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The elder dizzying frenzied momentum online

  • iksde
    iksde
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    Xebov wrote: »
    iksde wrote: »
    Xebov wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.

    The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.

    and so magica players also dont have much choices

    destro staff to deal damage and what?
    most of them forced to use resto staff in order to get atleast single healing skill for them

    light armor? lol you must be joiking right now xD it is only death sentence now and if you wear heavy armor then what? you might get some more survi but at cost all of your damage to be able to kill anyone...so or are you going with armor for death sentence for you are going with armor to survive but not able to kill anyone

    A friend of mine recently made a PvP setup for his MagDK using a 2 handed melee weapon. He can make the build entirely work on his class skills and freely available skills. In the meantime stam characters have to fill half of their bar with weapon line skills because neither classes nor freely available skills offer enought options. Thats the problem iam talking about and its age old.

    About the healing skills of yours. The majority of healing skills in the game has no stamina morph available.

    ok, magdk which is anyway melee class, about about every other class which have full toolking to be in range?
  • Xebov
    Xebov
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    iksde wrote: »
    Xebov wrote: »
    iksde wrote: »
    Xebov wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.

    The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.

    and so magica players also dont have much choices

    destro staff to deal damage and what?
    most of them forced to use resto staff in order to get atleast single healing skill for them

    light armor? lol you must be joiking right now xD it is only death sentence now and if you wear heavy armor then what? you might get some more survi but at cost all of your damage to be able to kill anyone...so or are you going with armor for death sentence for you are going with armor to survive but not able to kill anyone

    A friend of mine recently made a PvP setup for his MagDK using a 2 handed melee weapon. He can make the build entirely work on his class skills and freely available skills. In the meantime stam characters have to fill half of their bar with weapon line skills because neither classes nor freely available skills offer enought options. Thats the problem iam talking about and its age old.

    About the healing skills of yours. The majority of healing skills in the game has no stamina morph available.

    ok, magdk which is anyway melee class, about about every other class which have full toolking to be in range?

    They use a Destro staff, but the staff is not the point. The point is that the mag toolkit is often good enought to be able to ignore weapon line skills, while the stam toolkit often is not. That results in stam players picking certain weapons not because they have to pick the weapon, but because they need the weapons skills for a working build.
  • zelaminator
    zelaminator
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    ApoAlaia wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    Mrs Gambeson would like a word with you.

    She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?

    Mrs. Gambeson would handle a sword blow better than Mr. Boiled Leather would a lightning bolt.

    It's magic, so who knows.. And I'm not taking magic into a discussion regarding whether or not cloth handles MARTIAL attacks better or worse than other armor types :wink:
  • jecks33
    jecks33
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    blktauna wrote: »
    Dizzying swing is an overloaded skill. No skill should be able to set off balance/snare, stun and have crazy burst damage.

    ^^^ This
    Much like streak.


    streak snare, set off balance and have a crazy burst damage? really? lol

    PC-EU
  • DawnsLight65
    DawnsLight65
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    Vevvev wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.

    the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.

    My magDK has only one damage shield ability and it's Ferocious Leap, which is an ultimate. Only other damage shield in the kit won't save you even from a light attack in PVP, the light armor shield is capped and effected by battle spirit too heavily, and the healing ward ability sometimes grab an ally. I wouldn't go with that as your main argument when there are magicka players who use healing and dodge rolls for survival over shields.

    Doesnt change the fact that Heavy and Medium Armors have less magical options to use for shielding, when there are a number of shield options for Mages/Light armor, whether or not they are chosen to be used by the player.
    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • gariondavey
    gariondavey
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    I'll be honest, in high mmr bgs on pc na it is at least 50 percent magicka characters in most of my games. Magcros, magsorcs, magplars, some mag dks, stamdens, stamblades, stamsorcs, stamcrows and stam dks is what I've seen mainly the last couple days
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Firstmep
    Firstmep
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    nukk3r wrote: »
    Togal wrote: »
    Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.

    Maybe it's super easy to dodge when you live in the server room. Half of the attack animations don't even render for me when there's any kind of activity around, and I live only 1800 km from the server. If I miss the first swing, I'm done.

    No offense but if you have a slow reaction time or bad connection, than I suggest you build tankier.
    I'm 33 now and not as fast as I used to be, so I tend to build on the tankier side these days for the exact same reasons.
    I can pull off glass cannon builds against most players, but it's not what I'm comfortable with these days.
    And that's fine. If you get killed in a single dizzy + follow up combo, than build more hp, resistances etc.
  • PigofSteel
    PigofSteel
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    Youyouz06 wrote: »
    PigofSteel wrote: »
    nukk3r wrote: »
    Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.

    The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.

    The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.

    As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.

    It's just all the 2H weapons in Tamriel are 7 meters long ;)

    Lower latency plays a huge role in this. I had to give up on stamDK because I can barely land 2 d-swings on an immobilized target but my opponents can spam it while I'm moving under a speed buff.

    That is i believe called trainer or att speed modifier so you can modify in engine. Also you can modify many things.

    Explain more please.

    Cannot here because moderator actions... But i can give you view if you pm me.
  • iksde
    iksde
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    Firstmep wrote: »
    nukk3r wrote: »
    Togal wrote: »
    Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.

    Maybe it's super easy to dodge when you live in the server room. Half of the attack animations don't even render for me when there's any kind of activity around, and I live only 1800 km from the server. If I miss the first swing, I'm done.

    No offense but if you have a slow reaction time or bad connection, than I suggest you build tankier.
    I'm 33 now and not as fast as I used to be, so I tend to build on the tankier side these days for the exact same reasons.
    I can pull off glass cannon builds against most players, but it's not what I'm comfortable with these days.
    And that's fine. If you get killed in a single dizzy + follow up combo, than build more hp, resistances etc.

    gl doing this on mag build these days to stay on par with damage potential which have stamina builds still keeping great mitigations on top off ability to rolldodge much more than mag and having also much higher mobility, speed in their medium armor
    Edited by iksde on June 18, 2021 4:53PM
  • iksde
    iksde
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    Vevvev wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.

    the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.

    My magDK has only one damage shield ability and it's Ferocious Leap, which is an ultimate. Only other damage shield in the kit won't save you even from a light attack in PVP, the light armor shield is capped and effected by battle spirit too heavily, and the healing ward ability sometimes grab an ally. I wouldn't go with that as your main argument when there are magicka players who use healing and dodge rolls for survival over shields.

    Doesnt change the fact that Heavy and Medium Armors have less magical options to use for shielding, when there are a number of shield options for Mages/Light armor, whether or not they are chosen to be used by the player.

    what shields?
    - for nb only shield you will get from light armor
    - templar? shield scaling from health like dk dragon blood heal - thats shield for tank with stacked health nothing else
    - dk already was said, the only spammable shield is very low which wont absord even light attack full damage
    - sorc is only class able to "spam" shields by having powerufull class shield and on top have streak for mobility which doesnt have rest of mag classes
    - necro - also I cant remembe if he have any decent damage shields as we are talking jsut about shields
    - warden - op shield only agaisnt range attacks - so miniority of stam players anyway and majority of magica

    while even if magica is usign shields - they have same pathetic low resistances as caster and are penaltised by battlespirit making them to not be even half of caster health where is cap for single shields anyway

    and heavy armor have jsut higherest resistances with bonnus to healing received - deal with it against pathetic light armor resistances with pathetic shield

    medium armor - no damage taken penalties like already lowest resistances light armor, higher resistances than light armor, reduced costs of dodge giving wearer option to dodge more often than light armore negating 100% of most damage incoming while having additional aoe damage reduction which is only damage able to hurt rolling medium armor - making it not hurting at all on top of shuffle from this armor

    medium armor during this rolldodge will take less than half of possible aoe damage from magica build than it would deal to light armor
    if I casted aoe skill which would deal lets say 5k damage to someone in light armor then it will deal maybe 2-3k at best to medium armor wearer
  • JamieAubrey
    JamieAubrey
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    I just want to be hit with Dizzy and not have to break free 200 times and end up dying cause they've managed to hit me with 4 other DS while I try to effing break free
  • Urzigurumash
    Urzigurumash
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    Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.

    (when it comes to 1v1 that is)

    Edited by Urzigurumash on June 18, 2021 5:39PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • iksde
    iksde
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    Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.
    if in light armor and not on sorc then I would want to know how, how to stay alive while casting this heavy attack as during single cast of lighting staff heavya ttck even will hit you atleast 2x dizzy swing with light att, medium attack weave with possibility other skills ongoing with delayed burst or dot
  • Urzigurumash
    Urzigurumash
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    iksde wrote: »
    Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.
    if in light armor and not on sorc then I would want to know how, how to stay alive while casting this heavy attack as during single cast of lighting staff heavya ttck even will hit you atleast 2x dizzy swing with light att, medium attack weave with possibility other skills ongoing with delayed burst or dot

    Be further away than 7m? But sure, on Sorc only. Let's talk about Sorc Lightning Staff HA builds and why we need a blanket buff to Mag.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    Or tell me the build and let me try it. What is it, Infall and Unweaver, or something? I've tried a number of melee stam HA setups and I'm usually nuked by ranged Mag before they land. Guess things are balanced then? I know we're a bit behind on Xbox and things are changing by the day so far.

    Edited by Urzigurumash on June 18, 2021 5:54PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • iksde
    iksde
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    iksde wrote: »
    Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.
    if in light armor and not on sorc then I would want to know how, how to stay alive while casting this heavy attack as during single cast of lighting staff heavya ttck even will hit you atleast 2x dizzy swing with light att, medium attack weave with possibility other skills ongoing with delayed burst or dot

    Be further away than 7m? But sure, on Sorc only. Let's talk about Sorc Lightning Staff HA builds and why we need a blanket buff to Mag.

    how to be further away than 7m not having sorc strweeak or nb shade but even with this - gap closer spam? - sprint faster on medium armor than with anything else just to catch you if you are trying to escape? swit trait on jewerly wont help to much with this and this stamina build also can have swift
  • iksde
    iksde
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    Or tell me the build and let me try it. What is it, Infall and Unweaver, or something? I've tried a number of melee HA setups and I'm usually nuked by ranged Mag before they land. Guess things are balanced then?

    idk, you started topic about lighting staff heavy attack build so I went for this you might know something more as I havnt heard about this for now until here
  • Urzigurumash
    Urzigurumash
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    iksde wrote: »
    iksde wrote: »
    Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.
    if in light armor and not on sorc then I would want to know how, how to stay alive while casting this heavy attack as during single cast of lighting staff heavya ttck even will hit you atleast 2x dizzy swing with light att, medium attack weave with possibility other skills ongoing with delayed burst or dot

    Be further away than 7m? But sure, on Sorc only. Let's talk about Sorc Lightning Staff HA builds and why we need a blanket buff to Mag.

    how to be further away than 7m not having sorc strweeak or nb shade but even with this - gap closer spam? - sprint faster on medium armor than with anything else just to catch you if you are trying to escape? swit trait on jewerly wont help to much with this and this stamina build also can have swift

    Right I'm being practically one-shotted by Lightning HAs while I'm gap-closing. It's that quick.

    Yeah I dunno, guess just saying while I agree we were in a Stam meta last patch, if it's still the case, it doesn't seem like it on Xbox so far. We're only like a week into the patch or so though.

    I guess my point is, seems like the biggest non-Ult, non-Execute, non-Class (even if Sorcs do it the best) burst is coming from Destro Heavies, not D Swing. That's against me, that's my experience. I'm an old D Swinger though, with little experience on Destro HA builds.

    Edited by Urzigurumash on June 18, 2021 6:21PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
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