, but...works better for me somehow, still). I work with one pet and buff with inner light. Liquid lightning, blockade, Daedric curse, and either destro clench or force pulse. Of course a lot of LA weaving, a/c, the usual thing.
The standard parsing dummy these days is the(completely unrealistic, but very popular because it allows people to pat themselves on the back) trial dummy.
What dummy were you parsing on? And what's your exact build? Gear, skills, CP etc. CP especially changed a lot.
You can try one of ours no meta builds
Good damage is approximately equal parts gear, abilities, ability uptimes, and skill at light attack weaving. Given how low your damage is, I would say you've got all 4 working against you.
Replace Necropotence with a Crit set, either MS or Medusa. If you don't have Zaan, run either Maw (only applies to sorc) or 1 PC slimecraw (head) and 1 PC zaan (shoulders). All light - if you go with medusa you would front bar it.
Because off balance no longer provides major damage buffs on most builds, going pure shock staves is not going to help you as much as inferno will. Switching to inferno staves can add 5-10K DPS on the trial dummy all on its own.
I'm pretty sure liquid lightning is bad. Run orb instead (the damage morph). If you can't sustain orb, degen is a good substitute.
And work on your LA weaving, and your skill uptimes. You don't need to have perfect animation cancelling to get good damage, although of course the better your timing the more your damage goes up.
70K parses are on the trial dummy, not the small ones. They're equivalent to 35K or so on the smaller dummies.
Replace Necropotence with a Crit set, either MS or Medusa. If you don't have Zaan, run either Maw (only applies to sorc) or 1 PC slimecraw (head) and 1 PC zaan (shoulders). All light - if you go with medusa you would front bar it.
Replace Necropotence with a Crit set, either MS or Medusa. If you don't have Zaan, run either Maw (only applies to sorc) or 1 PC slimecraw (head) and 1 PC zaan (shoulders). All light - if you go with medusa you would front bar it.
So, if I’m subbing MS for Siroria, look to combine MS and Medusa? (I have de-conned so much Medusa in the past....will be farming Arx again I guess..). Or what else to combine with MS. I even have a fire staff for that. Good luck getting a fire staff for Medusa...do they exist?
WrathOfInnos wrote: »A lot of the morphs you use have been changed over the years. Unstable Wall is now better than Blockade, Daedric Prey is better than Curse, Crushing Shock is better than Force Pulse (for single target), Twilight Tormentor is better than Matriarch, Lightning Flood is better than Liquid Lightning (although I wouldn’t use either of these anymore). Shock Clench isn’t worth using for single target, the best spammables are Crystal Frags or Elemental Weapon. Strangely Boundless Storm has become the only class DoT worth casting, assuming you can stay in melee range for its long duration.
For sets you can’t go wrong with Siroria + Sorrow. I wouldn’t really recommend Medusa this patch, especially on Sorc. Just try to find a bar slot for Barbed Trap. One crit set is enough, and you’ll still need Spell Damage as well as Minor Slayer for some content.
The standard parsing dummy these days is the(completely unrealistic, but very popular because it allows people to pat themselves on the back) trial dummy. But really, the CP changes were a nerf to my few toons that were DPS toons as well(well, to all of them, but it especially affected my DPS toons). The fact that you can only slot 4 damage related stars makes almost the entire system virtually worthless compared to what it used to be....you get "more choices" but far fewer options that actually effect combat....ie, if you don't run a specific meta build, your former off-meta build is far weaker than it was.
Off balance not a thing anymore...sigh... I only have one maelstrom fire staff however, and my magblade hogs it. That’s the next sad story I’m sure. Maybe my sorc will borrow it... Lightning not good on the back bar now either?
Dagoth_Rac wrote: »Off balance not a thing anymore...sigh... I only have one maelstrom fire staff however, and my magblade hogs it. That’s the next sad story I’m sure. Maybe my sorc will borrow it... Lightning not good on the back bar now either?
You only need 1 of an item now. No need to farm multiple copies. You can construct as many maelstrom fire staffs as you want, in any trait you want, at a transmute station. Transmute stations are no longer just for changing trait of existing items. You can create items now.
What do sorc people have as their 4 slotted CP damage skills? I currently have Deadly Aim, Thaumaturge, Biting Aura, and Fighting Finesse.
I had Master at arms at one point. There is such a range of what sorcs do, between damage over time, aoe, single target...and direct damage seems to figure in all of that... Seems I should include Master at arms in there, but what to remove?
FlopsyPrince wrote: »What do sorc people have as their 4 slotted CP damage skills? I currently have Deadly Aim, Thaumaturge, Biting Aura, and Fighting Finesse.
I had Master at arms at one point. There is such a range of what sorcs do, between damage over time, aoe, single target...and direct damage seems to figure in all of that... Seems I should include Master at arms in there, but what to remove?
Crystal Fragments and that mage blast one. Also the "put a bubble around me".
Fighting Finesse, Deadly Aim, Backstabber, Master-at-ArmsWhat do sorc people have as their 4 slotted CP damage skills? I currently have Deadly Aim, Thaumaturge, Biting Aura, and Fighting Finesse.
I had Master at arms at one point. There is such a range of what sorcs do, between damage over time, aoe, single target...and direct damage seems to figure in all of that... Seems I should include Master at arms in there, but what to remove?
Oh and why all light armor now? I have not found a reference to the benefits of that. I’m accustomed to the 5 light, 1 medium and 1 heavy for the Undaunted passive.
Dagoth_Rac wrote: »The standard parsing dummy these days is the(completely unrealistic, but very popular because it allows people to pat themselves on the back) trial dummy.
The trial dummy is not about patting people on the back. It is about giving every player, regardless of build, the same buffs and debuffs. That allows you to do apples-to-apples comparisons in a way you cannot with the 3m/6m dummies. Some builds just naturally get solo buffs and debuffs that boost their 3m/6m numbers in ways that are not available to other builds. But many of those other builds have buffs and debuffs that can be very useful to the group even if it is not apparent running solo. The trial dummy goes a little overboard in the buffs/debuffs it gives you, and their uptimes, but it creates a level playing ground.
Does giving you almost every buff and debuff in the game inflate DPS? Yes. But it inflates everybody's DPS in the same way. It is not supposed to be realistic. It is supposed to be standardized and it mostly succeeds at that.
WrathOfInnos wrote: »A lot of the morphs you use have been changed over the years. Unstable Wall is now better than Blockade, Daedric Prey is better than Curse, Crushing Shock is better than Force Pulse (for single target), Twilight Tormentor is better than Matriarch, Lightning Flood is better than Liquid Lightning (although I wouldn’t use either of these anymore). Shock Clench isn’t worth using for single target, the best spammables are Crystal Frags or Elemental Weapon. Strangely Boundless Storm has become the only class DoT worth casting, assuming you can stay in melee range for its long duration.
For sets you can’t go wrong with Siroria + Sorrow. I wouldn’t really recommend Medusa this patch, especially on Sorc. Just try to find a bar slot for Barbed Trap. One crit set is enough, and you’ll still need Spell Damage as well as Minor Slayer for some content.
Thanks for this. And yeah I meant daedric prey.
I used to use crushing shock for team situations, guess no need to level force pulse now.. Why is CS better, just for the interrupt? Used to be you sacrificed some damage to do the interrupt. Like in vet Hel Ra.
I use the other pet, I cal, him Sparky. I can’t stand Twilight’s flappy wings in my face all the time. But I’m leveling tormentor anyway, will try it. The flapping is not too bad in an actual fight. I notice people using both pets. Is this better than slotting inner light now?
Need psijic on this sorc, I guess. I’m amazed I don’t have it. I do on my Magblade, but never used it much. I really do not like the hitch/delay on elemental weapon. Have they improved that?
And what exactly is "crap" about that?
Of course your numbers are higher on the trial dummy. As has been explained: Some classes have access to a certain buff, others don't, so the first class will parse higher on a standard dummy. In an actual trial, your supports (or other DDs) would supply these buffs, nullifying the advantage some classes have while parsing. Again, it's about creating a level playing field. That the numbers are bigger, is a side effect - sure, maybe it's a welcome side effect to some, but in the end, the goal gets shifted higher as well.