El_Borracho wrote: »Negate stamina would remove any ability for a melee player to attack with any abilities. Awesome. Bring on the bow spamming!
I mean its not like magicka players are ranged or anything and can just move out of the negate field...
alanmatillab16_ESO wrote: »HumbleThaumaturge wrote: »El_Borracho wrote: »I mean its not like magicka players are ranged or anything and can just move out of the negate field...
Ah, but the Templar's joy of Jabbing! One must be up close and personal to jab. Therefore, a Negate Magicka takes away the Templar's primary attack.
Theres the problem: You forget Templars have other abilities other than spamming jab.
As a magicka user, I absolutely do not want this. Negate is already obnoxious and not fun. I do not wish this on more people.
Also, it would probably negate your roll, block, and break free. If that becomes a thing, I quit the game on the spot.
As a magicka user, I absolutely do not want this. Negate is already obnoxious and not fun. I do not wish this on more people.
Also, it would probably negate your roll, block, and break free. If that becomes a thing, I quit the game on the spot.
Yes, this. You can't really silence stamina, it would be just stupid. For all kinds of classes and builds.
El_Borracho wrote: »I mean its not like magicka players are ranged or anything and can just move out of the negate field...
You've never heard of Magicka DKs and Magblades who use concealed weapon?
HumbleThaumaturge wrote: »So today MIrri and I were all by ourselves fighting the Toad-Tongue War Camp worldboss (Zathmoz) in Blackwood. The boss kept dropping Negate Magicka . . . which really annoyed my magicka Templar. But it made me wonder: Why is there no Negate Stamina ability? Well, sure, I know: Magicka-users are hated; but besides that. Try soloing a worldboss while he's standing in a Negate Stamina circle. I'm sure the stamina-based players would love the extra challenge.
kringled_1 wrote: »I think the implementation would have to be different or else it would also cut off core combat skills (block, dodge, break free).
Finedaible wrote: »If they added that, Cyrodill would be reduced to which zerg can cast both their negates first. Light Attacks Online, lol.
Urzigurumash wrote: »Sure as soon as the number of Heals which scale off Weapon Damage are equivalent to the number which scale off Spell Damage, as in, whole lines of Healing Skills
Urzigurumash wrote: »Sure as soon as the number of Heals which scale off Weapon Damage are equivalent to the number which scale off Spell Damage, as in, whole lines of Healing Skills
As a stam player 99% of the time. We have Vigor. If I do play a mag char, I miss Vigor since it's better for self healing than all the skills in Resto staff skill line.
As far as topic goes, I agree that a morph of Negate that affects Stam makes sense and should be added, the fact that it isn't has always seemed weird and unfair to me.