Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.
and so magica players also dont have much choices
destro staff to deal damage and what?
most of them forced to use resto staff in order to get atleast single healing skill for them
light armor? lol you must be joiking right now xD it is only death sentence now and if you wear heavy armor then what? you might get some more survi but at cost all of your damage to be able to kill anyone...so or are you going with armor for death sentence for you are going with armor to survive but not able to kill anyone
A friend of mine recently made a PvP setup for his MagDK using a 2 handed melee weapon. He can make the build entirely work on his class skills and freely available skills. In the meantime stam characters have to fill half of their bar with weapon line skills because neither classes nor freely available skills offer enought options. Thats the problem iam talking about and its age old.
About the healing skills of yours. The majority of healing skills in the game has no stamina morph available.
Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.
and so magica players also dont have much choices
destro staff to deal damage and what?
most of them forced to use resto staff in order to get atleast single healing skill for them
light armor? lol you must be joiking right now xD it is only death sentence now and if you wear heavy armor then what? you might get some more survi but at cost all of your damage to be able to kill anyone...so or are you going with armor for death sentence for you are going with armor to survive but not able to kill anyone
A friend of mine recently made a PvP setup for his MagDK using a 2 handed melee weapon. He can make the build entirely work on his class skills and freely available skills. In the meantime stam characters have to fill half of their bar with weapon line skills because neither classes nor freely available skills offer enought options. Thats the problem iam talking about and its age old.
About the healing skills of yours. The majority of healing skills in the game has no stamina morph available.
ok, magdk which is anyway melee class, about about every other class which have full toolking to be in range?
Joy_Division wrote: »zelaminator wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
Mrs Gambeson would like a word with you.
She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?
Mrs. Gambeson would handle a sword blow better than Mr. Boiled Leather would a lightning bolt.
Arbiter7070 wrote: »Dizzying swing is an overloaded skill. No skill should be able to set off balance/snare, stun and have crazy burst damage.
^^^ This
Much like streak.
DawnsLight65 wrote: »TheDreamstride wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.
the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.
My magDK has only one damage shield ability and it's Ferocious Leap, which is an ultimate. Only other damage shield in the kit won't save you even from a light attack in PVP, the light armor shield is capped and effected by battle spirit too heavily, and the healing ward ability sometimes grab an ally. I wouldn't go with that as your main argument when there are magicka players who use healing and dodge rolls for survival over shields.
Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.
Maybe it's super easy to dodge when you live in the server room. Half of the attack animations don't even render for me when there's any kind of activity around, and I live only 1800 km from the server. If I miss the first swing, I'm done.
PigofSteel wrote: »Supreme_Atromancer wrote: »Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.
The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.
The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.
As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.
It's just all the 2H weapons in Tamriel are 7 meters long
Lower latency plays a huge role in this. I had to give up on stamDK because I can barely land 2 d-swings on an immobilized target but my opponents can spam it while I'm moving under a speed buff.
That is i believe called trainer or att speed modifier so you can modify in engine. Also you can modify many things.
Explain more please.
Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.
Maybe it's super easy to dodge when you live in the server room. Half of the attack animations don't even render for me when there's any kind of activity around, and I live only 1800 km from the server. If I miss the first swing, I'm done.
No offense but if you have a slow reaction time or bad connection, than I suggest you build tankier.
I'm 33 now and not as fast as I used to be, so I tend to build on the tankier side these days for the exact same reasons.
I can pull off glass cannon builds against most players, but it's not what I'm comfortable with these days.
And that's fine. If you get killed in a single dizzy + follow up combo, than build more hp, resistances etc.
DawnsLight65 wrote: »DawnsLight65 wrote: »TheDreamstride wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.
the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.
My magDK has only one damage shield ability and it's Ferocious Leap, which is an ultimate. Only other damage shield in the kit won't save you even from a light attack in PVP, the light armor shield is capped and effected by battle spirit too heavily, and the healing ward ability sometimes grab an ally. I wouldn't go with that as your main argument when there are magicka players who use healing and dodge rolls for survival over shields.
Doesnt change the fact that Heavy and Medium Armors have less magical options to use for shielding, when there are a number of shield options for Mages/Light armor, whether or not they are chosen to be used by the player.
if in light armor and not on sorc then I would want to know how, how to stay alive while casting this heavy attack as during single cast of lighting staff heavya ttck even will hit you atleast 2x dizzy swing with light att, medium attack weave with possibility other skills ongoing with delayed burst or dotUrzigurumash wrote: »Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.
if in light armor and not on sorc then I would want to know how, how to stay alive while casting this heavy attack as during single cast of lighting staff heavya ttck even will hit you atleast 2x dizzy swing with light att, medium attack weave with possibility other skills ongoing with delayed burst or dotUrzigurumash wrote: »Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.
Urzigurumash wrote: »if in light armor and not on sorc then I would want to know how, how to stay alive while casting this heavy attack as during single cast of lighting staff heavya ttck even will hit you atleast 2x dizzy swing with light att, medium attack weave with possibility other skills ongoing with delayed burst or dotUrzigurumash wrote: »Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.
Be further away than 7m? But sure, on Sorc only. Let's talk about Sorc Lightning Staff HA builds and why we need a blanket buff to Mag.
Urzigurumash wrote: »Or tell me the build and let me try it. What is it, Infall and Unweaver, or something? I've tried a number of melee HA setups and I'm usually nuked by ranged Mag before they land. Guess things are balanced then?
Urzigurumash wrote: »if in light armor and not on sorc then I would want to know how, how to stay alive while casting this heavy attack as during single cast of lighting staff heavya ttck even will hit you atleast 2x dizzy swing with light att, medium attack weave with possibility other skills ongoing with delayed burst or dotUrzigurumash wrote: »Anybody wanna talk about Lightning Staff Heavy Attack builds? Seems like that's the meta to me so far.
Be further away than 7m? But sure, on Sorc only. Let's talk about Sorc Lightning Staff HA builds and why we need a blanket buff to Mag.
how to be further away than 7m not having sorc strweeak or nb shade but even with this - gap closer spam? - sprint faster on medium armor than with anything else just to catch you if you are trying to escape? swit trait on jewerly wont help to much with this and this stamina build also can have swift